My fully stone tools self-repaired as well. I noticed this when my all stone shovel, which was broken, suddenly had durability again.There are no modifiers for self-repair, but wood very-very slowly repairs a tool with it's Ecological trait. It also occasionally splinters you.
the hopperhock can be set to only pickup items in the frames posted on nearby inventories, or to pickup everything except for that item. I was going to try the staggering. Until I found that carrots seem to produce a lot more mana the potatoes or melons. If I have it figure right it would take at least three crops to keep hopperhocks from picking up the same crop item from a different farm area. If the crops are stacked one on top the other. Haven't set it up yet to try it. Really would prefer to just use carrots. Unless their is another cop that produces more mana.I know it is possible to filter what a Hopperhocks picks up. If each floor is a different crop, this might be the easiest solution. Unfortunately, I do t remember the mechanic well enough to tell you how to do it, just that it can be done.
Yep, 11x11 area.What's the Y radius of the botania plants? especially the hopperhock... Looks like it is a cube. Radius of 6 from the hopperhock, in every direction.
Thanks. Yeah. I just found out its radius increases if supplied with mana.Yep, 11x11 area.
Ohhhh, no wonder it was taking all my stuff. Like mod drops outside of my base. Haha.Thanks. Yeah. I just found out its radius increases if supplied with mana.
Transfer Node (Items) with a few World Interaction upgrades can pick up items from an area (increase with the number of upgrades) and can be placed on walls or roof. Uses Transfer Pipes for moving items to a chest
Edit: Can also work from behind blocks so it does not actually need to be in the room itself.
Hopperhock, Steve's Factory Manager Item Valve, Transfer Node like Norfgarb said, or... why can't the turtle to pick up the items and drop them down into a chest? If the conveyors are bringing the mobs to the turtle, surely it can pick up the items?...I don't have space on the floor to make a item collector because of the conveyor belts... Any tips?
One thing that'd at least help diagnose your problem would be to put a single dense cable between your sending P2P tunnel and the Controller, so you can see exactly how many channels are going through it. My guess is that either there's another P2P tunnel connected to that one on your Controller that you set up and are sending a bunch of channels through and forgot about; or the problem exists where your dense cables are branching off into smart cables, and one of them has too many channels trying to go through it.Hoping to get some help on this because im pulling my hair out trying to figure out the issue. Im setting up auto crafting in AE, ive done this many times before but im defiantly doing a little over kill this time. Im setting up the molecular assembler, i have 6 in total, but 2 of them are on a separate p2p line line which is the line im having issues with. I have a full interface on the bottom of the MA and i have 5 interfaces buses on the rest of the faces. On this particular line i have an ME dense cable from the P2P tunnel that i have connecting 4 Co processing/Storage Units then the dense cable is extended to the MA setup.Also right now theres only 4 interfaces(2 full and 2 buses) and 2 MA connected to the line but it says im out of channels so only 3 of the interfaces are online, i cant understand why. the main line that im using to branch off the P2P from show 6/8 channels, the dense line shows 7/32.I took screen shots to hopefully make
this more clear. If you need any other info let me know.
MA Setup
Dense Cable off the P2P tunnel
Line coming from the P2P on controller
P2P tunnel off the controller
EDIT:
After some playing around i was able to get this to work IF i put this line to a different P2P tunnel on the controller, the one i want it on tho only has 4 P2P tunnels connected to it so i dont understand why its full.
I think MFFS can do part of it. Sort of. It can set up areas where people cannot interact with items(open chests, click buttons etc) or blocks(mine, place, destroy etc).Hi probably not a simple question but here it goes.
What I want to achieve without Cauldron, or Forge Essentials(Keep having issues and crashes with it) Is set up a hub with I guess MystCraft portals leading to different dimensions. In the hub a play is restricted to Adventure mode and can only interact/go through the portals. Example Portal "A" is a standard SURVIVAL overworld(and the players gamemode is adjusted accordingly). If the player chooses to leave this world and go back to the hub his/her inventory is removed/stored (If not possible be warned it will be cleared before entering) and returns back to the hub/adventure mode. Now if he/she decided to go through Portal "B" its a flat creative world, and their gamemode is changed to creative, but upon going through the portal again/ items removed/ gamemode changed. My ultimate goal is to allow players to go to a creative dimension to check stuff out, yet unable to cheat or take items with them. This will also be used for another portal system maybe with mini games like hunger games, or an adventure map. Yet keeping our survival world intact and separate from the other gamemodes. Is this possible/achievable with just Forge? Is it possible with Command Blocks? I would like to do this without running separate instances/worlds on my server, and just link them all as different dimensions.
I checked out MultiWorld, doesn't seem to achieve what I wan't, And As I stated before ForgeEssentials is given me Headaches... Thank You sorry for the wall of text.
I think MFFS can do part of it. Sort of. It can set up areas where people cannot interact with items(open chests, click buttons etc) or blocks(mine, place, destroy etc).
It can also remove the items from peoples inventories and store them(destroy them by just pumping them to void pipe or whatever). It can also warn them by sending them messages that when they are getting close.
The creative <-> survival mode I am guessing Command blocks? But not familiar with those at all.
All NBT Explorer does is show and let you edit the hierarchial structure of NBT files. If you try to load up a corrupted NBT file, it'll probably crash, refuse to load it, or ideally let you see the corrupted data. You could then compare this to a pristine NBT file in another window, and copy over what looks incorrect.Okay, to make a long story short: my computer gave me a surprise bluescreen yesterday evening while I was playing Minecraft. While I will investigate the cause of that separately, I now have a problem with my world which I need some advice with.
The world itself, situated on a local server (so I can occasionally invite friends to join me) loads fine, even up to date with stuff I did a minute before the crash. However, when I try to log in, the server reports that it is unable to load my playerdata file. Instead it overwrites the thing with a new, empty one - resulting in me appearing back at the spawnpoint with no inventory, no achievements, no quest/research progress and other such stuff. Since I wisely saved a copy of the whole world before trying to load it, I have a copy of the broken playerdata too. I am now left with two options: one, tediously restore my inventory and progress tracking to a semblance of what it used to be via creative mode, which would be a LOT of work. Or two, try to fix the broken playerdata file.
Since it was late yesterday night (it of course crashed a minute before I would have gone to bed anyway), I didn't do more than basic testing of what loads and what doesn't. Today I took to Google, and learned that there is a tool called NBT Explorer which ought to be able to help me investigate the error. The problem is, I've never dealt with anything of the sort before, and now I'm looking for advice. Specifically, how can I identify the part of the file that is broken? Does NBT Explorer show me, or is there some other way to find out, or do I have to guess?
It's possible that just your user ID got corrupted, so you'd just need to fix that to get all your stuff back. But it's more likely that some of the data itself is corrupted, so you'll need to either recreate it from scratch or restore it from a backup. Do you have a backup from before this random bluescreen happened?
One question: If you log into your world, find yourself at spawn with no items or progression, get some items (punch a tree, say), log out, and log back in, will your player data get reset again, or will you remain near spawn with almost no items and progression?