I seem to have found a bug where items just disappear from existence when using ME and TE together or perhaps i'm just misunderstanding something.
I have an ME system, sitting on top of that system i have an ME interface that has a pattern that crafts 1 iron ingot from 2 broken iron ore. That interface is pointed at a tesseract set to a frequency of 2 that is set to send items, and receive items and fluids. The tesseract on the other end is set to send items, and receive items and fluids. i've got a fluiduct pulling in lava from a third tesseract to the second one, i've also got an itemduct on the tesseract to pull out the items and send them off to a smeltery and a second itemduct that has a whitelist filter for ingots. Each of the smelteries also have an input itemduct with a whitelist for certain broken ore types.
Now, if i add a third itemduct with no filter, it will send back any broken iron ore it cant use, but if i don't it takes the items, sends them, but i get back signifigantly less ore than i requested in the ME terminal and the autocrafter just sits there waiting for forever. I'm pretty new to AE, so am i just not understanding how this system works correctly or am i encountering some sort of known cross-mod compatibility issue or is this a bug or what?
TL;DR i request 64 iron, rather than taking 64 sets of 2 iron ingots, it only takes 32 sets of 2, so a stack of 64, but AE seems to think it sent all the required items(issue 1), and even if that's expected(i assume it isn't because the crafting monitor expects the same amount i input), in return for those 64 broken ore, i should get 32 ingots, but i only get 27 back after everything is done, which is 10 broken iron less than i sent(issue 2).
I was assuming my ratios were off, but 2 broken ore in a smeltery always gives me 1 ingot an an empty smeltery so... i'm very confused.
In case this was too confusing or wordy,
skip to 2:12:20 in my stream video to see me showing the problem ingame (from 2:12:20 to 2:25:00).