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Jorvalt

New Member
Jul 29, 2019
82
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probably need to cure a zombie villger mfr adds a way to cure them so u dont have to use the vannila method , the mfr method needs one of its syringes think its a de-zombfication syringe
Wait, DO zombie villagers spawn naturally? I hadn't actually noticed.
 
V

Viperion

Guest
Inspired by that last question (train of thought thing...) Are there biomes in Skyblock?
 

Cptqrk

Popular Member
Aug 24, 2013
1,420
646
138
Yes, in most skyblock packs there are biomes


Sent from my igloo using Canadian Goose Mesenger
 

Nedrith

New Member
Jul 29, 2019
138
0
0
Infinity Evolved seems to only feature the Deep Ocean biome. not sure about nether biomes or dream world biomes. I could just be unlucky but I've flown quite a bit of distance and haven't found anything else
 

prendolin

New Member
Jul 29, 2019
65
0
0
Inspired by that last question (train of thought thing...) Are there biomes in Skyblock?
Infinity Evolved seems to only feature the Deep Ocean biome. not sure about nether biomes or dream world biomes. I could just be unlucky but I've flown quite a bit of distance and haven't found anything else

I have swampland and river in my island starter in IE:ES. Still waiting for a response to this:

What was the screen thing that could show any images from a source URL of a certain small resolution? I saw it on FTB One a while ago, they were amused as hell by it. I want that now but I don't recall what it was.
 

O13SC3N3

New Member
Jul 29, 2019
42
0
0
Anyone have any luck editing the HarvestLevel of ores in Ars Magica 2 with IguanaTinkerTweaks? I've tried everything and for some reason it wont sync. Changed Draconium works fine.

# Configuration file

##########################################################################################################
# info
#--------------------------------------------------------------------------------------------------------#
# To change the harvestability, create a 'blocks_<toolclass>' category. See BlockDefaults for examples.
# Format of the block entries: <mod-id>:<name>:<metadata>=<harvestlevel>
# A metadata of -1 will apply the setting for all metadatas.
# A harvestlevel of -1 removes the tools effectiveness for this block.
# You can also add new properties. An Example:
# blocks_pickaxe { I:"minecraft:chest:-1"=0 }
# blocks_axe { I:"minecraft:chest:-1"=-1 }
# This changes the chest to be harvestable by pickaxes instead of axes. Note that this does not make any sense, since chests don't require a tool to break it.
#
# Mining Levels:
# 0 - §7Stone
# 1 - §6Copper
# 2 - §8Iron
# 3 - §fTin
# 4 - §cRedstone
# 5 - §dObsidian
# 6 - §4Ardite
# 7 - §3Cobalt
# 8 - §5Manyullyn
# 9 - §5Manyullyn§d+
# 10 - 10
# 11 - 11
# 12 - 12
#
##########################################################################################################

" info" {
}

#Tried this, (copied from default)#
blocks_pickaxe {
I:"arsmagica2:vinteumOre:0"=3
I:"arsmagica2:vinteumOre:1"=4
I:"arsmagica2:vinteumOre:2"=5
I:"arsmagica2:vinteumOre:3"=6
I:"arsmagica2:vinteumOre:4"=7
I:"arsmagica2:vinteumOre:6"=9
I:"arsmagica2:vinteumOre:9"=9
I:"arsmagica2:vinteumOre:7"=9
I:"arsmagica2:vinteumOre:5"=9
I:"arsmagica2:vinteumOre:8"=9
I:"arsmagica2:vinteumOre:11"=12
I:"arsmagica2:vinteumOre:12"=12
I:"arsmagica2:vinteumOre:13"=12
I:"arsmagica2:vinteumOre:14"=12
I:"arsmagica2:vinteumOre:15"=12
}


