Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

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Dermonster

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Jul 29, 2019
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I am pretty sure this isn't a bug and more likely me just being stupid, but I have just installed the modpack for the first time and tried to start the map but I get an ID conflict:

"ID 20557 is mismatched between world and game"

I get this message for both the "Home Sweet Home" map and the "Flat Platform" map. I have tried removing and re-installing (Both the recommended version and the latest version) but have had no joy. (Although I get different ID conflicts when using the latest version.

Is anyone else having this problem or have I just done something dumb?

Thanks in advance.

Gavin

No, I get that too, alongside the aforementioned total white texture thing everybody ignored.
 

Jadedcat

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Jul 29, 2019
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Don't worry about it. ID Mismatch means that the name of the item in code has changed. I check all of them and make sure nothing is actually broken before going ahead. Take a backup just in case then click ok. Let me know if anything vanishes from your world. If something vanishes its a bug/derp. BUt I am 95% certain its fine... mostly.[DOUBLEPOST=1396478750][/DOUBLEPOST]
No, I get that too, alongside the aforementioned total white texture thing everybody ignored.

The total white texture is a graphic card issue and not something that has anything to do with the modpack.[DOUBLEPOST=1396478798][/DOUBLEPOST]I will be releasing a bugfix update today...should become the newest recommended version soon.
 

Dermonster

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Jul 29, 2019
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The total white texture is a graphic card issue and not something that has anything to do with the modpack.

This leaves me in the awkward position of not knowing what the actual issue is, how to fix it, or where to look to begin to know either of those things. It does give me a 'Minecraft is out of memory' thing a lot. I run a 32 bit system and can't seem to upgrade the ram allocation. That's probably not your jurisdiction either.
 

Jadedcat

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Jul 29, 2019
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This leaves me in the awkward position of not knowing what the actual issue is, how to fix it, or where to look to begin to know either of those things. It does give me a 'Minecraft is out of memory' thing a lot. I run a 32 bit system and can't seem to upgrade the ram allocation. That's probably not your jurisdiction either.

No. Thats a hardware/software issue. This pack is not intended to be played on 32 bit systems. Most 1.6 packs aren't. 1.6 minecraft isn't actually recommended for 32 bit systems.
 

Dermonster

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Jul 29, 2019
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Well, nobody ever told me this. Damn, I can't fix that without buying another operating system. Well, now I'm slightly pissed. Thanks for the heads up there. I'm just going to go... do something else, I guess.
 

duper

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Jul 29, 2019
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reason for request = when i install the server i log in and fall to my death till i go change this and tele my user in the server

Jaderdcat next time you update the pack can you plz edit jadedspawn.cfg in the config folder from it is on line 7 to 10
dim_0 { ---- to --- dim_0 {
I:x=-1139 ------- I:x=-1100
I:y=69 ---------- I:y=72
I:z=1354 ------- I:z=1470
thank you if you do this and if you don't sorry for bothering you and hop this will help any 1 els that might have this problem

sorry for bad spelling have a little dislexea
 

Goshen

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Jul 29, 2019
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1.0.9 pauses on starting on this.... -- Will be resolved, but doesn't effect world.

2014-04-02 18:49:41 [WARNING] The blockID from NetherOres called as netherOresBlockHellfish could not be found. Report this to Ex Aliquo.
2014-04-02 18:49:41 [INFO] Loading Mariculture Compat
2014-04-02 18:49:41 [INFO] Loading MFR Compat
2014-04-02 18:49:41 [WARNING] The blockID from MineFactoryReloaded called as mfr.rubberwood.leaves could not be found. Report this to Ex Aliquo.
2014-04-02 18:49:41 [WARNING] The blockID from MineFactoryReloaded called as mfr.rubberwood.sapling could not be found. Report this to Ex Aliquo.
 
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Snafuey

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Jul 29, 2019
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I'm crashing after a few moments of playing. I'm going to try to show you my crash report. Please let me know what to do this pack looks so awesome. Hope someone can help. Looks like an issue with ChickenChunks.
Snafuey
 

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  • crash-2014-04-02_21.18.24-server.txt
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DrowElf

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Jul 29, 2019
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All of the passive mob spawn egg recipes have disappeared in 1.0.9. - Resolved in 1.0.10
 
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Jadedcat

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Jul 29, 2019
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1.0.9 pauses on starting on this....

