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jordsta95

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Jul 29, 2019
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So, negating the damage is out of the question, eh? Well, at least I could potentially engage it at range, negating its primary advantage. Are there any TiCon mods one can add to arrows to make them extra-effective against said dragon other than quartz?
You could shout at @Elec332 to finish the tinkers integration for JordsUtils, and then you'd have uberium arrows... which would deal a hell of a lot of damage ;)
 
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PokeMaserJ

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Jul 29, 2019
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Hey everyone, just an update. I can launch and play Ag Skies 2 just fine (have yet to test Magic Farm), but it seems like it's just my "pack" my computer hates... can't post a log of any kind (pretty sure) because the file is roughly 4.3GB. PasteEE I believe has a 2GB limit (didn't used to, does now...) and pretty sure PasteBin has a smaller limit. Trust me, it's driving me crazy I can't post a log for you guys (and girls), just haven't found a "good" alternative to FTBPaste when it's down. I'll be heading to bed after I post this, so if I don't respond for a while, that's why.
 

Rathengar

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Jul 29, 2019
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Try BuildCraft 6.4.5. We attempted a fix but we got no feedback for it so we had to test it on users live.

I still have no idea why this happens. We need someone to provide a VisualVM sampling as we cannot reproduce it, period.

Okay i tried install Buildcraft 6.4.5 and i also installed Buildcraftcombat 6.4.1 (was not sure if needed or not). Server didtn freeze, but it did make major lag spikes when i tried open the fillers inventory. first lag was 153439 ms, and the secound was 89940 ms. After that was done, server continued on like usual.
After that i tried remove/pickup the filler with a pickaxe. Got major lag spikes again 25547 ms and 65857 ms, but again server didnt crash and continued on.

Filler was lost tho, just like the quarry was yesterday. Just "puff" gone .. So it didtn seem your fix worked for Infinity atleast. But it seemed to fix the crash/freeze of server atleast.

I dont know how to give more info then that, modding my server aint my strongest side :p


Edit: Was actualy able to pick up my quarry without any lag at all this evening. Filler's still arent happy being touched tho. But this was nice i misplaced it, and was like "bah this was my last diamonds invested" hehe. Thinking it would disapear like it did before i updated.
 
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Ocker

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Jul 29, 2019
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Given that the original question was about the Arcane Bore, it goes without saying that his pack does include Thaumcraft. Sorry, was just me being a bit snarky!
No worries, I actually have never used an arcane bore and while there was a fairly obvious hint given the "arcane" name is heavily linked to Thaumcraft, having never made one it did not occur to me that the arcane bore was a Thaumcraft item. I guess "goes without saying" is relative
 

jordsta95

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Jul 29, 2019
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Time for your friendly Thaumcraft noob to ask a nooby question...

Nodes. I wanna change them.
I have a hungry node, which I am feeding so that is is massive (I want to power my base on Vis using Technomancy, hence the big node) but a hungry node, of that size, is going to cause some issues... SO I need to make a node that is a little more "base friendly".
I was told you can turn a hungry node into a tainted node, but that is a fat-lot of good, as I don't want to live in a tainted biome :p
So is there a way to make a hungry node:
Normal, pure, unstable, or pale (not ideal)
Even if this means converting to tainted, and then into one of the above, I don't mind. A node with over 1000 aspects in it would be awesome to have at base, both for power and wand charging ;)
 

SkeletonPunk

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Jul 29, 2019
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Time for your friendly Thaumcraft noob to ask a nooby question...

Nodes. I wanna change them.
I have a hungry node, which I am feeding so that is is massive (I want to power my base on Vis using Technomancy, hence the big node) but a hungry node, of that size, is going to cause some issues... SO I need to make a node that is a little more "base friendly".
I was told you can turn a hungry node into a tainted node, but that is a fat-lot of good, as I don't want to live in a tainted biome :p
So is there a way to make a hungry node:
Normal, pure, unstable, or pale (not ideal)
Even if this means converting to tainted, and then into one of the above, I don't mind. A node with over 1000 aspects in it would be awesome to have at base, both for power and wand charging ;)
if you don't want the tainted node to turn your base into a tainted biome put an ethereal bloom or whatever its called around the node.
 

rouge_bare

Well-Known Member
Oct 4, 2014
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Time for your friendly Thaumcraft noob to ask a nooby question...

Nodes. I wanna change them.
I have a hungry node, which I am feeding so that is is massive (I want to power my base on Vis using Technomancy, hence the big node) but a hungry node, of that size, is going to cause some issues... SO I need to make a node that is a little more "base friendly".
I was told you can turn a hungry node into a tainted node, but that is a fat-lot of good, as I don't want to live in a tainted biome :p
So is there a way to make a hungry node:
Normal, pure, unstable, or pale (not ideal)
Even if this means converting to tainted, and then into one of the above, I don't mind. A node with over 1000 aspects in it would be awesome to have at base, both for power and wand charging ;)
Pale nodes can also be hungry, so it's not worth trying to change it to that.

But there are several tactics that come to mind.
1: Place the hungry node in a tainted biome, to turn it tainted, prepare the end location with several etheral blooms to prevent the taint and then energise.
2: Same as 1, but toss a bottle of taint at the hungry node (I don't mean Q it, i mean right click it) this should taint the node. (Has the pro of making it easier to jar or otherwise handle too.)
3: (Not so sure this works) use Primadorial Pearls on the Hungry node. This is fairly unpredictable, but has a better chance of improving the node if you've done the research regarding the pearl's usage on nodes. Primadorial Pearls are also fairly rare...
 

