I've found them at all levels. They should be decently common, just go mining for diamonds or mining in general and you should find them. Or if you're advanced, a quarry and you will have tons of aluminum.I've searched the forums to no avail really for this, does anyone know what level Tinker's Construct Aluminum Ore spawns on? Or is it even a definitive level? I have planted some aluminum oreberries but they grow far too slow for my liking.
In Magic Farm 2, sapling growth delay can be edited in the Hunger Overhaul config file, and is set at 2 by default. However changing this value doesn't appear to have any effect in-game. I've tried setting it at a range of values between 0.1 and 1000, but saplings grow at their usual very fast pace. I'm looking to slow them down considerably.
Does anyone know why this won't work and if there's a way to get it to work?
Flood gates from... BC is it? Also think Rotary craft had something if I am not mistaken.Which mod had a device in it to pour liquid back into the world? I remember having a set up of liquid being pumped from one pool to another but I cant think what mod it was.
Steam Engines can only output to Pipes. Use the Steam Dynamo to output to Energy Conduits.Are Industrial steam engines able to output power to anything but buildcraft pipes? I tried leadstone and redstone energy conduits and the engines wouldn't face or output power to either of them.
Its kindof a pain to have to use gold pipes for power again. I haven't used them for ages.
BTW this is the DW20 pack.
ok thanks.Steam Engines can only output to Pipes. Use the Steam Dynamo to output to Energy Conduits.
Thanks for the reply, I don't see the option to disable the TE ingots in the TE config, am I missing it or is it somewhere else?
The reason I want to do it is because I also use a TC Smeltery and I'm getting a mix of IC2/TE/TC ingots and it's a little annoying, and I would prefer not to use an MFR unifier if possible. Having the TE furnace output TC ingots would solve all my problems.
Thanks for the reply, I don't see the option to disable the TE ingots in the TE config, am I missing it or is it somewhere else?
The reason I want to do it is because I also use a TC Smeltery and I'm getting a mix of IC2/TE/TC ingots and it's a little annoying, and I would prefer not to use an MFR unifier if possible. Having the TE furnace output TC ingots would solve all my problems.
oh they clean it, the map just doesn't update.I have no clue what number you want to set it to, perhaps actually try playing around with it a bit? Also consider that fibrous taint spreading is a block update, so that will also lead to a spread chance. It's set to 1000 by default, so perhaps try 2000, 2500, 3000, etc until you get the spread you want.
And I've never had any trouble getting ethereal blooms to do their biome cleansing business; are you sure it isn't just a graphical bug with Rei's Minimap? I predominantly use Opis/Mapwriter.
I can only talk about my own experiences.. But the mapwriter/opis mod makes my client lag. When I swtiched back to voxelmap, the client lag was gone completely. That's in de DW20 1.6.4 pack.On the topic of maps, I'm guessing Rei's is the most efficient in terms of memory and FPS? I've heard that Opis / Mapwriter eats up memory like nobody's business, while Zan's / Voxel's is the most laggy. Am I correct?
I set a quarry in the ocean, so that the water automatically converts any lava to obsidian so that the quarry can continue its mining job. Otherwise, I believe it would either try to break lava blocks constantly or just gets confused in the liquid. All I know is that its necessary to have water to turn lava to obsidian.I've heard that the reason why quarry holes cause lag, is because more blocks have to be rendered due to the sides of the quarry. That got me thinking... given flat bedrock and sufficient time, wouldn't you reach a point where the quarry is big enough to reduce lag again? Several chunks would consist of a single layer of a single block type (Bedrock), whereon no mobs can spawn, light calculations are as easy as on Superflat (because the hole is open to the sky), and there would be no caves or mineshafts (or f***ing XYCraft crystals!) to render. Eventually, the sheer size of the hole would outweigh the extra blocks rendered for the sides of the quarry.
Now, the question is... at which size could I expect lag to go down again? I'm prepared to level the entire Meadows biome I've built my base on (or, to be precise, floating above). If I find a good way to drain an ocean (help, anyone?) I'll level that too. At the moment, a hole approximately 120 by 100 blocks, the lag isn't too bad, but I consider lowering the graphics settings to keep things smooth. Is there a hope for my FPS, if I keep digging for long enough?
hi guys. im playing with the dw20 modpack and i started to diving in nuclear energy production. there are evereywhere heating cells for keeping the breeder reactors temperature fix, but i cant get any. its not in the NEI, of course neither of the recipes works. i just want to know what is this heating cell stuff. is it something from the past? without that how can i make efficient breeder?
(ic2 nuclear control)
There are no breeder reactors anymore. You can instead process spent fuel in the thermal centrifuge to get plutonium and use that to create a new fuel MOX. (or turn it into RTG pellets) MOX is basically a regular uranium rod that produces more power the hotter the reactor is. RTG pellets go in a block called the radioisotope thermoelectric generator to produce 1-16 eu/t depending on how many pellets are in it. I would also suggest the IC2 forums for reactor designs and more info on the changes.hi guys. im playing with the dw20 modpack and i started to diving in nuclear energy production. there are evereywhere heating cells for keeping the breeder reactors temperature fix, but i cant get any. its not in the NEI, of course neither of the recipes works. i just want to know what is this heating cell stuff. is it something from the past? without that how can i make efficient breeder?
(ic2 nuclear control)