##########################################################################################################
# generaloredict
#--------------------------------------------------------------------------------------------------------#
# Adapt harvestability of all oredicted blocks here. The name is just the postfix, so instead of 'oreIron' you use 'Iron' and it changes all the iron oredcits it can find. like oreIron, denseoreIron, blockIron,...
##########################################################################################################

generaloredict {
#Works Fine#
I:Draconium=9

#Tried This#
I:BlueTopaz=5
I:Chimerite=4
I:Moonstone=6
I:Sunstone=7
I:Vinteum=3

#Tried This#
I:Vinteum Ore=9
I:Chimerite Ore=9
I:Blue Topaz Ore=9
I:Moonstone Ore=9
I:Sunstone Ore=9
}





##########################################################################################################
# oredict
#--------------------------------------------------------------------------------------------------------#
# Adapt harvestability of specific oredicted blocks here. The name must be exact, so use 'oreIron' instead of 'Iron' here. Overwrites harvestlevels set by generaloredict.
##########################################################################################################

oredict {

#Tried This#
I:eek:reBlueTopaz=5
I:eek:reChimerite=4
I:eek:reMoonstone=6
I:eek:reSunstone=7
I:eek:reVinteum=3

}

Nobody?
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
I am trying to set up an automated mana system using the time honored favorite system of a pressure plate and open crate contraption.... however, I am having an issue with my redstone connecting to my endoflames which if memory serves, will prevent them from operating. So, 2 questions...
1: will a redstone signal turn off the plants?
2: I have seen others with redstone not connected to the endo flames... how did they do it?

this is what I am seeing...
http://i.imgur.com/XoOJiHs.png

Any help would be appreciated.
The fact that it visually connects or not is in this case completely irrelevant when you are using regular non-covered wires. They transmit redstone signals to any surrounding blocks and sends a "strong" signal to the blocks they are placed on(making the block able to power up anything placed on its other faces).

So you have a huge column of stray redstone signals going on there by using non-covered wires. It looks like it doesn't matter much in this case, since you don't have anything that would react on it. But you really should make it a habit to only use uncovered wires when you need to in/output strong signals and then use covered wires everywhere else(most blocks will connect directly to ends of covered cables).
 

asb3pe

New Member
Jul 29, 2019
2,704
1
1
Since when did eggs from chickens stop despawning? I don't think that's supposed to happen, is that correct? I logged in to my server world this morning after a nice 8 hour break for (real) sleep, and when I looked at my chicken yard, there were eggs everywhere. I only have 10 chickens, and yet my inventory is now filled with 17 stacks of eggs, 17x16=272 eggs from 10 chickens? I chunk load with FTB Utils and I highly doubt anyone else playing on the server visited my Sky Island overnight.

I'm playing Infinity Evolved Skyblock, so perhaps its an issue with this modpack? Not that it's a problem really worth complaining about! But it's odd enough for me to come and post about it.
 

asb3pe

New Member
Jul 29, 2019
2,704
1
1
Kind of sad that bonemeal can no longer be "compressed" into bags of 9 bonemeals (like past modpacks were able to do).

Since I hate to throw anything away, but since I also hate to store millions of items I'll never need... what the heck can I do with all this bonemeal I'm accumulating? Most automated farming devices don't allow the use of bonemeal (go figure), they all seem to have their own fertilizers. Any ideas for using up excess bonemeal?
 

Xavion

New Member
Jul 29, 2019
1,025
-3
0
Kind of sad that bonemeal can no longer be "compressed" into bags of 9 bonemeals (like past modpacks were able to do).
That's a nature feature afaik. The openblocks sprinkler at least can use bonemeal, they last 30s though so you won't be using that much.
 

Someone Else 37

Forum Addict
Feb 10, 2013
1,876
1,440
168
Kind of sad that bonemeal can no longer be "compressed" into bags of 9 bonemeals (like past modpacks were able to do).

Since I hate to throw anything away, but since I also hate to store millions of items I'll never need... what the heck can I do with all this bonemeal I'm accumulating? Most automated farming devices don't allow the use of bonemeal (go figure), they all seem to have their own fertilizers. Any ideas for using up excess bonemeal?
Yeah, that's Natura. They probably left it out because why on earth would a mod that's mostly worldgen be useful in skyblock?

