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Drbretto

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Mar 5, 2016
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Surprisingly, I disagree, actually.

To be fair, only one stands out in ANY way for me, and that's CaptTatsu's BSL Shaders (V6.0 is what I tested). Reasons: it provides helpful options that make sense, including wavy leaves on/off, etc. It has the nicest colouring (to me) and doesn't have over-the-top blur, bloom, vibrancy, fog, or whatever else.

Most importantly to me, it includes colouring options for different sources of light, water tint, etc. So my ModularPowersuits' "Flux Lamps" don't give off a very candle-esque light and instead can give off a nice white light which makes my base look normal.

Other things to note is that EnderIO machines seem to look OK. OpenComputers screens kinda work if viewed at the very periphery of the vision, but basically don't work even still.

Unfortunately, in my main base area, my frame rate is ~10-20 FPS which is completely unacceptable. In a flat world with basically nothing in it, I get around 45 FPS, but there's a huge glitch with the sky - probably something to do with the RFTools dimlets it uses (random).

I've even tried turning the graphics down to basically all options disabled (so just shadows and a little lighting, essentially) and it's still completely unplayable.

Perhaps one day shaders will be possible, but for now, no shaders it is for me.


EDIT: The torch-light colour options do also change the texture colour of light-emitting blocks. Glowstone (normally yellow/gold-ish) is now white, as are magma blocks... Does look a little odd, especially in the Nether.

What kind of performance were you getting with SEUS? Part of what I liked about it was it was also the better performer of the high end shaders. I did find some things I liked in some other ones as well, but the water and stained glass effects were too good on seus 11.

Either way, though, for actually playing, I'd much rather a consistent 90+ fps with perfect visibility over any shader. The internal shader is just a better experience for me. Especially at night. Shaders make everything look orange.

I haven't tried that one you mentioned though, so maybe I skipped over a gem.
 

xBlizzDevious

New Member
Jul 29, 2019
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What kind of performance were you getting with SEUS? Part of what I liked about it was it was also the better performer of the high end shaders. I did find some things I liked in some other ones as well, but the water and stained glass effects were too good on seus 11.

Either way, though, for actually playing, I'd much rather a consistent 90+ fps with perfect visibility over any shader. The internal shader is just a better experience for me. Especially at night. Shaders make everything look orange.

I haven't tried that one you mentioned though, so maybe I skipped over a gem.

Similar, if not worse, to be honest. My game runs at anything from 100-300 FPS in an unadulterated area but as soon as I go near my base I get an average of about 45, dipping to 35 and sometimes peaking way up near 100 again. That's with no shaders.
If I enable any shaders, it will drop to 10-20, with the odd shader pack managing to squeeze just over 20. Even if SEUS was in that list, I didn't like the effects and/or options so just ruled it out.

As for the consistent 90+ FPS, do you build any machines?

Check it out - you may like it and it may run well enough for you. I shall be sticking with no shaders though.
 

Drbretto

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Mar 5, 2016
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As for the consistent 90+ FPS, do you build any machines?

I build machines, and it fluctuates just like with you. I mentioned that a few posts back. I can get it to run relatively smoothly at a decent framerate, but depending on what I've got going on, it dropped too much to be worth it, so I chose no shaders as well. And for the same reason. I only use the shaders when I am rendering.
 

Dreamer1986

Active Member
Jun 13, 2014
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How do I transfer my player inventory information when I move a saved world from a server I made to single player in FTB Beyond? Every time I move the save from the server to single player and start the single player, my inventory reverts to how it was before moving the save to multiplayer. In FTB Infinity Evolved I didn't have this problem.
 
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asb3pe

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Jul 29, 2019
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I could be wrong on this, as I've only watched one Sky Factory run, but I think that the Achievements Book mod is more of an 'honor system' than a 'detection' type of thing. You could theoretically check off every single task in there while sitting on top of your initial tree - of course, you'd know you hadn't done it.

Well I made the Sieve, put the mesh into it, and nothing happened.

So I tried it again, but this time when I right clicked on the completed Sieve, it registered as a completed task.

Thus, I think the correct answer to my question MIGHT be (I'm not entirely certain) to "right click the block".

But regardless, I already gave up on the Challenge. It's NOT a competition at all. Someone already completed the run in like 35 minutes. Watching speedrun videos is enough to make anyone dizzy. I probably wouldn't complete the challenge in 35 hours, nevermind in 35 minutes.

It's only a "Challenge Map" for like the best (fastest) 5 or 6 minecrafters in the world. For the rest of us? It's just a map. That's it. Best your own best personal time? I can do that in any modpack if I wanted to... but I have no urge to race against myself.
 

xBlizzDevious

New Member
Jul 29, 2019
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How do I transfer my player inventory information when I move a saved world from a server I made to single player in FTB Beyond? Every time I move the save from the server to single player and start the single player, my inventory reverts to how it was before moving the save to multiplayer. In FTB Infinity Evolved I didn't have this problem.

Was the server running in "offline" mode? If so, that's what's causing it. If not, then I have no idea - it should all transfer with the world save.
 

