Excellent reply, thank you.
- Enchanting table disable seems useful because I disagree with fortune/silk touch, since many mods massively multiply silk touched ores and fortune is silly to begin with. Anyone know which mod does that?
- We are divided on the UHC non-regenerating aspect.
- Yes, water mills are still in IC2, but they are really bad unless you use the active version, which consumes water, and there is finite water. The passive form is still free energy though, so perhaps I will kill it.
- I'm forbidding Nether pumping, though Overworld lava lakes are pretty large. But, with my energy nerfs, lava won't be so silly.
- I doubt sticks are profitable because of my energy nerfs, will have to test. I'll check for the scaffold exploit as well.
- Already have that filler destruction config change.
- Why change the life-span/max number in BC pipes?
- Will disabling the springs still generate the little puddles?
- Which mod controls creeper destruction %?
- Already disabling all of Twilight because the Hollow Hills are ridiculous. It's a shame, because some of Twilight is good.
- Removing Quartz Grindstone. I am going after ore doubling yes, but also having the expensive nerfed energy as the only way to double it. Does any other mod allow free doubling?
- I've strongly considered killing TE and MFR because with default configs they are basically babymode versions of other mods. However, some of my friends only know a few mods, so they want TE/MFR to stay. Luckily their authors included a very robust configuration system, so I can just make them less overpowered with that.
I still need to find a way to kill the Infernal Furnace, since it is free smelting. Does any other mod support free smelting?
The swarmer block appears to not do anything aside from consume royal jelly, unless the 'swarmer' rate is absurdly low or unless it only works on certain bees.
I'm pretty sure it only works if there's trees nearby. The spawn range is also fairly large, so perhaps you missed it. Though, I've not used the Swarmer in some time; perhaps it's changed.