You could farm roses (or poppies, as they're now called) for red dye and combine it with your bonemeal to power XU pink generators. If those haven't been disabled.
 
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asb3pe

New Member
Jul 29, 2019
2,704
1
1
Yeah, that's Natura. They probably left it out because why on earth would a mod that's mostly worldgen be useful in skyblock?

You could farm roses (or poppies, as they're now called) for red dye and combine it with your bonemeal to power XU pink generators. If those haven't been disabled.

Sadly, it appears the recipe is turned off in Skyblock as you anticipated, however that's the perfect example of an idea that I never would have considered so I still give you a big thumbs up for a job well done!

Having browsed thru all recipes involving Bone Meal in Skyblock, I conclude that the best use for the overwhelming quantity will be to combine it with IC2 Scrap at 1:1 ratio to produce IC2 Fertilizer. But since I've never done IC2 crops before, and since hunger is basically a non-factor as is typical of most modpacks, I'm not sure that having IC2 Fertilizer in mass quantity is gonna do me very much good either... but there's really just no other use for Bone Meal that I can see, unless anyone else has an "outside the box" thought.
 
Last edited:

asb3pe

New Member
Jul 29, 2019
2,704
1
1
Why doesn't Agricraft mod feature some kind of "Seed Drawer" that could hold all the seeds in a nice easy way? In fact, my idea would be to have the seeds stored right inside the book/reader device thing. Once you scan a seed thru it, it's permanently stored for retrieval anytime... and any seed retrieved would always have the highest stats on it, so you don't have to futz around with storing a bazillion seeds of all different stats. I guess I'm just a dreamer. lol

Edit: Well to show what a dope I am, I'll leave this up for the laughs instead of editing it away... because I just checked NEI after posting, and sure enough, there's a new (to me anyways) Agricraft item called "Seed Storage" which could be exactly what I was wishing for? Time to check it out! Only one type of seed per Storage block, so you still need lots of them, but yes - much, much better organized than storing seeds in chests. Thank you mod developer!
 
Last edited:
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lindyhopfan

New Member
Jul 29, 2019
111
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0
How long does it usually take for the logo for a new modpack to show up on a tshirt in the shop section? I'm itching to buy a IE:S tshirt.
 

Cptqrk

Popular Member
Aug 24, 2013
1,420
646
138
Why doesn't Agricraft mod feature some kind of "Seed Drawer" that could hold all the seeds in a nice easy way? In fact, my idea would be to have the seeds stored right inside the book/reader device thing. Once you scan a seed thru it, it's permanently stored for retrieval anytime... and any seed retrieved would always have the highest stats on it, so you don't have to futz around with storing a bazillion seeds of all different stats. I guess I'm just a dreamer. lol

Edit: Well to show what a dope I am, I'll leave this up for the laughs instead of editing it away... because I just checked NEI after posting, and sure enough, there's a new (to me anyways) Agricraft item called "Seed Storage" which could be exactly what I was wishing for? Time to check it out! Only one type of seed per Storage block, so you still need lots of them, but yes - much, much better organized than storing seeds in chests. Thank you mod developer!
That block only holds one kind of seed...

Not as useful as you would think. Just toss the non 10/10/10 seeds off the edge and keep one stack of each seed
 
L

L3thal1ty

Guest
The fact that it visually connects or not is in this case completely irrelevant when you are using regular non-covered wires. They transmit redstone signals to any surrounding blocks and sends a "strong" signal to the blocks they are placed on(making the block able to power up anything placed on its other faces).

So you have a huge column of stray redstone signals going on there by using non-covered wires. It looks like it doesn't matter much in this case, since you don't have anything that would react on it. But you really should make it a habit to only use uncovered wires when you need to in/output strong signals and then use covered wires everywhere else(most blocks will connect directly to ends of covered cables).

Thanks for the info. I have never really done much with projectred... to be completely honest, I am still rather new to modded MC since my old PC never really could handle any decent packs. I got allot to learn :)