Drbretto

Popular Member
Mar 5, 2016
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Ok, if thickened glass in ExU 2 needs silk touch to harvest, someone tell me where this guy lives....
 

Inaeo

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Jul 29, 2019
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Ok, if thickened glass in ExU 2 needs silk touch to harvest, someone tell me where this guy lives....
Depending on what other mods you have, any oreDict glass may require silk touch. I don't think XU Thickened Glass requires it by default, but it's likely another mod adjusting behavior.
 

Inaeo

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Jul 29, 2019
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Ok. I'll accept that. Because I was about to have a rant.

I've grown to assume anything that doesn't perform as expected is being modified by another mod somehow. It's usually best to take a deep breath, then dig through the configs to figure out what's actually happening. I don't remember what mod actually affects glass breaking into shards off hand, but it wasn't one I assumed it would be when I first looked into it myself. Something uses glass shards in a recipe (Blood Magic?), so maybe start your search with that.
 

Drbretto

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Mar 5, 2016
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I'm actually thinking that's not it. Glass leaves shards, these are just disappearing like regular glass did before. I don't think there's anything acting on it. I think the guy that made it suck, along with the rest if his terrible unnecessary changes.
 

sgbros1

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Jul 29, 2019
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Depending on what other mods you have, any oreDict glass may require silk touch. I don't think XU Thickened Glass requires it by default, but it's likely another mod adjusting behavior.
Uh no...

Ok, if thickened glass in ExU 2 needs silk touch to harvest, someone tell me where this guy lives....
You do, or you could use a glass cutter
 

Drbretto

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Mar 5, 2016
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Uh no...


You do, or you could use a glass cutter

I'm sorry, but this dude completely ruined his own mod. This is utterly ridiculous. Besides being a component in other things, that was the reason to have it in the first place. It was glass you could place and break it by hand.

I'm literally going to have to learn java just to fix what this guy broke. It's such a shame because it used to be a great little mod. It's like he didn't even understand why, so he ruined everything good about it.
 

GamerwithnoGame

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Jan 29, 2015
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I'm sorry, but this dude completely ruined his own mod. This is utterly ridiculous. Besides being a component in other things, that was the reason to have it in the first place. It was glass you could place and break it by hand.

I'm literally going to have to learn java just to fix what this guy broke. It's such a shame because it used to be a great little mod. It's like he didn't even understand why, so he ruined everything good about it.
Well, no. This is a separate mod - a new take on it - and its entirely up to RWTema to decide how he wants to implement it! Some things are different, including the new grid power system, and some things are very similar (though not identical). He implemented the glass cutter so you can recover vanilla glass in a really pretty inexpensive manner, and at that point he might as well do thickened glass the same! It still has the lovely, clear connected texture. I know some changes, like those to the Angel Block, make it a little more annoying to use, but its not like its super expensive! And, its main functionality - of being able to be placed in midair - remains!

Change happens. ExU2 isn't "broke". And I'm sorry to say this, because you're a cool dude, but you're coming across as... kinda whiny... about this :(
 

Drbretto

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Mar 5, 2016
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You're right, it's entirely his right to ruin whatever he wants to ruin :p

And yes, it is "broke". I know exactly what he did. He built the original mods as a way to learn how to mod, and he misunderstood what made it stand out, tried to rebalance it and improve on it and ruined it. I've been there. I have some sympathy, but everything I liked about it is broken. It's a bad port.

FTR, I'm an intensely positive guy, and I am generally not averse to change. I like change. Change is good. This one particular example is bad, and I'm allowed to think so. This is not the first time I've spent a decent amount of time and effort crafting something from that mod that was an old favorite for these particular reasons only to find out that all that functionality was removed for no good reason. It's frustrating.
 
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GamerwithnoGame

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Jan 29, 2015
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You're right, it's entirely his right to ruin whatever he wants to ruin :p

And yes, it is "broke". I know exactly what he did. He built the original mods as a way to learn how to mod, and he misunderstood what made it stand out, tried to rebalance it and improve on it and ruined it. I've been there. I have some sympathy, but everything I liked about it is broken. It's a bad port.

FTR, I'm an intensely positive guy, and I am generally not averse to change. I like change. Change is good. This one particular example is bad, and I'm allowed to think so. This is not the first time I've spent a decent amount of time and effort crafting something from that mod that was an old favorite for these particular reasons only to find out that all that functionality was removed for no good reason. It's frustrating.
This is definitely going to have to be one of those agree to disagree issues I think! :D

I wouldn't call it a port - much like the different versions of Thaumcraft are not "ports" - they're sequels! Likewise, this is a sequel to the original, and - I'm sure you must have noticed that content is being added all the time - its not done yet! But here's the thing. Everything you liked. The mod itself is not broken, its not super buggy or anything like that, it just no longer suits your tastes. I'd avoid using absolute statements when what you really mean is your opinion.

As for the time spent crafting and so on, I do feel complete sympathy - normally I'd say "well, you could have looked at the wiki to avoid that", but the wiki writers are struggling to keep up with all the changes! They are doing a sterling job mind you, both the ExU2 and Actually Additions pages on the FTB gamepedia site are being updated regularly, but there's still a lot of placeholders in need of content. Though, the info about the Thickened Glass is up-to-date, likewise the Angel Block. If you don't mind my asking, what did you make?