2014-04-02 18:49:41 [WARNING] The blockID from NetherOres called as netherOresBlockHellfish could not be found. Report this to Ex Aliquo.
2014-04-02 18:49:41 [INFO] Loading Mariculture Compat
2014-04-02 18:49:41 [INFO] Loading MFR Compat
2014-04-02 18:49:41 [WARNING] The blockID from MineFactoryReloaded called as mfr.rubberwood.leaves could not be found. Report this to Ex Aliquo.
2014-04-02 18:49:41 [WARNING] The blockID from MineFactoryReloaded called as mfr.rubberwood.sapling could not be found. Report this to Ex Aliquo.

This is a derp in Ex Aquilo. Just wait the pack will launch... just the intended function of being able to compost certain new things doesn't work yet. The trees work fine. No normal function is lost. Just he was trying to make it so you could compost MFR items... and it doesn't work. [DOUBLEPOST=1396491356][/DOUBLEPOST]
All of the passive mob spawn egg recipes have disappeared in 1.0.9.

Ok that's weird... I must have derped something in minetweaker somehow. I'll take a look.
 

Yosomith

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Jul 29, 2019
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Out of curiosity, after updating to 1.0.9 am I supposed to have this?

AquOReR.png
 

Yosomith

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Jul 29, 2019
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No... and I have no idea why you would... that's not in my hotbar in the save game. o.0

How odd, it was a world I updated from version 1.0.6. Oh well I guess I'll delete it. Also as a side note, you can still convert Ore Dust back into Ore Gravel for some extra smashing. Just did this with the Automatic Dictionary Converter from Mariculture
 

Jadedcat

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Jul 29, 2019
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How odd, it was a world I updated from version 1.0.6. Oh well I guess I'll delete it. Also as a side note, you can still convert Ore Dust back into Ore Gravel for some extra smashing. Just did this with the Automatic Dictionary Converter from Mariculture

Yup... cause the minetweaker derp screwed up everything after the typo which included the spawn eggs and the ore stuff. Its fixed now. Hopefully.
 

Antice

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Jul 29, 2019
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Leveling onTiCo weapons is enabled in worlds upgraded from 1.0.6 to 1.0.8. will these become busted if I upgrade to 1.0.10?
I'd really prefer to not have leveling tbh. I keep getting fire aspect on my sword, and I don't want that. I want to kill endermen with it.
 

Jadedcat

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Jul 29, 2019
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Leveling onTiCo weapons is enabled in worlds upgraded from 1.0.6 to 1.0.8. will these become busted if I upgrade to 1.0.10?
I'd really prefer to not have leveling tbh. I keep getting fire aspect on my sword, and I don't want that. I want to kill endermen with it.

You can turn leveling off in the IguanaTweaks config. The majority of the users voted for it to be on.
 

Antice

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Jul 29, 2019
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You can turn leveling off in the IguanaTweaks config. The majority of the users voted for it to be on.
Majority votes win. it's not a big deal to me. the leveling mechanic can be fun sometimes. I can make a vanilla sword for the endermen if needs be. or just go ahead with my plans for the MFR grinder and not worry about weapons for anything but self defence again. Fire aspect is good for that. I also got beheading 2. have to admit that the number of heads i got from just a short while of manual grinding has probably set me up for a very stable infusion altar.
 

SuperSplit

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Jul 29, 2019
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Okay so I know that this is probably client side but the fishing rod is a huge pain and by that I mean most of the time you shoot it even when it hits the water it doesn't recognize the water being there. This can become even more of a problem when you get the Reed fishing rod and it consumes your bait when it doesn't launch correctly. I was thinking this could be fixed by you either developing a quick mod to fix it or to change some of the coding in mine craft. Thanks :)

Sent from my SM-N900V using Tapatalk
 

Jadedcat

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Jul 29, 2019
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Okay so I know that this is probably client side but the fishing rod is a huge pain and by that I mean most of the time you shoot it even when it hits the water it doesn't recognize the water being there. This can become even more of a problem when you get the Reed fishing rod and it consumes your bait when it doesn't launch correctly. I was thinking this could be fixed by you either developing a quick mod to fix it or to change some of the coding in mine craft. Thanks :)

Sent from my SM-N900V using Tapatalk

That's called vanilla fishing code sucks...
 
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