If it will make you feel any better I didn't know until a few hours ago that ME Chests only need power. My current world has an ME Controller with nothing hooked up to it because I thought chests needed a Controller.You're kidding!
*looks at golem/pipe setup, slinks away*
It would make me feel better, except I've also cluelessly hooked up an ME chest to a controller with nothing else attached, having labored under the same misunderstanding as you did. Well, good thing that overengineering is not a cardinal sin.If it will make you feel any better I didn't know until a few hours ago that ME Chests only need power. My current world has an ME Controller with nothing hooked up to it because I thought chests needed a Controller.
I was excited when I found this out, and I removed my controller from my tree farm (Steve's Carts) to save energy. Then my import/export buses quit working and I was no longer pulling logs from the cargo manager and no longer turning logs into charcoal.It would make me feel better, except I've also cluelessly hooked up an ME chest to a controller with nothing else attached, having labored under the same misunderstanding as you did. Well, good thing that overengineering is not a cardinal sin.
i tried using the interface and it didnt work ( im using unleashed 1.1.3)You might want to freshen up on how boilers work a little bit
As LastElf stated above (but I'll expand on), a feature that's been Railcraft for quite some time is the fact that soild fuel boilers will restock themselves from adujacent inventories. That means, your buffer chest with redpower timer might as well be sitting right next to the boiler with no redpower stuff at all.
You know what else can sit right next to the boiler? A ME interface. Tell it to keep 1 charcoal exported, and the boiler will see the chaorcoal and grab it.
Then, make sure your ME network knows a crafting pattern for 1 charcoal.
What will happen is that the ME interface will try to export 1 charcoal, but fails because there is none available. This triggers an autocraft request for 1 charcoal, using the pattern provided (for example, it could insert 1 log into a furnace). The system waits until the furnace is done processing, imports the charcoal back into the network and uses it to fulfill the ME interface's request for 1 charcoal. Voila, the interface now has 1 charcoal exported... which the boiler immediately steals for itself. The ME interface will be left without charcoal again, and it will go trigger another autocrafting request.
This will repeat until the boiler's four internal slots are all filled with 64 charcoal each. Then, it will no longer take the charcoal out of the ME interface, which is thereby satisfied and stops requesting more charcoal to be crafted. Until, of course, the boiler finishes consuming another unit and restocks itself.
All I did was stick an export bus onto the fuelbox, set it to charcoal...and wala...it worked....nothing else needed
(I also use boilers to power my entire system...I like the feeling of having everything in one place...my charcoal system also produces about 4x more than I actually need to run the boilers, and I have 3 backup power supplies ready to be used when needed...so disaster's would have to be really, really bad to turn my power off)
That doesn't work in Unleashed 112 or 113 from my testing. I ended up putting my DSU full of charcoal on top of a Hopper that is attached to the boiler's firebox, then set the output of the DSU to "down" and you're good.Can't you just put the DSU right next to the boiler and set the output side to the side the boiler is?