You're absolutely allowed your opinions, I only mention it because this isn't the first time you've bemoaned the changes to ExU2 recently, it seems to really be bugging you! For myself, my personal opinion is that I prefer this in many ways to the original Extra Utilities - the Indexer is a very nice block, I like the way the Generators have been done, I like the Grid Power system, the mob spawners, the quantum quarry - and I feel like we're still very much just beginning to see what's coming next! :)
 

Drbretto

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Mar 5, 2016
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Yeah, I would never get on the case of the people writing the wikis. I 100% just appreciate them. I crafted the things I thought were the same because I had no reason to think they'd be different. But it is not just my personal taste. I feel this is very much been changed for the worse for no real reason. I get that you're enjoying the mod, but that's partly because you and some others perhaps aren't as familiar with what you really could do with this stuff. You're just looking at it from a softer perspective so everything is shiny. The mod is a downgrade from its previous incarnation.

The Angel blocks was the biggest blow. I LOVED those things. The changes don't actually add to anything, they appear to just nerf the ability to use them to snake your way up somewhere, which is exactly the reason they were so useful for me.

The next best thing they did was the ender-thermic pump. I loved this thing, too. It did the chunk loading for you, was low lag due to not causing chunk updates and it did exactly what it was supposed to do. You still had to do the hard part, which is to get established enough in the nether to get it set up, and you still have to come back from time to time to move it, etc. It was perfect. And it was removed, inexplicably.

Then, I liked the ender quarry. This was replaced by a random block generator as far as I'm concerned. It's one of those things where they went too far with the lag-reduction and making it pull items from a theoretical location eliminates the illusion that you're building something that's actually doing something. You know what would reduce lag even further? Just going into creative mode. But then you've lost the whole thing.

Now the thickened glass. This is now nothing more than a crafting ingredient. I generally make stacks and stacks of them right off the bat because they were easy to work with. That made it worth the extra levels of processing. Now they're officially less useful than glass because at least glass breaks into shards now. These just disappear.

This may sound like whining, but it's not. These are symptoms of a curse I know too well. I've done modding for other games and I've been guilty of the same thing. It's right there in the original description of the mod, where the modder himself mentions that he started modding to see what he could do and never really planned to make it one of the most popular mods out there. But, what happens when you're learning by experimenting is that you end up stumbling on a little magic here and there. Things like the exploding ingots (which I'm honestly glad have been removed) and the original angel blocks are born from the limitations while learning and experimenting.

And then the curse happens. It becomes successful and the modder has gotten a lot better over time, so he looks back at his old creations and sees the amateurity in it and decides to re-write the script from scratch and make it better. And that's where they start making changes for all the wrong reasons. They see anything they didn't purposely come up with, or came up with before having a deeper understanding of it, and only see the error of their youth, so things get changed for no reason other than because the changes are their own, like they were embarrassed to have stumbled onto a sweet spot in the past.

The snaking thing with the angel blocks doesn't need to be removed. The thickened glass doesn't need to require silk touch. Those are unnecessary rebalancing issues and they come from overthinking it.

This is deserving of criticism. But, it's a symptom of the mod originally being pretty great. It's not an insult. It's just a message to the modder that they have lost their way.

You'll notice, btw, that this is the only mod that I've called out here. And that's for good reason. It needs to be brought up. It's gone astray. And I know this because I've been guilty of doing it myself.
 
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OniyaMCD

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Mar 30, 2015
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Another problem that comes into play is that the original mod - the one that got so popular - becomes unavailable. For example, if you really liked Thaumcraft from the days of Horizons (no creeping insanity for learning), you can't put it into a new pack because the old mod won't fit in with the new code. And if you ask about making it fit with the new code, you get told to use the sequel. It's like having Han shooting first on VHS, and being unable to get a BluRay copy.
 

Drbretto

Popular Member
Mar 5, 2016
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Yeah, I've got that problem with Buildcraft right now, but hopefully this is temporary. That's another thing I'll never get on a modder for, though. I'm a little bit baffled by the decision to skip 1.10.2, but I don't have the experience to know if that's a smart move or not, so I'll totally defer to them.

For something like ExU2, btw, it only looks bad compared to the original. If I was never so intimately familiar with the original, I'd not have noticed the bad changes because it'd just be what it is. Without that frame of reference, I'd never have noticed, which I suspect is why there's an agree to disagree situation here. If someone wasn't familiar with the original, they'd totally see it as fine. I get that.
 

xBlizzDevious

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Jul 29, 2019
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Anyone know the best way to farm dimlets on FTB Beyond? RFTools for 1.10.2 seems to give you faaaar fewer from dimlet huts and I don't see any other way to get the non-basic dimlets.

I'm wanting a no-mobs void world in which to build my base but I'm getting so few dimlets and the ones I do get are duplicates or Chisel variants of blocks. No unknown dimlets to scramble is a shame, too.