I thought red string was only good for specific blocks:I think Red String can do wireless redstone
https://ftb.gamepedia.com/Red_String
I thought red string was only good for specific blocks:I think Red String can do wireless redstone
Well it's been a long time since I'd touched BotaniaI thought red string was only good for specific blocks:
https://ftb.gamepedia.com/Red_String
Too much distance, sadly.Not that I'm aware of.
Do Sparks not accomplish what you need?
You know what does have wireless redstone? Wireless Redstone
There isn't an advantage in the 16k vs 64k, all it is less space used for the same amount of byte storage.So, here's one for you AE2 buffs: I've been making stuff for setting up multiple Crafting CPUs, and I've been planning to set it up as 4 x 16k crafting storage and 3 x crafting co-processors, per multiblock, and I was going to have 16 multiblocks in total.
Have I massively shot myself in the foot by having four lots of 16k, instead of just having one 64k? And is there actually an advantage to having more than one crafting co-processor unit per multiblock, and do I need to make sure there are multiple assemblers available for a given interface in order to take advantage of it?
Ah, and that's where the co-processors come in. So in that instance, I'll want a setup that has a fairly high number of Molecular Assemblers relative to interfaces, going by how I was planning to set up my CPUs?There isn't an advantage in the 16k vs 64k, all it is less space used for the same amount of byte storage.
Generally for the interface:assembler ratio, you need the interfaces and assemblers to all have the maximum number of sides used for touching the opposite.
For example, if you want to make 100 iron blocks, having the interface touch one assembler will put all that load on that assembler vs having the interface touch multiple assemblers will split that load among them.
Yes, but generally it has to be even considering that each interface only holds 9 recipes, meaning about a 1ish to 1.5 ish ratio of Interfaces to assemblers is a good amount, and I don't know about the blocks but the discs can be shift-clicked to revert them into an empty drive and storage component, so many shift click?Ah, and that's where the co-processors come in. So in that instance, I'll want a setup that has a fairly high number of Molecular Assemblers relative to interfaces, going by how I was planning to set up my CPUs?
I don't suppose you can get the 16k storage component back out of the crafting storage block can you?
I'll give that a go, cheers chap - I really appreciate your input on this one, thank youYes, but generally it has to be even considering that each interface only holds 9 recipes, meaning about a 1ish to 1.5 ish ratio of Interfaces to assemblers is a good amount, and I don't know about the blocks but the discs can be shift-clicked to revert them into an empty drive and storage component, so many shift click?
i think the general view is dire's build is quantity over quality and the wall build is quality over quantity (quality referring to speed ,that is only noticeable/relevant to some recipes mostly mass crafting table ones ) since more of the assembler blocks is generally not a real issue if it yields better results the wall is more favoredI'll give that a go, cheers chap - I really appreciate your input on this one, thank you
Now to decide how to lay out my interfaces and assemblers... do I go blackberry of death like DW20 in AoE, or wall of assemblers like Krakaen...
Ahh OK! That makes sense Thinking about possible layouts, if you have a wall two blocks thick, with checkerboard patterns of interfaces and assemblers, that seems quite a good way of maximising contact. The exception are the corners and the edges, but that's an unavoidable circumstance. The ratio then is 1:1, which seems like a good balance. I think I have my plan! Cheers for the input, all!i think the general view is dire's build is quantity over quality and the wall build is quality over quantity (quality referring to speed ,that is only noticeable/relevant to some recipes mostly mass crafting table ones ) since more of the assembler blocks is generally not a real issue if it yields better results the wall is more favored
architect library from buildcraft it allows u to import/export blueprint designs .(try scanning it while in survival mode other wise , it wont let u actually use creative scanned designs in survival)(of course creative designs in creative works ,why? its a safe guard against bad things happening in survival)Is there a way to scan a buildcraft blueprints scanned in creative mode and move that over to a different survival world? I'm the server owner, so I have complete access to any files.
I think I know what you mean... so at the Botania end, have the Logistical Sorter attached to the QE, and have it filtered to only pull out the ingredients? I think I'd need a sorter attached to the QE at each end actually, to make sure that at the base side, only the finished stuff is pulled out, and at the Botania end only the ingredients (iron, ender pearl, diamond and so on) are pulled out and sent to the open crate?Logistical sorter? Use color coding to direct the items around. Use a chest that everything goes into, then sorter out of it, Green goes to the QE, Dark Blue goes back to the system. Similar on the other side.