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quantumllama

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Jul 29, 2019
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Oh, thanks. Totally forgot about those. I hope I can fit what I'm trying to say in one of those tiny screens :D But I guess I'll have to use multiple monitors.
 

Jess887cp

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Jul 29, 2019
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Oh, thanks. Totally forgot about those. I hope I can fit what I'm trying to say in one of those tiny screens :D But I guess I'll have to use multiple monitors.

You could also use the nuclear control monitors if you don't have any coding experience. The industrial control panel needs a text card placed in it, and a color upgrade if you want a different color, and the extenders allow you to change the size of your sign-thing.

They're also fairly cheap.

Ta-ta!
 
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quantumllama

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Jul 29, 2019
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I can code fairly well, but I'll look at nuclear control monitors simply because I already did what I wanted with the CCraft monitors and I didn't really like the look. Thanks anyway, I'm going to try them now.
 
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Jess887cp

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Jul 29, 2019
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I can code fairly well, but I'll look at nuclear control monitors simply because I already did what I wanted with the CCraft monitors and I didn't really like the look. Thanks anyway, I'm going to try them now.
Heh, good for you. I can't be bothered to learn any code right now just for ftb.

Hmm...that brings me to a question of my own; what is a good language to start with, and where can I find some good tutorials?
 
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KyoNeko66

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Jul 29, 2019
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Heh, good for you. I can't be bothered to learn any code right now just for ftb.

Hmm...that brings me to a question of my own; what is a good language to start with, and where can I find some good tutorials?

I would say that english and maybe even german are never wrong to know.

But if you mend that as programming language i would suggest eiter LUA or Pascal. From what im told LUA is kind of a base for many other languages, which always helps. Pascal is quite easy as well and can be usefull. I dont got a practical use for LUA outside of FTB(CC) but i do got a practical use for Pascal. I currently use Pascal scripting in a program called SCAR to automate repetative work to spare my sanity.

I cant recall any good tutorials of the top of my head, but im sure the SCAR forums got a starting guide and youtube always has tutorials for nearly anything.
 
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Heliomance

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Jul 29, 2019
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Do Wither skellies spanwed by the MFR auto spawner not drop skulls? I've probably ground through a couple of hundred of them by now, and no skulls to be seen.
 

PhilHibbs

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Do Wither skellies spanwed by the MFR auto spawner not drop skulls? I've probably ground through a couple of hundred of them by now, and no skulls to be seen.
Are you killing them manually, or with a grinder? Skulls are a "rare drop" and so only drop if killed by a player, a turtle, or a golem. Looting enchant helps.

You should get the same experience with skellies dropping bows, and zombies dropping weapons, tools, iron ingots, carrots etc.
 

Omicron

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Eh, Pascal is a little grey in the temples at this point; its syntax is somewhat archaic and stylistically different from most modern programming languages. I'd advise against.

Most easy to learn are scripting languages - that is, programming languages designed to quickly hack together short snippets of code that are interpreted (translated into computer binary) at runtime. The syntax of these languages is often "form follows function", meaning someone first thought about what they wanted to code and then developed how that code should look. For this reason, these languages excel at the specific job they were designed for but are ultimately limited in the scope of what you can do with them. LUA is a scripting language, as are most web development languages (PHP), database languages (SQL) and operating system shell languages (bash, Powershell).

Fully featured languages, on the other hand, start first with a more or less strictly standardized syntax that's meant to cover as many possibilities in an as consistent as possible manner, and they are generally compiled, not interpreted. If you want to learn a full-blown programming language with all the bells and whistles, Java is never wrong. It's got exceedingly massive and oftentimes tedious syntax, and requires a lot of effort, but if you can grok Java you can grok anything (and just about anyone will hire you). Plus, it teaches proper style like no other language, training you to avoid making mistakes from the start - in any other language you may pick up, too. If that sounds too daunting, look at the .Net languages like C# ("cee-sharp").

And then there's Python. It sits right between the scripting languages and the fully featured languages, and can do both. EVE Online and several more recent Civilization titles are written largely in Python, for example - but at the same time it comes with a runtime interpreter. Python's syntax is somewhat unusual when you compare it to fully-blown languages, in that it skips on a lot of mandatory "grammar". But in contrast to scripting languages it is still consistently standardized, allowing for complex projects. The end result is something fairly lightweight and intuitive that's easy to pick up and recommended by many as a beginner's language. I recommend the same, actually.
 
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Jess887cp

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Jul 29, 2019
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Hmm...I'll have to look at those. The last time I tried to learn java I wanted to bash my skull in with a lemon brick. I'll probably familiarize myself with the languages at the top of there and work down, and then decide what I want to devote my time to. Java is high up there though, on account of MC.
 

WAFFLE OF WAR

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Jul 29, 2019
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How do I get a stirling engine to turn on only when the machine it's power needs more energy? I'm assuming gates, butI don't know how to work them yet.
 

Dr_appleman

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Jul 29, 2019
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How do I get a stirling engine to turn on only when the machine it's power needs more energy? I'm assuming gates, butI don't know how to work them yet.

It just needs some fuel like coal or anything else that goes into a furnace and a redstone signal but make sure it's turning to the thing you have to power such as a machine or conductive pipes / energy conduits.
 

WAFFLE OF WAR

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Jul 29, 2019
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It just needs some fuel like coal or anything else that goes into a furnace and a redstone signal but make sure it's turning to the thing you have to power such as a machine or conductive pipes / energy conduits.
I don't understand how to get the redstone signal to power on the engine. Is it a normal signal, or is it a pipe signal? Assuming I am using the gates.
 

Heliomance

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Jul 29, 2019
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Are you killing them manually, or with a grinder? Skulls are a "rare drop" and so only drop if killed by a player, a turtle, or a golem. Looting enchant helps.

You should get the same experience with skellies dropping bows, and zombies dropping weapons, tools, iron ingots, carrots etc.

...I was killing them with a grinder. That's profoundly irritating behaviour. I want to automate everything, dammit!
 

Dr_appleman

Active Member
Jul 29, 2019
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I wanted I to be automatic, though. It automatically detects when the machine can hold more power and sends a signal to power up the engine.

Then you should use gates and as long as the gate receiving a redpipe signal but I should recommend a better power source than Stirling engines since they waste resources.

Magmatic engines are great for starting off with a MJ power system.