I don't remember that much stuff from the DW20 spotlight.
I may have to look into it again on my own. I thought it just added wires, power generation, and some energy cubes.
Oh! You made your assumptions off of the spotlight. That must have been misleading, as that was released just as I picked up the pace and began adding new content. Play around with Mekanism for a bit with some of my later builds, there's lots of new stuff to use. I'm planning on releasing my own spotlight soon to cover everything Mekanism brings to the table.
I really, really, really want to object to this. What mekansim lacks is documentation of content. But it has a ton of good content. Specialized tools, alloys, a variety of machines all with reconfigurable interface, golem-like robots and IC2-safe analogues and teleportation. It absolutely does not provide quite so many tools, but it also exists in an ecosystem. In terms of actual machine builds, it's way better off than IC2.
KirinDave, thanks a bunch for your enthusiasm, I'm glad you appreciate Mekanism's content! As for mDiyo, I have chatted with him a bit, and I would love to collaborate with him on some content, as well as add base Mekanism support.
Now, there are a few things I want to clear up. I'm just now realizing what a great resource this forum is, as it discusses each individual mod as a unique, important element of a complete, enjoyable modded-Minecraft experience.
In regards to Universal Electricity:
UE is rapidly changing and is still gaining in popularity. It honestly has kind of turned into a modpack in of it's own, and because of this many people think of mods like Atomic Science, ICBM, and Mekanism as "UE mods." As some people may know, Mekanism was originally "Obsidian Ingots," which was created by me in November of 2011. It has been an ongoing project with several development peaks. I joined UE right when it was beginning due to the exciting prospect of a universal electricity framework that all mods worked with right when I began adding the machines that are included in Mekanism today. As you all most likely know, we have not seen many major mods update to use the API, which brings me to my next statement on the actual idea of the framework. UE is NOT a mod, at the moment it is simply an API that developers can integrate in order to easily adapt a realistic electric experience for their users. Mekanism, also, is not a "UE mod," it is simply a mod that includes the UE API, just like Railcraft does. Forestry isn't considered an "IC2 mod" because it implements the IC2 API, is it? If you go through my repository, you'll notice that the UE API is only one of many that I have spent my time incorporating.
In regards to Mekanism (and copying):
My goal for Mekanism is not to dominate and eliminate IC2, BuildCraft, RedPower or Thermal Expansion, but more to have a substitute that not only matches the content of these mods, but actually goes above and beyond in aesthetics, functionality, and extensiveness. Because of how well the mods I mentioned are designed, I have incorporated complete support in order for Mekanism to blend in well when the user has them installed. Now, copying. I have actually been confronted by several users and developers about me "copying" other mods' content, and this is rather unsettling for me. I'd like to put out for the record that all my code is original, and I do not entirely copy any content from other mods. Let's put out my Dynamic Tanks, for example. My Dynamic Tanks are not in any way identical to Railcraft's Iron Tanks or ChickenBones' Multi-Tanks, they actually combine the two in a rather nice way if I may say so myself. Unlike the two others, Dynamic Tanks actually have a max size of 18x18x18. While they ARE restricted to certain blocks like Iron Tanks, they can be placed into any cuboid shape, similar to Multi-Tanks. This is in no way copying from what I can see, correct me if I am wrong.
Mekanism is a big project, and I really hope for it to continue expanding until the Minecraft community disperses. While I am a part of the project I hope to listen to the community as much as I can, unlike other major mods in the market today. Because of this I have made Mekanism completely open-source under the MIT license, and I encourage aspiring modders to look through my code on GitHub, learn from it, and even use it in their own mods.
If you have any questions, feel free to contact me over IRC, I'm idle on plenty of channels on EsperNet.
-aidancbrady