I'm having trouble understanding how Thermal Expansion servos work with respect to redstone signals. Usually I just set them to ignored and let them work whenever but I'm trying to set some using a timer.
The problem is that if I set it to high, the servos react (they light up for a moment) but don't actually function - they don't pull from the attached inventory. If I set it to low, they run as normal even with 0 redstone signal, just as they do when set to "ignored."
I'm playing the Blightfall back so I don't know, is this an old bug that got fixed at some point, or do I not understand how the redstone function of servos works?
The problem is that if I set it to high, the servos react (they light up for a moment) but don't actually function - they don't pull from the attached inventory. If I set it to low, they run as normal even with 0 redstone signal, just as they do when set to "ignored."
I'm playing the Blightfall back so I don't know, is this an old bug that got fixed at some point, or do I not understand how the redstone function of servos works?