Any time!That sounds promising, will take a look when I get on again later, thank you!
I've no idea, honestly. I don't care for JourneyMap, so I replace it with Opis. I think it used to have a lag issue on servers, but I haven't had an issue with it, so far.Speaking of opis, why was it removed from infinity evolved? I've looked for its supposed alternative and haven't found it
I've been trying to find the source of lag in my base, but without opis I can't.Any time!
I've no idea, honestly. I don't care for JourneyMap, so I replace it with Opis. I think it used to have a lag issue on servers, but I haven't had an issue with it, so far.
Was it the Dire Crafting Table?
Dire Crafting Table
In order:1) How do I charge a project red electric screwdriver?
2) The heck are agricraft clippers for? They're undocumented in the MCForum thread.
3) I just fused with my smeltery, how do I get blood out of it? I'm too early in Expert mode to pipe it out.
3) I just fused with my smeltery, how do I get blood out of it? I'm too early in Expert mode to pipe it out.
Cast it into an empty block caster. Then break it.
You need a ranged weapon. The elephants' melee range is longer than yours, so they'll hit you and knock you back before you can get close enough to hit them with a sword.In the Mage Quest HQM pack there are Elephants (from Menagerie). They appear to be unkillable (what seems to be going on is that they don't have a hitbox, although I haven't tried F3+B yet to confirm that) - anyone run into this before and now how to get rid of them?
If neither of those work, put the screwdriver and a charged battery next to each other in your hotbar and right-click the battery. That's how it worked in Redpower.In order:
1) Project Red has a battery box, generators, and wire now similar to RedPower. I believe you charge the screwdriver either by putting it into a battery box, or crafting it with a charged battery...don't recall which.
at one point they were killable its just they had sooo much normal armor(think 1.6 bound armor without upkeep) it was impossible to do so without special tools (extra ultilies had one of the special tools , tinkers another one ive heard anyways , there may have been more idk)In the Mage Quest HQM pack there are Elephants (from Menagerie). They appear to be unkillable (what seems to be going on is that they don't have a hitbox, although I haven't tried F3+B yet to confirm that) - anyone run into this before and now how to get rid of them?
20 drawers shouldn't be terrible, but the FPS hit from labels can add up. If they light up under Opis, you can use the concealment key to eliminate any FPS hit from them.About to take my base apart bit by bit to search for the source of my fps lag & was wondering if there is any mod or maybe any suggestions to tracking this down before demolitions begin?
Modest base running off bees (30'ish industrial apiaries) so no massive production a few centrifuges, magma crucibles & item storage combo of storage drawers (20'ish) & basic ae setup. Power is a single nether star generator. And a basic Botania setup. Tree farm buried far under ground. FPS lag arrived after last update & is only at my base. It's not a server performance issue.
Custom Pack hosted on server (spoilered below)
i7-4712MQ /8gb (4gb for MC)
Geforce 750M
DragonAPI
RotaryCraft
AOBD
Extra Utilites
ChickenChunks
CodeChickenCore
EnderStorage
NotEnoughItems
WR-CBE
CodeChickenLib
ForgeMultipart
HungerOverhaul
AppleCore
Pam's HarvestCraft
Applied Energistics 2
AE2 Stuff
BD Lib
Aroma1997Core
AromaBackup
Backpack
Gendustry
Forestry
Binne Core
BiblioCraft
BiblioWoods - BOP Edition
BiblioWoods - Forestry Edition
BiblioWoods - Natura Edition
Natura
Mantle
Tconstruct
Tinkers Mechworks
Biomes O Plenty
Big Reactors
CoFHCore
Thermal Foundation
MineFactoryReloaded
Thermal Expansion
Thermal Dynamics
RedstoneArsenal
CoFHLib
Dark Menagerie
Dense Ores
BloodMagic
Botania
Carpenters Blocks
Chisel2
EnderIO
EnderZoo
Baubles
Inventory Tweaks
IguanaTinkerTweaks
IronChest
Jabba
StorageDrawers
JourneyMap
Mekanism
MekanismGenerators
MekanismTools
MobiusCore
Opis
neiaddons
NEIIntegration
NotEnoughCodecs
NotEnoughKeys
Openblocks
OpenModsLib
AgriCraft
MrTJPCore
ProjectRed
ProjectRed
ProjectRed
ProjectRed
ProjectRed
ProjectRed
Railcraft
RandomThings
Router Reborn
StevesAddons
Steves Factory Manager
StevesWorkShop
Thaumcraft
TCNodeTracker
Thaumcraft NEI
Thaumicenergistics
ThaumicExploration
ThaumicTinkerer
TiCTooltips
TwilightForest
Waila
WailaHarvestability
Warpbook
Wildcaves 3
CustomOreGen
Decocraft
ATG
Fastcraft
FlatSigns
NoMoreRecipeConflict
Witchery
Morpheus
ArcaneArteries
Guide-API
Sanguimancy
iChunUtil-4.1.0
Morph-Beta-0.9.2
Technomancy - 0.12.1A - 1.7.10
Thaumcraft Minus Thaumcraft
magicbees
ImmersiveEngineering
As always thanks for any assistance given
Correct me if im wrong but can I use Modtweaks to completly remove an item recipe(locked out) server side? or does it have to be client and server? Also can I do the same on blocking a mod entirely out of NEI through the server configs as well?
Stop cleaning your warp and I think that you may need the Eldrtich book or is that the Eldritch revelation?So I opened up the eldrich tab in Thaumcraft but watching tutorials I see a second apiphonie dot. I don't have that, and have been liberal with the salts and soap. Do I need to stop with the cleansing to open up the other half?
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