1k doesn't really store nearly enough. Personally, I use 16k for quarries. When they get full of item types, they're usually at about 10k of the 16k, so way too much for even 4k.
The hard part about AE is getting started because you're short on quartz. Once you get a few quarries running, you're swimming in quartz and can make a bunch of 16k cells.
1k might be enough if you preformat it to accept only materials that you know you won't get a lot of (like iridium or chrome or tools, because they don't stack).
The larger drives are more quartz-efficient for number of items stacked (a 64k drive can hold 64 times the number of stacks as a 1k drive, at only 27 times the quartz cost, although consuming some diamond), but less efficient for types of items held (a 64k drive has the same 63-type limit as a 1k drive). Especially in early play, where you're likely to have a lot of item types but not much of those items, smaller disks make more sense -- until you have four stacks of a useful material, the difference between a 64k drive and a 1k drive is entirely academic.Mind I ask, since 16k is more efficient than 64k because of the max item types allowed, shouldn't we all 64 1k storage cells since that would give us the same bytes but with tons of item types available?
Or would that cost too much to make the disk drives? Or, maybe it's just more cost efficient to make 4k over 1k, and 16k over 4k.
Mathematically...
A Single 64K cell uses 3 16k storage chips (the core of a 16k cell) plus a diamond processor (and a handful of insignificants) so it uses significantly less materials, but as noted above... 4 16K cells store 4x as many types of items.
Is it possible to upgrade a storage drive or once it's crafted, you're stuck at that capacity?
Mind I ask, since 16k is more efficient than 64k because of the max item types allowed, shouldn't we all 64 1k storage cells since that would give us the same bytes but with tons of item types available?
Or would that cost too much to make the disk drives? Or, maybe it's just more cost efficient to make 4k over 1k, and 16k over 4k.
i disagree. 1K isn't nearly big enough to start with. The only thing we put in AE when we first built it was ingots, and it was easily 3k worth. And that was just 2 days worth of turtle quarrying. If pressed for space, you can start with 4k and combine into 16k later.
When your starting off you most likely wont be having an ae system anyway because you need a good constant power source . Once you get that you'll usually have plenty of quartz to make a 16 cell
Ditto.When you got started. I generally start with AE well before I have a 4th double chest. I have done 0 quarrrying. I have AE done before the quarrying since you need storage before you can effectively quarry.
Mmm... I generally wait until I am off of Coal-based Power Supply before playing with AE. Be it Lava or Biofuel or (in my super seekrit speshul test instance) Mekanism. I want a reliable power source that isn't going to go dark on me if I fail to refuel it, and refueling coal-based power automatically is more hassle than I wish to deal with in the early game. Because if the lights go dark, you lose access to all your stuff, and that's no fun.People keep saying this as if it is a truism. But what they really mean is "I think you need a robust power system to be able to utilize any portion of AE", something that is patently false. I have now done 3 worlds with AE and in every case I had an auto-pulverize/smelting line up and running on less than 4k of storage. Normally 2-3 1ks. The first one was on 4 Hobbyist engines. The second was on 4 Hobbyist engines. The third was on 4 TE Steam engines because this time I am trying to avoid boilers.
You do not need stacks and stacks of stuff to start with AE. You do not need tons of power to start with AE. In my current world all of my inventory, all of it, fits in 4 1k modules.
Hmm reread my post, never said you need a robust power source I said you need a consistent power source , huge difference . A small system will only pull a few eu or mj but if you don't have a consistent power source you won't have access to your items in the system . As the guy above me said I prefer to get into ae when I get off coal powerWhen you got started. I generally start with AE well before I have a 4th double chest. I have done 0 quarrrying. I have AE done before the quarrying since you need storage before you can effectively quarry.
People keep saying this as if it is a truism. But what they really mean is "I think you need a robust power system to be able to utilize any portion of AE", something that is patently false. I have now done 3 worlds with AE and in every case I had an auto-pulverize/smelting line up and running on less than 4k storage. Normally 2-3 1ks. The first one was on 4 Hobbyist engines. The second was on 4 Hobbyist engines. The third was on 4 TE Steam engines because this time I am trying to avoid boilers.
You do not need stacks and stacks of stuff to start with AE. You do not need tons of power to start with AE. In my current world all of my inventory, all of it, fits in 4 1k modules.
Hmm reread my post, never said you need a robust power source I said you need a consistent power source , huge difference . A small system will only pull a few eu or mj but if you don't have a consistent power source you won't have access to your items in the system.
As the guy above me said I prefer to get into ae when I get off coal power
when your starting off you most likely wont be having an ae system anyway because you need a good constant power source .
I want a reliable power source that isn't going to go dark on me if I fail to refuel it, and refueling coal-based power automatically is more hassle than I wish to deal with in the early game. Because if the lights go dark, you lose access to all your stuff, and that's no fun.