Hello and welcome too Agrarian Skies: Sugar High! This map is built using the flat platform map as a base for the nodes and the biomes, but the only thing remaining of the actual platform is the road All Praise to the Road
Now the screenshot:
The starting equipment is:
Now you may be thinking "Without saplings, how the heck do I get wood?!" Well I have you covered. This map has a suite of custom recipes to make the map actually possible.
Some things to note about how the recipes work:
Since curseforge isn't very happy about me uploading recipe updates, I'll be posting links here. A max of 4 updates will exist at a time.
Now the screenshot:
The starting equipment is:
- standard books provided in a regular map
- a rain muffler (rain is so freaking annoying)
- a watering can, so you can actively make your sugarcane grow faster instead of standing around waiting.
Now you may be thinking "Without saplings, how the heck do I get wood?!" Well I have you covered. This map has a suite of custom recipes to make the map actually possible.
Alright, so first things first. You're going to need food. Fast. Without access to stone, iron, or trees, your options are a precious few. By few I of course mean none. We'll have to improvise here. By violently mixing a bunch of sugar in a mixing bowl, you can make caramel from the friction alone. This process is rather wasteful, destroying 1/4 of the sugar used in the process.
Once you get a furnace or other heating apparatus (frying pan wink wink) you can heat up a sugarcane to melt all the sugar inside. You can then open up the sugarcane and scoop out the resulting caramel.
Hmm... I need wood. I should be able to weave some sugarcane together to make a plank-like substance. This should suffice for most, if not all, items I need to craft.
One can also thread two bundles of sugarcane together to make a stick.
Should the mood strike me, or god-like wizards request it of me, I can remove the natural coloring from this thatching to make it indistinguishable from a wooden plank. All it needs is a bit of sucrose.
I might also need a log to craft certain things with, and I should be able to compress some planks and make an artificial 'bark' with some caramel.
One can also craft this log back into lime planks, if you so wish.
Now I need string. Lots of string. I would rather not kill 50 spiders to do this, I should be able to pick some fibers out of the sugarcane to make some string and spool it tightly around a stick to give it stability.
So now I have several barrels and some string,, and have even managed to get a cobblegen going, but I have yet to find a tree seed. Time to get creative. By taking 9 dirt (in compressed form) and applying some sugar to it, it should strengthen any acorns that happen to be inside, and make them grow to be more noticeable. then I can tear through the dirt with some flint, revealing a sapling. This process is almost guaranteed to get me a sapling.
Also included are custom recipes that allow crafting of oak barrels, oak sieve, mixing bowl, and wooden sword with lime planks.
Once you get a furnace or other heating apparatus (frying pan wink wink) you can heat up a sugarcane to melt all the sugar inside. You can then open up the sugarcane and scoop out the resulting caramel.
Hmm... I need wood. I should be able to weave some sugarcane together to make a plank-like substance. This should suffice for most, if not all, items I need to craft.
One can also thread two bundles of sugarcane together to make a stick.
Should the mood strike me, or god-like wizards request it of me, I can remove the natural coloring from this thatching to make it indistinguishable from a wooden plank. All it needs is a bit of sucrose.
I might also need a log to craft certain things with, and I should be able to compress some planks and make an artificial 'bark' with some caramel.
One can also craft this log back into lime planks, if you so wish.
Now I need string. Lots of string. I would rather not kill 50 spiders to do this, I should be able to pick some fibers out of the sugarcane to make some string and spool it tightly around a stick to give it stability.
So now I have several barrels and some string,, and have even managed to get a cobblegen going, but I have yet to find a tree seed. Time to get creative. By taking 9 dirt (in compressed form) and applying some sugar to it, it should strengthen any acorns that happen to be inside, and make them grow to be more noticeable. then I can tear through the dirt with some flint, revealing a sapling. This process is almost guaranteed to get me a sapling.
Also included are custom recipes that allow crafting of oak barrels, oak sieve, mixing bowl, and wooden sword with lime planks.
Some things to note about how the recipes work:
- Exiting the world and loading back in without exiting the client will duplicate recipes in NEI. This can be fixed by restarting minecraft.
- Other worlds will not have these recipes unless you load one after playing Sugar High without exiting the console.
- I didn't test this on a server, but the map should work like any other on a multiplayer server. If you do play this with a friend, you have my permission to cheat in a watering can for each player. If anyone can test this on a server and tell me how the recipes work there, I would be very happy.
- During development, I have experienced the client freezing up when I try to load in a world. This is most likely because I tried to edit a script while the game was still up, but it might still happen. Be wary of this.
- You do not need to do anything special to install this. Simply unzip the zip file into the saves folder and presto, it's installed, recipes and all.
- If it says there are missing IDs, ignore that. You don't need any mods not shipped with default agrarian skies.
Since curseforge isn't very happy about me uploading recipe updates, I'll be posting links here. A max of 4 updates will exist at a time.
These files contain only recipe files and can be installed without harming your save. Simply install it like you would a regular map and replace any files it asks you to.
v1c: Changed string recipe to require 4 cane and a stick instead of 9 cane.
v1d: Changed sword recipe too output a wooden sword instead of fusewood.
v1e: Added recipe for water droplet, water source, and sand.
v1c: Changed string recipe to require 4 cane and a stick instead of 9 cane.
v1d: Changed sword recipe too output a wooden sword instead of fusewood.
v1e: Added recipe for water droplet, water source, and sand.
Attachments
Last edited: