Ask a simple question, get a simple answer

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
I forget what they're called, but I know the little nether nuggets you're talking about. Awesome, I'll try that tomorrow.

Second part is good advice, just doesn't help my issue, sadly. I can't get the lightning rod to output to anything but the immersive engineering connectors. I may be stuck on this one. But it's not really a huge deal. I don't even know how to use this much power as it is. I just wanted to see the numbers. That and it just kinda sucks knowing I could get more out of these... But, it's passively generating like 8 billion a day. I'll live.
 
  • Like
Reactions: Inaeo

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
Did you try the actual Immersive Engineering Capacitors? And do you have Mekanism in the pack? It seems occasionally able to force behavior when other mods won't. Such as sucking power out when other mods won't allow it. Or forcing it in surprisingly.
 

Renton Terrace

New Member
Jul 29, 2019
147
0
0
what is the highest Y-level of world gen in FTB Revelations
was thinking of adding Void Island Control and setting it to gen a default world but don't want the skyblock genning to close or to far from the ground
just thought maybe I'd set it to the same Y-level as Slime Islands so what Y-level is that
 
Last edited:

Psychicash

New Member
Jul 29, 2019
700
0
1
what is the highest Y-level of world gen in FTB Revelations
was thinking of adding Void Island Control and setting it to gen a default world but don't want the skyblock genning to close or to far from the ground
just thought maybe I'd set it to the same Y-level as Slime Islands so what Y-level is that

i know the highest build level is 256 by default without any mods that augment it. I would suggest figuring out your build height and subtract it from 256 + a few just to be safe. :p
 

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
Bibliocraft has a thing that can do it, the name of which escapes me. And if you're only trying to save a copy instead of level up the book, Botania's enchanting ritual doesn't consume the book.
 
  • Like
Reactions: GamerwithnoGame

Psychicash

New Member
Jul 29, 2019
700
0
1
Bibliocraft has a thing that can do it, the name of which escapes me. And if you're only trying to save a copy instead of level up the book, Botania's enchanting ritual doesn't consume the book.

Sorry, should have specified... https://ftb.gamepedia.com/Direwolf20_1.12
Bibliocraft either hasn't been updated for 1.12 or isn't in the pack.
I'm aware that Botania has a way but I currently have no botania setup going and honestly never done it the botania way
 

OniyaMCD

Well-Known Member
Mar 30, 2015
1,438
496
99
Here's an interesting question: Do MFR Tree Farms work on giant mushrooms? Witch water creates mushrooms during fermentation, and one of the bee lines essentially bonemeals regular mushrooms - I see profit here.
 

Everlasting2

Well-Known Member
Jun 28, 2015
741
148
59
Here's an interesting question: Do MFR Tree Farms work on giant mushrooms? Witch water creates mushrooms during fermentation, and one of the bee lines essentially bonemeals regular mushrooms - I see profit here.
i recall the harvester having a toggle for if its allowed to harvest small mushrooms in its gui , and using the harvester to quickly + almost effortlessly harvest giant mushrooms for shrooms for mass crafting botania stuff (before the resuable altar runes change ).
So ,yes that path will likely produce profit if lighting does not interfere.
 

OniyaMCD

Well-Known Member
Mar 30, 2015
1,438
496
99
i recall the harvester having a toggle for if its allowed to harvest small mushrooms in its gui , and using the harvester to quickly + almost effortlessly harvest giant mushrooms for shrooms for mass crafting botania stuff (before the resuable altar runes change ).
So ,yes that path will likely produce profit if lighting does not interfere.

Lighting shouldn't be an issue with mycelium. I've created a giant shroom in broad daylight. It'll be a while before I get those bees up and running - I'm going to run the witchwater on its own with a couple of golems and some vacuum hoppers while I wait. (It may turn out that the mushrooms aren't my choke-point by then.)
 
  • Like
Reactions: Psychicash

Everlasting2

Well-Known Member
Jun 28, 2015
741
148
59
Lighting shouldn't be an issue with mycelium. I've created a giant shroom in broad daylight. It'll be a while before I get those bees up and running - I'm going to run the witchwater on its own with a couple of golems and some vacuum hoppers while I wait. (It may turn out that the mushrooms aren't my choke-point by then.)
the mushroom wont care but the mycelium might (though that might be becuases i used far to little of it in a later world and the block reverted)
 

OniyaMCD

Well-Known Member
Mar 30, 2015
1,438
496
99
the mushroom wont care but the mycelium might (though that might be becuases i used far to little of it in a later world and the block reverted)

I hope that isn't a new thing - in this world (IE:S), mycelium seems to be quite happy under full sunlight. It's only reverted to dirt when I've put another solid block on top of it (like grass does). Now, giant mushroom stems count as solid blocks, so that might have been a thing in your case. My current setup is 11x11 (because of golem ranges), with four vacuum hoppers and four wooden barrels positioned to just cover the range. The witch water will get drained away to make soulsand, and a harvest golem will run around happily clearing things. I may need to toss in a gather golem to handle that one spot in the middle where the four vacuum hopper ranges form a stable point.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
Why are my servos bring lazy? Sometimes they're working, sometimes not. Then I'll pull something out to kinda unjam it, it works again, for a minute, then quits again.

I didn't touch it, I don't get it. Any ideas? I've even tried breaking them and re setting them.

Edit: holy crap, no. I just filled up my refined storage unit. I did not think that would happen for like a month.
 
Last edited:
  • Like
Reactions: KingTriaxx

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
About to make damn sure that'll never happen again. Time to trick this motha out. This thing will be a self replicating monster by the end of the night. It may literally gain consciousness.
 
Last edited:

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
You asked earlier about it. This is the beginning of Colin.

I cut it out of the post earlier because I couldn't find a good rhythm for it, but I had a line at the end that it'll grow up to marry Colin.

Colin is AE, though, right? Since this is RS, I'm gonna call her Ruth.
 
  • Like
Reactions: Inaeo

OniyaMCD

Well-Known Member
Mar 30, 2015
1,438
496
99
Why are my servos bring lazy? Sometimes they're working, sometimes not. Then I'll pull something out to kinda unjam it, it works again, for a minute, then quits again.

I didn't touch it, I don't get it. Any ideas? I've even tried breaking them and re setting them.

Edit: holy crap, no. I just filled up my refined storage unit. I did not think that would happen for like a month.

Servo not lazy. Storage unit lazy. :D