Suppose that Z is a nifty endgame thing you want, and the shortest way to get it is by doing steps ACEGIK.
We can make it more difficult by adding some intermediary steps: ABCDEFGHIJK.
Ooooor, we can be a lazy designer and make it require more of the same steps: AACCEEGGIIKK.
Now I was about to say that nerfing wood-> blanks is like changing A to AA, but then I realised that B equals using a saw to get more wood. So there's either AA (twice as much wood) or AB (use a saw) and it can't be just changed to B on its own since you still need to be able to get wood without a saw.
So maybe the wood nerf wasn't as bad as I imagined?
We can make it more difficult by adding some intermediary steps: ABCDEFGHIJK.
Ooooor, we can be a lazy designer and make it require more of the same steps: AACCEEGGIIKK.
Now I was about to say that nerfing wood-> blanks is like changing A to AA, but then I realised that B equals using a saw to get more wood. So there's either AA (twice as much wood) or AB (use a saw) and it can't be just changed to B on its own since you still need to be able to get wood without a saw.
So maybe the wood nerf wasn't as bad as I imagined?