Celestialphoenix
Too Much Free Time
As a general rule of thumb, every mod added/changed/removed requires a change of your gameplay ("playstyle") to suit.
Take the mining drill for example, started out as an entry level indestructible pick/shovel with diamond+ mining speed. It was pretty much the only option until you could grind enough diamond for EE tools.
Now theres repairing tools (thaumcraft/tinkers), modular powertools ect... , as well as a whole host of different handtools for digging/mining that all offer a similar functionality to the slightly more complex mining drill.
An interesting pattern I've seen is that players who are able to change can just roll with the challenge usually enjoy it a lot more than those just hammer through same old same old and wonder why their game got a little tedious.
(This actually applies to the MC community in general, not just FTB)
Take the mining drill for example, started out as an entry level indestructible pick/shovel with diamond+ mining speed. It was pretty much the only option until you could grind enough diamond for EE tools.
Now theres repairing tools (thaumcraft/tinkers), modular powertools ect... , as well as a whole host of different handtools for digging/mining that all offer a similar functionality to the slightly more complex mining drill.
So suddenly there's a real choice of which paths to take, and yet some players still try to grind up to a mining drill while calling it 'tedious' - while others experiment with the new toys and seem to enjoy it more.
Though in my own experience, GT taught me that there are better options than a drill, I've personally used a Silktouch/Repair thaumium pick for mining, and a diamond jackhammer or destruction catalyst for heavy digging/quarrying.
Half of it is players simply not knowing what all the options are, or being encouraged down the same route (Cough *direwolf), yet those calling GT tedious and to 'un-nerf everything' so they can then do the same thing they always do. Constant repetition would never be tedious right?