I believe this is the reason for your question - sorry if it isn't please clarify
Given that the original question was about the Arcane Bore, it goes without saying that his pack does include Thaumcraft. Sorry, was just me being a bit snarky!
I believe this is the reason for your question - sorry if it isn't please clarify
Install JordsUtils and make an uber sword?What's the best way to kill the dragon in the Chaos Islands from Draconic Evolution? With 5 yellow heart containers, charged flux-plated armour (including jet-plate), it took me down to about 3.5 hearts in one hit, and it seems to be a fairly quick bastard. Also, would the armour from Draconic Evolution provide better protection against its hits? If that's so, all I'd need to do is farm diamonds and nether stars for a bit...
Install JordsUtils and make an uber sword?
It does void damage that why it nearly one shot you. Jordsutils armor prevents void damage or use to so should help. But get the armor from draconic evolution it prevents void damage.Alas, I'm on an Infinity server and am not the owner, lol. Though, that wouldn't solve the problem of it being supremely lethal in close range.
Alas, I'm on an Infinity server and am not the owner, lol. Though, that wouldn't solve the problem of it being supremely lethal in close range.
As rdemay said, JordsUtils protects from all damage (apart from potions, but that is fixed in the next update) and the uber blade deals 125 hearts of damage per hit, so you only need to smack it a few timesIt does void damage that why it nearly one shot you. Jordsutils armor prevents void damage or use to so should help. But get the armor from draconic evolution it prevents void damage.
You could shout at @Elec332 to finish the tinkers integration for JordsUtils, and then you'd have uberium arrows... which would deal a hell of a lot of damageSo, negating the damage is out of the question, eh? Well, at least I could potentially engage it at range, negating its primary advantage. Are there any TiCon mods one can add to arrows to make them extra-effective against said dragon other than quartz?
Try BuildCraft 6.4.5. We attempted a fix but we got no feedback for it so we had to test it on users live.
I still have no idea why this happens. We need someone to provide a VisualVM sampling as we cannot reproduce it, period.
Given that the original question was about the Arcane Bore, it goes without saying that his pack does include Thaumcraft. Sorry, was just me being a bit snarky!
if you don't want the tainted node to turn your base into a tainted biome put an ethereal bloom or whatever its called around the node.Time for your friendly Thaumcraft noob to ask a nooby question...
Nodes. I wanna change them.
I have a hungry node, which I am feeding so that is is massive (I want to power my base on Vis using Technomancy, hence the big node) but a hungry node, of that size, is going to cause some issues... SO I need to make a node that is a little more "base friendly".
I was told you can turn a hungry node into a tainted node, but that is a fat-lot of good, as I don't want to live in a tainted biome
So is there a way to make a hungry node:
Normal, pure, unstable, or pale (not ideal)
Even if this means converting to tainted, and then into one of the above, I don't mind. A node with over 1000 aspects in it would be awesome to have at base, both for power and wand charging
But that wouldn't generate biomes from BOP, right? Or am I missing something?Uhm, use amplified world mode?
Pale nodes can also be hungry, so it's not worth trying to change it to that.Time for your friendly Thaumcraft noob to ask a nooby question...
Nodes. I wanna change them.
I have a hungry node, which I am feeding so that is is massive (I want to power my base on Vis using Technomancy, hence the big node) but a hungry node, of that size, is going to cause some issues... SO I need to make a node that is a little more "base friendly".
I was told you can turn a hungry node into a tainted node, but that is a fat-lot of good, as I don't want to live in a tainted biome
So is there a way to make a hungry node:
Normal, pure, unstable, or pale (not ideal)
Even if this means converting to tainted, and then into one of the above, I don't mind. A node with over 1000 aspects in it would be awesome to have at base, both for power and wand charging
The transducer will break down compound aspects into the appropriate primals, but multiple sources of the same primal won't add up- it'll just take whichever one would contribute the most of the primal and takes that. So- if I correctly understand how the transducer works- energizing that node would give you floor(sqrt(8001)) = 89 CV Ignis and Ordo, as well as floor(sqrt(2044)) = 45 of all the other primals. I don't think the Telum actually factors into it.If you want a BIG node, use the RoC EMP on it. The node it creates is colossal, 1000+ of potentia, telum, and machina But I don't know if compound aspects will work.View attachment 16894