AE Autocrafting issues

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Cougar281

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Jul 29, 2019
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I've been playing with AE Autocrafting for a bit and haven't had any real issues with it, either on my Ultimate world or my current Unleashed 1.1.4 world. All of a sudden, it has started acting 'wonky'. Sometimes it'll seem to craft fine, but it seems that more often than not, it'll only craft one set when I request multiples. Say I request a stack of ME cable - I'll get 3 (cables, not stacks). Nothing is listed as being waited on or missing in the crafting monitor, and if I keep trying to make 1, I keep getting 3 (Obviously, as the minimum craft qty is 3 - Point is If I tell it to make 1 20 times, I'll get 60 cables without issues). I noticed the same with things like import/export busses - I'd request 4 and get one, but if I keep requesting 1, I'd keep getting them without issue.

I've tried removing a block from the Assembler and re-placing it, as well as a server restart, with no change.

There doesn't seem to be pattern to it. Last night I has having issues making ME cable, this morning that works fine and I was having issues making basic import busses.

Anyone have any thoughts as to what might be going on?
 

Runo

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Jul 29, 2019
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Changes to the ME network cause crafting resets. Is there something in your network that is turning on dark cables?

Another possibility is you aren't providing enough of a constant power stream to your network, which will reset crafting. Crafting will spike power usage a little so you can't calculate it to a T. You should have dedicated RECs/MFE/MFSUs running to your ME controller to avoid this problem.
 

b0bst3r

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Jul 29, 2019
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With these ones I find that AE thinks it's in the process of making a sub-craft/submaterial and is waiting for it to return and it either doesn't get sent or is jammed or just acting weird.

What I do is back up the request and check that the items it needs are in the AE system and if not, did I setup a recipe to craft items it needs? If I did check the machine to see if anything is jamming it up.

So with cables it's glass and fluix dust, do you have glass, is there a recipe to smelt sand to glass if not?

With fluix dust it needs nether quartz dust, do you have the recipe for nether quartz dust setup and if so is the machine which makes it jammed?

Remember that to get AE to autocraft pre-requisite recipes it needs those recipes in a ME Interface attached to the machine needed to process the recipe.

So for nether quartz dust you may have an ME Interface attached to a pulverisor with the nether quartz > nether quartz dust recipe in the interface.

As a last resort do you have a macerator setup to make the nether quartz dust? If so you may want to try a pulveriser as there's another thread about which the player is having issues getting his macerator to chew up the nether quartz.
 

Cougar281

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Jul 29, 2019
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I do have three dark cables - one activated/deactivated by a lever in my AE 'building' that's made of warded materials so I can cut it off from the outside if I want, and two in my Buildcraft/Industrialcraft building stopping the basic import busses on my Glass and coal dust setups so I keep a certain amount of both in inventory. As for power, I had thought of that as when I first *seemed* to notice it, it was night and had been raining for a bit, but it's being fed off a MFSU, which at that time, despite the extended rain and night, was still full... My AE system is pulling ~203 units at 'idle', and according to my EU-Reader, it seems an average of 128EU/t is leaving my MFSU (varies up as high as 256, it seems). Is it possible the crafting is saturating the MFSU and that I need a second in parallel to be able to feed 1024ET/t to the system?

With these ones I find that AE thinks it's in the process of making a sub-craft/submaterial and is waiting for it to return and it either doesn't get sent or is jammed or just acting weird.

What I do is back up the request and check that the items it needs are in the AE system and if not, did I setup a recipe to craft items it needs? If I did check the machine to see if anything is jamming it up.

So with cables it's glass and fluix dust, do you have glass, is there a recipe to smelt sand to glass if not?

With fluix dust it needs nether quartz dust, do you have the recipe for nether quartz dust setup and if so is the machine which makes it jammed?

Remember that to get AE to autocraft pre-requisite recipes it needs those recipes in a ME Interface attached to the machine needed to process the recipe.

So for nether quartz dust you may have an ME Interface attached to a pulverisor with the nether quartz > nether quartz dust recipe in the interface.

As a last resort do you have a macerator setup to make the nether quartz dust? If so you may want to try a pulveriser as there's another thread about which the player is having issues getting his macerator to chew up the nether quartz.

