I've got a large mod pack, and optimising a server version, which has highlighted that something is "killing" the server. Pack runs fine on single player (just needs a good spec due to number of mods).
I've already removed one mod causing excessive load times, but not really sure how to work out what is really affecting the server.
With my server running locally, and no one on, it's constantly 2000+ms behind (sometimes reaching up to 5 digit numbers) and skipping ticks.
Running Opis indicates that the problem lies with Entities, all of them, vanilla and modded. All have (what appear to be) very high timings, from 6o to 300 per entity.
One thing I have noticed is that for some reason Biomes O Plenty underwater plants are all entities, which appears to be adding to the load. I'm guessing this was done so that they don't displace the water source block.
Can anyone offer any advice on what else I could check/do to help pack performance.
TIA.
I've already removed one mod causing excessive load times, but not really sure how to work out what is really affecting the server.
With my server running locally, and no one on, it's constantly 2000+ms behind (sometimes reaching up to 5 digit numbers) and skipping ticks.
Running Opis indicates that the problem lies with Entities, all of them, vanilla and modded. All have (what appear to be) very high timings, from 6o to 300 per entity.
One thing I have noticed is that for some reason Biomes O Plenty underwater plants are all entities, which appears to be adding to the load. I'm guessing this was done so that they don't displace the water source block.
Can anyone offer any advice on what else I could check/do to help pack performance.
TIA.