If you're talking about blood magic, thermal expansion is actually really great for this. I use retrievers. A retriever can stipulate how many of a given item to pull into the attached inventory. So just set it to 1.I've been trying to solve a couple simple issues:
-Nothing I try lately lets me pull blocks of electric steel from a casting basin, if it because of the electric steel?
-What transport system will let me input a single block at a time into a sacrifice altar?
Or ExtraUtilities hyper-rationing pipes. Thermal Dynamics filters can do it too, if you have servos but are too cheap for retrievers.If you're talking about blood magic, thermal expansion is actually really great for this. I use retrievers. A retriever can stipulate how many of a given item to pull into the attached inventory. So just set it to 1.
I imagine translocators is good for this as well.
If you place an item into a casting table or basin, automation will not be able to pull it out- after all, you don't want your automation to pull out your casts before you can start pouring liquid into them. However, after the casting table or basin crafts an item, that item will be accessible to automation.I've been trying to solve a couple simple issues:
-Nothing I try lately lets me pull blocks of electric steel from a casting basin, if it because of the electric steel?
I've got an Ender-thermic pump working away in the nether, it turns blocks into stone one at a time showing progress. Will I eventually use all of the lava? or is it infinite?
How many Magmatic Dynamos can 1 Ender-thermic pump support?
I've been trying to solve a couple simple issues:
-Nothing I try lately lets me pull blocks of electric steel from a casting basin, if it because of the electric steel?
-What transport system will let me input a single block at a time into a sacrifice altar?
Cyclic Assemblers accept liquids in recipes.Is there a way to make Fresh water and Salt from pam's harvest in unstable 1.10 with some sort of auto crafting. Want to auto craft chicken pot pies
Oh really? Never knew...Cyclic Assemblers accept liquids in recipes.
TE is not out for 1.10Cyclic Assemblers accept liquids in recipes.
Reactors work most efficiently at an optimum temperature. It likely varies by design, but a rule of thumb I use is to check around the 800C mark. So adjust your rods until your reactor is running somewhere around that point.Hi, I recently started doing some research about Big Reactors. But all the designs and spreadsheets I found were outdated and the numbers did not match with the actual version.
Before, using different coolants was the best option because they all had different properties. But now, after testing lots of reactor designs, I find that the efficiency and RF production is at it's best when there's only Gelid Cryotheum.
I also don't understand how the Control Rods work. Apparently the more the rod is inserted, the less power you'll get but the more your reactor will be efficient in RF/mB. So what's the idea ? You put 50% everywhere to get a low production but perfect efficiency ?
Moreover, I don't understand how Coils work. I can't afford Ludicrite in my FTB world, but apparently you can use other blocks. But which ? And which is the best (after Ludicrite) ? And is there a special shape you need to do in order for your turbine to produce more ? And the blades. From what I've seen the turbine only allows a max of 80 blades. But I've seen spreasheets showing 100+ blades in a turbine. Was this only in previous versions ?
Finally, I'd like if some of you could tell me/send me a screenshot of their best reactors designs, as well as turbines design.
Thanks
TE is not out for 1.10