Logs, and which mods? Can't help without that info.
Haven't added any yet. I have a list of the mods somewhere. I will post it when I find it!
Edit: Here is the list of what I want to add:
Archimedesships, Carpenterblocks, Dragonmounts, Dubstepgun, Flans, Flans modern Content, foodplus, fossilsarch, furnituremod, galacticraft, galacticraft planets, hamsterrific, hamstersforever, hats, minions, morph, secretrooms, statues, tropiccraft, world of dinos.
I copied these mod zips from the cache folder in Attack of the B-team modpack.
In my experience GC plays nice with certain mods. Not very much for others.Haven't added any yet. I have a list of the mods somewhere. I will post it when I find it!
Edit: Here is the list of what I want to add:
Archimedesships, Carpenterblocks, Dragonmounts, Dubstepgun, Flans, Flans modern Content, foodplus, fossilsarch, furnituremod, galacticraft, galacticraft planets, hamsterrific, hamstersforever, hats, minions, morph, secretrooms, statues, tropiccraft, world of dinos.
I copied these mod zips from the cache folder in Attack of the B-team modpack.
*saying to himself* So this is the 5th time? No WAIT! 6th? I have no idea!Logs, and which mods? Can't help without that info.
Logs would be lovely. Saying 'it doesn't work' without supplying some sort of log is a wonderful way to never get any help.
Umm...spoiler/s? Just add all the logs that appear due to crashing.I'm just wondering where to even start. Like what's the best way to add them and if I have to extract certain ones and such
Umm...spoiler/s? Just add all the logs that appear due to crashing.
Should I add all the mods at once or go one by one?
You'll also find that maybe some mods are innocent, and do not generate crash logs, in this case, quit the game, and add anther mod.Should I add all the mods at once or go one by one?
I would do one by one, as it makes mod incompatibilities much easier to find. It takes longer to do though.
You'll also find that maybe some mods are innocent, and do not generate crash logs, in this case, quit the game, and add anther mod.
Should i add the file as a zip, or should i unpack the file?
Zip. Do not unpack them.
Can I just ask how much experience you have in Modded Minecraft?alright. I added archimedes ship with no issues, onto the next one!
Zip. Do not unpack them.
Hit a glitch with the food plus mod, I have ID conflicts. I will upload the file! How do i go about changing them? I would like to change the block IDs in the food plus mod.
Under the config folder, there should be a config for every single mod. Open it in a text editor and change the ID of the conflicting blocks.
Can I just ask how much experience you have in Modded Minecraft?
To add:
First you may want to use NEI to map out available item ID's so you aren't going in changing the ID config to something random only to get more ID conflicts later or changing them and realizing what you changed them too was already reserved causing more item ID conflicts. The item ID dump should be in the NEI options (bottom left corner when you open your inventory hit O if you can't see it) under tools. It will make a spreadsheet of used and unused item IDs that will be in a dumps folder in your Minecraft folder.
I also think there's a .txt that lists item conflicts from your last start up in the minecraft folder, never really used it though.
Thankfully in 1.7 IDs are a thing of the past, mods should be rather plug and play. Mods can then only conflict on a deeper class level which we non modders don't really have to worry about.