Cause I said cause some UE mods are not permitted to do so and much more convenient then downloading everything. Making a pack via FTB is a pain in the rear to do it and should really be easier to do so.
Because they are lazy and want someone to put the mods that they want into a pack.Why don't people just make their own pack?
If I am not mistaken a few people have already done so via technic platfrom to varying degrees. Grant it most are missing some mods from ultimate (namely Gregtech) but the platfrom has a wide array of user created mod packs.
I have a Gregtech technic instance for testing. It works fine. If Greg is blocking techniclauncher, he's doing and uncharacteristically poor job of it.
Even though people all have difference definition of Private packs, such as the Minecraft Forum saying even if your whitelisting people and just giving those people who get accepted the download link of a pack. That they still say it's considered as a public pack if your going to have a server for more than 3-5 people. I just want to avoid any problems that may pop up and people saying "your trying to pull another tekkit".I never said make it public, and I never said submit it to FTB.
Even though people all have difference definition of Private packs, such as the Minecraft Forum saying even if your whitelisting people and just giving those people who get accepted the download link of a pack. That they still say it's considered as a public pack if your going to have a server for more than 3-5 people. I just want to avoid any problems that may pop up and people saying "your trying to pull another tekkit".
So in that case I should be fine as long as I make sure people who only permitted on the server get it and no one else?
This is not our experience. Just so you know. In fact, a lot of my users report that diversity is profoundly appealing in a server environment because of a few key features:
You're welcome to disagree and hold me and our group in contempt as you have before–and that's fine, I suppose. I do believe tight and limited modpacks have a place too and it seems like Krapht and CovertJaguar and Sengir have some strong opinions here that you might like. ShneekyCraft is doing a great job keeping things really tight there, too, and I think he has the very best linear tech modpack out there (even Tekkit Next is inferior). But I think the proposition put forth by people like JadedCat that multiple ways of doing things and multiple power systems "ruin a modpack" are just false. They don't ruin a modpack, but they do make modpack balance very challenging.
- It provides a "play at your own pace" feel.
- It offers experimentation and novelty. You can do a project 3-5 different ways with reasonable results.
- It provides diversity amongst player bases, which is an opportunity for showing off to friends
- It reduces player feelings of competition. "Boiler envy" etc. What matters is how impressive it "feels", not some absolute metric because for most players the absolute calculations are beyond them. I consider this to be the biggest win for a diverse modpack, because unstructured, unceasing player competition is almost uniformly a massive snoozefest of chest-pounding and utterly pointless arguments. Anyone who thinks their MineCraft accomplishments amount to anything more than diversionary navel gazing need to find perspective. Immediately.
Okay yea don't plan on having any where near a large server that runs on 50+ players probably not even more than 15 people.Yes, as long as the server isn't massive.
I'm not talking about fun. I'm talking about stability, and how difficult it can become to diagnose where a problem exists when you've got multiple mods playing off one another.
When you've got a mod pack with 90+ mods and someone says, "More!" you can turn around and point out that they're not using everything they got so they can live without more if more means poor quality re: stability.
The ultimate pack is already plagued with countless issues that would not be improved by adding more mods to the mix.
Let me look at my spreadsheet. At 120, most of our crash problems come for 4 mods. Over 70% of all bugs I have are in 4 mods. One of those is industrialcraft. One of those is DimDoors. One of those is Mekanism. One of those is Tinker's Construct.