I'm quite sure it's not missing materials or recipes. Reason I say this is first, there's nothing listed in the crafting monitor. No missing materials, no materials being crafted. Nothing - the entire job just 'goes away'. second, as I said, if I tell it 64 ME cables (for example), I get 3, but if I keep saying one, I will keep getting the minimum 3 every time without pause. Same thing for basic import busses (for example). Tell it I want 4 and I get one. Keep requesting one and I'll get as many as I want without issue.

And yes, I have recipes for fluix, nether quartz dust, etc, and keep 52 glass on hand at all time with 64 'backed up' int he powered furnace that receives the sand from a pulverizer.

Edit: Pretty sure it's not power... I had a spare MFSU so I stuck that in in parallel to be able to supply 1024 EU/t to the AE system and same thing. Any other thoughts?

Edit2: I just re-read what Runo posted for about the third time and the lightbulb came on.... It WAS the dark cable being activated by the reduction in the amount of glass in inventory when crafting things like the ME cable.... I pulled the dark cable and level emitters and it's crafting properly now.

That's rather screwy... rather negates the entire benefit of the dark cable and level emitters... A bug maybe?
 

Runo

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Jul 29, 2019
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A bug, but I think an unfixable bug that's existed since the mod started. It is a limitation on the coding side of things for sure, not something easily fixed.

dark cables still have their uses, for example, gating an entire wing of your base for deactivation in cases of overrun. More useful possibility, tieing two dark cables to one switch that disconnects the subnet ME controller and another that connects two networks. Gated storage for isolated/general use.
 

Dorque

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Jul 29, 2019
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It also seems that even with chunk loaders, if you wander too far from the MAC ("too far" being "not very far at all") your crafting gets cancelled.

These days if I'm going to make anything, I wait nearby until it's done.
 

twisto51

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Jul 29, 2019
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It also seems that even with chunk loaders, if you wander too far from the MAC ("too far" being "not very far at all") your crafting gets cancelled.

These days if I'm going to make anything, I wait nearby until it's done.


If your entire ME network isn't chunkloaded as soon as you walk far enough away part of it will get unloaded, which will reconfigure the network and cancel all crafting, right? I've got 3 or 4 different chunkloaded AE networks that run just fine, regardless of where I'm at or when I'm not logged in at all.

The only time my autocrafting hangs mysteriously is when an external processing operation is hung up for some reason. It sends out 10 iron, expecting to get 10 refined iron back yet they never appear for any of a number of reasons(like the furnace was jammed with something else).
 

Cougar281

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Jul 29, 2019
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If your entire ME network isn't chunkloaded as soon as you walk far enough away part of it will get unloaded, which will reconfigure the network and cancel all crafting, right? I've got 3 or 4 different chunkloaded AE networks that run just fine, regardless of where I'm at or when I'm not logged in at all.

The only time my autocrafting hangs mysteriously is when an external processing operation is hung up for some reason. It sends out 10 iron, expecting to get 10 refined iron back yet they never appear for any of a number of reasons(like the furnace was jammed with something else).

That would make sense. My ME network is fairly sprawled out (I've built up on a decent size island) but everything is chunkloaded (right now probably overloaded - I can probable trim it down with more smaller sections). Knock on wood, aside from the crafting issue caused by the dark cable, it's been solid no matter where I've been.

As far as the original issue, I had set it up with dark cables so that I had a burst of glass and coal dust waiting for when reserves dropped low. I reconfigured it so the level emitter now turns the pulverizer or powered furnace on when its respective item drops below reserve levels. Not really HOW I wanted to do it, but it'll accomplish the goal.
 

Dorque

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Jul 29, 2019
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If your entire ME network isn't chunkloaded as soon as you walk far enough away part of it will get unloaded, which will reconfigure the network and cancel all crafting, right? I've got 3 or 4 different chunkloaded AE networks that run just fine, regardless of where I'm at or when I'm not logged in at all.

The only time my autocrafting hangs mysteriously is when an external processing operation is hung up for some reason. It sends out 10 iron, expecting to get 10 refined iron back yet they never appear for any of a number of reasons(like the furnace was jammed with something else).

Come to think of it, I probably do need to check that the line I ran to my neighbour is entirely loaded.