*Disclosure* This is just an idea, the logistics and mod incompatibilities would be worked out, please do not post if you are just going to say how it would never work, or that the mod authors would not allow it *Disclosure*
I had an idea of the ultimate Minecraft modpack utilizing the many mods we have, to make a tiered, realistic amazing experience. The best way I can explain it is in the ages, or tiers that would be in the pack, with the basic ideas, goals, and main mods you would use.
Tier 1 - Survival
The main mod for world gen and ores/ore processing would be Terrafirmacraft. I have been playing this recently and am loving the realism and in depth "stone age" tier that it provides. Getting ores is very hard early on, having to survive while getting wood and basic stone tools (not even a pickaxe) makes the first days of your world much harder and cause you to slow down a bit, get a basic food source and make sure you are safe.
Main Mods: Terrafirmacraft, Possibly some mob mod.
Goals to next tier: Survive, Find sources of basic metals, Get a Bloomery going
Tier 2 - Mechanical Power
Once you get basic metals (copper, tin, bronze, iron) from Terrafirmacraft, you can move on to using these metals for more advanced machinery. At this tier you would have a mod like Better than Wolves (see disclosure)for mechanical power. Basic Machinery like a windmill and other power generating devices allow you to refine your materials better, do some basic automation and make better use of your materials. At this point you may branch out to a more magical or a more casual playstyle.
-Magic-The basic wonders of the world are beginning to come to you as you find mysterous spells across the landscape, unfortunatly, you may not have the time to get neccesary technical resources as productively
-Builder-, you can build a nice farm and breed bees to advance, at the cost of less magical ability.
Main Mods: Better than Wolves, Buildcraft(pipes and basic engines running of mechanical power), Redpower(basic wires), Railcraft, Tinkers Construct, Ars Magica, forestry, extrabees
Goals: Start making advanced metals such as steel, electrum, gold, platinum.
Tier 3 - Basic Industry
Better refining and and the ability to make more advanced alloys would allow you to finally make some useful machines. The large amount of resources and time will make your first machine feel like an amazing stride. Finally Industrialcraft is available. The machines would do all the same things, minus anything to do with ores. You would still be using the bloomery from Terrfirmacraft, but at this tier, you can cool the liquid metal directly into an ingot, and then shape your ingot to what you are making, all with industry! Also, you can do much more with automation, so finally smelting ores is not such a hassle. At this tier is should be fully possibly to automate the creation of tools or just about anything with metal. Also you can finally automatically mine with the buildcraft mining well!
Main Mods: Industrialcraft(Plus some of the simple addons), Buildcraft(Everything but quarry, assembly table), Redpower(Everything but frames and logic), Computercraft
Goals: Learn to utilize advanced mining and refining techniques to get more advanced materials
Tier 4 - Advanced Industry
This is currently the highest tier, everything from all of the mods is now possible, along with a few more mods being available such as gregtech, steves carts. The industrial bloomery allows you to completely move over to the modern age of electronics and machines. Life becomes very easy and you wonder about what comes next...
Main mods: Gregtech, Steves Carts, Applied Energistics
Goals: ???
Tier ? - Magic
Just an idea to throw at the end, i love magical mods, such as ars magica, thaumcraft, etc. but I dont see where they would fit in this world. Having these as a final tier would be cool, finally you can bend the world to your whim.
Main mods: Ars Magica, Thaumcraft, Dimensional Doors, Mystcraft, Xenos Reliquary, Tropicraft, Atum, Twilight Forest
End Note: This is the first draft of this idea i just came up with and decided i needed to write it down, i will be editing it with more ideas, coming form both me and anyone who bothers to read this. I think it would be an amazing experience, mostly for single player, but a small multiplayer server would also work. I dont believe this would work on a large server, because people just starting out would not have to deal with any of the first tiers, if the other people are in the modern age. Lastly, please post if you have any ideas for goals, mods, tiers, or just anything you would like to say about the idea.
Have a great day
-Bwblazer
I had an idea of the ultimate Minecraft modpack utilizing the many mods we have, to make a tiered, realistic amazing experience. The best way I can explain it is in the ages, or tiers that would be in the pack, with the basic ideas, goals, and main mods you would use.
Tier 1 - Survival
The main mod for world gen and ores/ore processing would be Terrafirmacraft. I have been playing this recently and am loving the realism and in depth "stone age" tier that it provides. Getting ores is very hard early on, having to survive while getting wood and basic stone tools (not even a pickaxe) makes the first days of your world much harder and cause you to slow down a bit, get a basic food source and make sure you are safe.
Main Mods: Terrafirmacraft, Possibly some mob mod.
Goals to next tier: Survive, Find sources of basic metals, Get a Bloomery going
Tier 2 - Mechanical Power
Once you get basic metals (copper, tin, bronze, iron) from Terrafirmacraft, you can move on to using these metals for more advanced machinery. At this tier you would have a mod like Better than Wolves (see disclosure)for mechanical power. Basic Machinery like a windmill and other power generating devices allow you to refine your materials better, do some basic automation and make better use of your materials. At this point you may branch out to a more magical or a more casual playstyle.
-Magic-The basic wonders of the world are beginning to come to you as you find mysterous spells across the landscape, unfortunatly, you may not have the time to get neccesary technical resources as productively
-Builder-, you can build a nice farm and breed bees to advance, at the cost of less magical ability.
Main Mods: Better than Wolves, Buildcraft(pipes and basic engines running of mechanical power), Redpower(basic wires), Railcraft, Tinkers Construct, Ars Magica, forestry, extrabees
Goals: Start making advanced metals such as steel, electrum, gold, platinum.
Tier 3 - Basic Industry
Better refining and and the ability to make more advanced alloys would allow you to finally make some useful machines. The large amount of resources and time will make your first machine feel like an amazing stride. Finally Industrialcraft is available. The machines would do all the same things, minus anything to do with ores. You would still be using the bloomery from Terrfirmacraft, but at this tier, you can cool the liquid metal directly into an ingot, and then shape your ingot to what you are making, all with industry! Also, you can do much more with automation, so finally smelting ores is not such a hassle. At this tier is should be fully possibly to automate the creation of tools or just about anything with metal. Also you can finally automatically mine with the buildcraft mining well!
Main Mods: Industrialcraft(Plus some of the simple addons), Buildcraft(Everything but quarry, assembly table), Redpower(Everything but frames and logic), Computercraft
Goals: Learn to utilize advanced mining and refining techniques to get more advanced materials
Tier 4 - Advanced Industry
This is currently the highest tier, everything from all of the mods is now possible, along with a few more mods being available such as gregtech, steves carts. The industrial bloomery allows you to completely move over to the modern age of electronics and machines. Life becomes very easy and you wonder about what comes next...
Main mods: Gregtech, Steves Carts, Applied Energistics
Goals: ???
Tier ? - Magic
Just an idea to throw at the end, i love magical mods, such as ars magica, thaumcraft, etc. but I dont see where they would fit in this world. Having these as a final tier would be cool, finally you can bend the world to your whim.
Main mods: Ars Magica, Thaumcraft, Dimensional Doors, Mystcraft, Xenos Reliquary, Tropicraft, Atum, Twilight Forest
End Note: This is the first draft of this idea i just came up with and decided i needed to write it down, i will be editing it with more ideas, coming form both me and anyone who bothers to read this. I think it would be an amazing experience, mostly for single player, but a small multiplayer server would also work. I dont believe this would work on a large server, because people just starting out would not have to deal with any of the first tiers, if the other people are in the modern age. Lastly, please post if you have any ideas for goals, mods, tiers, or just anything you would like to say about the idea.
Have a great day
-Bwblazer