Or any other dictionary for that matter
Anyhow - just made the assembler thingy on Monster, and I was overly pleased that you can encode patterns with Shift + [?] on NEI, instead of having to build the item yourself - but immediately ran into a pickle.
Let's take a piston for example. 3 wood, 4 cobble, 1 redstone, 1 iron.
NEI cycles through all the cross compatible items that can be used for the same recipe - all the kinds of wood, all the kinds of stone from geostarta etc.
Thing is, when I copy it onto the pattern encoder, it encodes that current combination that NEI is displaying with all sort of different blocks from different mods.
A crafting table doesn't differ, and goes ahead a crafts it without arguments, but when I toss it into the AE crafter, it's just standing there waiting for that specific block from that specific mod, instead of taking the generic cobblestone and its equivalents for example.
Happens with metals that have multiple versions too (TE, IC2 copper). Unless it gets that IC2 copper, even though I have a metric f*cktonne of copper from TE, it just stands still waiting - all because the Shift + [?] from NEI happened to be cycling through the IC2 variant at that moment.
Am I doing something wrong?
Just to clarify - this cross mod thingy is working fine on crafting tables and anywhere else. It's just the AE crafter that seems to have a problem with it.
Anyhow - just made the assembler thingy on Monster, and I was overly pleased that you can encode patterns with Shift + [?] on NEI, instead of having to build the item yourself - but immediately ran into a pickle.
Let's take a piston for example. 3 wood, 4 cobble, 1 redstone, 1 iron.
NEI cycles through all the cross compatible items that can be used for the same recipe - all the kinds of wood, all the kinds of stone from geostarta etc.
Thing is, when I copy it onto the pattern encoder, it encodes that current combination that NEI is displaying with all sort of different blocks from different mods.
A crafting table doesn't differ, and goes ahead a crafts it without arguments, but when I toss it into the AE crafter, it's just standing there waiting for that specific block from that specific mod, instead of taking the generic cobblestone and its equivalents for example.
Happens with metals that have multiple versions too (TE, IC2 copper). Unless it gets that IC2 copper, even though I have a metric f*cktonne of copper from TE, it just stands still waiting - all because the Shift + [?] from NEI happened to be cycling through the IC2 variant at that moment.
Am I doing something wrong?
Just to clarify - this cross mod thingy is working fine on crafting tables and anywhere else. It's just the AE crafter that seems to have a problem with it.