Gamefury64

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Jul 29, 2019
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If you want a BIG node, use the RoC EMP on it. The node it creates is colossal, 1000+ of potentia, telum, and machina :D But I don't know if compound aspects will work.image.jpg
 
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Someone Else 37

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Feb 10, 2013
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If you want a BIG node, use the RoC EMP on it. The node it creates is colossal, 1000+ of potentia, telum, and machina :D But I don't know if compound aspects will work.View attachment 16894
The transducer will break down compound aspects into the appropriate primals, but multiple sources of the same primal won't add up- it'll just take whichever one would contribute the most of the primal and takes that. So- if I correctly understand how the transducer works- energizing that node would give you floor(sqrt(8001)) = 89 CV Ignis and Ordo, as well as floor(sqrt(2044)) = 45 of all the other primals. I don't think the Telum actually factors into it.

Somebody should go test this, though, since I'm not totally sure on how the transducer works. Heck, I'll go test it, since I've already installed RoC in my Infinity instance.

*boots up MultiMC*

Edit: Ok, two things I noticed. One, the EMP seems to change the node into a random type. I ran this experiment twice, and got a Sinister node one time and a Pure node the other. Two, it looks like Reika has doubled the numbers since Gamefury's screenshot. Both of my EMP'd nodes had about 16000 Potentia, 4000 Machina, and 1000 Telum before transduction (I had exact numbers on the pure node before my browser decided to delete my edit), and the pure node, at least, now contains 178 of each primal after transduction.

No clue where the 178 number came from- the square root of 16000 is only 126, and even that would only count for Ignis and Ordo. So I don't really know what's going on there.
 
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Ocker

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Jul 29, 2019
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I am also working on a hungry node at the moment and have 2 questions -
1) what size does a node need to get to before you would say "nobody needs a node that big", I don't want to take too long feeding it, but I don't want to have to do it again because it is too small
2) My plan is to use the stabiliser and transducer on it before teleposing it to the final destination at my base - using enhanced focus 3x3. I have 10 each of the stablisers and transducers. Does anyone see a fault in the plan

Background - I have previously encased the node in obsidian and teleposed the 3x3 to a pre built 'feeding' area about 10 chunks from my base, the feeder has a chimney with a crafting table (or sometimes charcoal or sugar cane) dropping to it every 5 seconds. I have about 200 terra and aqua and the others (base elements) are above 110 each.
 

Gamefury64

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Jul 29, 2019
407
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The transducer will break down compound aspects into the appropriate primals, but multiple sources of the same primal won't add up- it'll just take whichever one would contribute the most of the primal and takes that. So- if I correctly understand how the transducer works- energizing that node would give you floor(sqrt(8001)) = 89 CV Ignis and Ordo, as well as floor(sqrt(2044)) = 45 of all the other primals. I don't think the Telum actually factors into it.

Somebody should go test this, though, since I'm not totally sure on how the transducer works. Heck, I'll go test it, since I've already installed RoC in my Infinity instance.

*boots up MultiMC*
Hehe, beat you to it. Everyone check it out:
2015-03-28_20.14.18.png
Ironic, we both put RoC in Infinity, lol.

I am also working on a hungry node at the moment and have 2 questions -
1) what size does a node need to get to before you would say "nobody needs a node that big", I don't want to take too long feeding it, but I don't want to have to do it again because it is too small
2) My plan is to use the stabiliser and transducer on it before teleposing it to the final destination at my base - using enhanced focus 3x3. I have 10 each of the stablisers and transducers. Does anyone see a fault in the plan

Background - I have previously encased the node in obsidian and teleposed the 3x3 to a pre built 'feeding' area about 10 chunks from my base, the feeder has a chimney with a crafting table (or sometimes charcoal or sugar cane) dropping to it every 5 seconds. I have about 200 terra and aqua and the others (base elements) are above 110 each.
@Ocker, to number 1, This:
2015-03-28_20.12.28.png

And to (2), Removing the stabliser/transducer will mean horrible flux effects. A better idea would be to use a spatialIO.
 

thephoenixlodge

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Jul 29, 2019
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I am also working on a hungry node at the moment and have 2 questions -
1) what size does a node need to get to before you would say "nobody needs a node that big", I don't want to take too long feeding it, but I don't want to have to do it again because it is too small
2) My plan is to use the stabiliser and transducer on it before teleposing it to the final destination at my base - using enhanced focus 3x3. I have 10 each of the stablisers and transducers. Does anyone see a fault in the plan

Background - I have previously encased the node in obsidian and teleposed the 3x3 to a pre built 'feeding' area about 10 chunks from my base, the feeder has a chimney with a crafting table (or sometimes charcoal or sugar cane) dropping to it every 5 seconds. I have about 200 terra and aqua and the others (base elements) are above 110 each.
Kinda depends on what you have in the way of addons. Base TC, about 5 CV of each aspect is more than enough from what I understand (amounts to 25 of each aspect before energising), however some of the addons, especially Automagy and Witching Gadgets hook into the system for a lot of their things so you'll probably need notably more than that.
 

Gamefury64

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Jul 29, 2019
407
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Kinda depends on what you have in the way of addons. Base TC, about 5 CV of each aspect is more than enough from what I understand (amounts to 25 of each aspect before energising), however some of the addons, especially Automagy and Witching Gadgets hook into the system for a lot of their things so you'll probably need notably more than that.
"Lot more than that"

Does my nearly 200 of each work for that?
 

Ocker

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Jul 29, 2019
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And to (2), Removing the stabliser/transducer will mean horrible flux effects. A better idea would be to use a spatialIO.
Was intending to telepose the node with the stabilise/transducer attached using blood magic teleposer enhanced focus which will do a 3 high area - won't that work?