amplified?
No, not even close. I mean 1.7 beta type generation, amplified is plain ugly compared to 1.7's gen.
amplified?
I agree on that, or posibly going with mapwriter... Then again I think mdiyo added something so that vanilla maps can be displayed in the corner like a minnymap...
The airship feels a bit slap together craftable for me... I'd probabl go with Archemede's ship, as it's actual construction of a ship, block by block.
I remember Nature Overhaul... I think it's been long since dropped however... But it did kinda go haywire...I wouldn't mind a successor to it..
Aye it does, but it's in the new experimentle build for 1.6.4 so it isn't all exactly tidy. Just report issues and such when you find em.The vanilla map thing sounds interesting- I'll check it out.
Pchan's airship was only in MC beta, the recipes haven't updated since. I guess minetweaker is worth a shot?
There is a forward port for Nature Overhaul, so you can have 1.6/1.7 (the sapling/item spam been dropped, but I think the rest works)
So a provisional pack I made:
Tech with
Applied Energistics
Ender IO
Magic with
Thaumcraft
Blood Magic
Utility with
Voxel (Zans) MiniMap
Craft Guide
Hopper Ducts
Iron Chests
Bibliocraft
Archimedes Ships
Exploration Content with
Ruins
Lycanites Mobs
Doomlike Dungeons
Comments:
1. CraftGuide is an excellent lightweight replacement to the "NEI" cluster, but unfortunately does't understand Ender IO's allow smelter or the new AE "press" and other crafters.
2. Lycanites mobs is really dissapointing. On the overworld the mobs are underwhelming, in the nether, well the nether is basically unplayable. The 3d models are gorgeous but ARE NOT ANIMATED, which really spoils it. Hoping for Grimoire of Gaia to be ported to 1.7.2
3. I couldnt find 1.7.2 versions of Better Dungeons, Dimensional Doors, or Atum and I haven't managed to chance across any doomlike dungeons, so I can't comment on how they are layed out.
4. Holey @#$( EnderIO is a competent little TE replacement. I love the all-the-cables-in-one block approach that would help my regular automate-all-the-things MFR builds immensely. Ender IO provides RF via solar power, which neatly sidesteps the lack of automated farming in this pack.
5. I didn't want to use a biome mod as Ive heard (and seen) good things about vanilla world gen in 1.7.x
Mods I am surprised don't find their way into more FTB packs:
CraftGuide (as a 'lite' alternative to NEI). Archimedes Ships for the ships. Ruins, for the ambiance - It could do with some popular support, and wider variety of templates.
Played with Lycanites Mobs on a Hard Difficulty server, get raped by massive flocks of raptors. Was using it, but we found it's mobs would fill the mob caps. Even hitting the configs hard with the nerf hammer didn't help that much.
Other problem we had was all the overworld dungeons (vanilla and modded) tended to be 90% nether mobs, making those dungeons neigh on impossible. Overall consensus was to remove the mod, and we've enjoyed things much more. Actually turned out made the server more dangerous, due to running Zombie Awareness, nights are now lethal due to the undead being able to spawn due to space in the mob cap limits.
Also use the Ruins mod. It's good, it might not be included as the ruins are subject to taste (there is a download for more ruins), there were a some ruins/structures I disabled, plus having to put the structure files into a folder per biome is a big amount of setup. Another downside might be the mob spawners in some of the ruins. Having an overworld ruin with Blaze Spawners in it can "break" the progression of some mods.
Another mod you might want to help with the exploration is Unique Artifacts. Adds towers that are trapped, which contain randomly generated unique artifacts, which can be either useful, fun, or not that helpful.
I don't use DimDoors. It's mainly due to the infamous Obelisk Incident back in 1.5. He wasn't responsible, but I'll always claim WayofTime had something to do with it.I class Dimensional doors as a dimension mod, but it still enhances exploration. Plus it has a trippy style those eyes look like they have seen nothing, like pure nothing.
I don't use DimDoors. It's mainly due to the infamous Obelisk Incident back in 1.5. He wasn't responsible, but I'll always claim WayofTime had something to do with it.
I used to have pics but the chunks around my base in the over world became flooded with DimDoors obelisks. Then they promptly teleported you to their dimension. It was horrifically hilarious.Sorry to do this, but what Obelisk Incident?
Those obelisks don't exist anymore they have been replaced by the eyes (which do the same thing I guess). Void rifts are rather concerning when you find them though, they eat the world around it and spawn seemingly pre aggro'd endermen.I used to have pics but the chunks around my base in the over world became flooded with DimDoors obelisks. Then they promptly teleported you to their dimension. It was horrifically hilarious.
Those obelisks don't exist anymore they have been replaced by the eyes (which do the same thing I guess). Void rifts are rather concerning when you find them though, they eat the world around it and spawn seemingly pre aggro'd endermen.
The void rifts are the one reason I am unhappy with dimensional doors. Find one and you can farm endermen without going to the end. Its progression altering.
It is a bit progression altering if you care for a set linear progression path.
...
But I don't think this is a fault with the mod but a fault with Enderman behavior they are too easily felled by a 2 block high gap, they are supposed to be the fabled nightmarish horror of Minecraft.
...
Minotauruses? Those cows can go to hell. Those ladies did me in hundreds of times, didn't help that I had infernal mods on too.I think you are confusing them with creepers. Allthough. At a time when I had grimoire of gaia installed, I also had the one-true-mob-of-panic-inducing-horror. I could fall into a hole full of creepers and breathe a sigh of relief because there wasn't one of these.
Those angels are lame, I don't know about the Minecraft variety but I don't get why people think the ones in the show are so scary. I mean getting nabbed would be absolutely inconveniencing but if you don't care for your current state of living it could be an upgrade or at least a side grade.Weeping Angels of course, Minotaurs/Minotauresses are far less frightening than the stoney clatter that indicates an Angel has snuck up behind you.