While exploring alternate dimensions in my last world, I came upon this beautiful scene:
The place - a hauntingly beautiful "amplified" world, with tree-overgrown natural rock pillars almost groping skyward as if embodying the desire of all life to grow beyond itself, set in eternal twilight with two large moons and a large sun permanently hanging at opposite ends of the horizon. I was...enchanted, and I decided to make the exploration of dimensions the focus of my next life in modded Minecraft, and eventually make my next home in connected places like that.
I also decided to build in a style that suits the beauty of these places, rather than a more functional style I usually adopt because around the start of the game the resources are too limited to place much focus on aesthetics. If that decision will hold, we will see. Starting from scratch, with a new world, means that I'm not weighted down the ballast of old things I did in a different style.
So here I am, in a new world, all alone as I've always preferred, set to develop the methods, both ultra-tech and magical - of cross-dimensional travel from scratch. This place looks suitable:
I will eventually grow beyond the need to take clay, sand and gravel from the land, but for now the abundance of those in this lake contributes as much to the attraction as its beauty. Nonetheless, for some time my facilities here will be underground, since I do not have the resources to build much aboveground in the style I would like. Note the conveniently placed lava pool near the castle (not mine), also the walls of the fortified village at the lake's other end in the second picture. Maybe I'll have to flatten that, eventually, but then, maybe I'll move my focus to another world before I need that space.
A little later I have....just an inconspicuous door in the rock...
However, after a surprisingly short mining exploration, the inside of my new home looks almost cozy:
True to my new priorities, I used my first diamond to make....a diamond chisel and made my new home look reasonably comfortable. Still a bit empty, but that will soon change. Next order of business: I need power. That will not be hard since I brought with me the knowledge to create certain resources almost ex nihilo. The machinery eventually required to efficiently utilize that knowledge will be significantly more intricate than a simple quarry, but I do want to preserve the beauty of this world. I will not make more holes in it than necessary.
Notable event: I temporarily ran out of....cobblestone. The reason being I'm finding a lot of diorite, andesite, granite and marble around the place I build, and I fill the holes with cobblestone to prevent monsters from spawning in the new caves. I want my monsters to spawn where *I* want. Eventually.
(to be continued)
Technical Notes:
I am playing this with one of the infinite variations of the Resonant Rise modpack, since it has most of the mods I want to use integrated, and those that aren't in the ftb packs are of a kind that need more integration than "just add it". My world has the seed 832897652, but unless you know which mods I have that affect biome distribution (ask, if you want to know), all you will be able to replicate are the coastlines. This is a Biomes O'Plenty world, and I also lowered the weight of the Thaumcraft Taint biome from 2 to 1 and increased the magical forest weight from 5 to 6. The reason is that when I first entered this world, I played for several hours before I noticed that my lake was almost embraced by a giant Taint biome - which I hadn't noticed becaust at worldgen all there is are a few clusters of crusted taint. I liked the lake and a Taint biome is almost impossible to get rid of, even with terraforming devices, since you need to get rid of it completely or it will simply reappear. So I lowered the biome weight, and increasing the Magical Forest weight made sure the weight total remained constant and my Jade Cliffs biome would reappear when I regenerated the world. Should I never need some Tainted stuff, I'll go to another dimension and create a Taint biome using Technomancy's terraforming device.
The place - a hauntingly beautiful "amplified" world, with tree-overgrown natural rock pillars almost groping skyward as if embodying the desire of all life to grow beyond itself, set in eternal twilight with two large moons and a large sun permanently hanging at opposite ends of the horizon. I was...enchanted, and I decided to make the exploration of dimensions the focus of my next life in modded Minecraft, and eventually make my next home in connected places like that.
I also decided to build in a style that suits the beauty of these places, rather than a more functional style I usually adopt because around the start of the game the resources are too limited to place much focus on aesthetics. If that decision will hold, we will see. Starting from scratch, with a new world, means that I'm not weighted down the ballast of old things I did in a different style.
So here I am, in a new world, all alone as I've always preferred, set to develop the methods, both ultra-tech and magical - of cross-dimensional travel from scratch. This place looks suitable:
I will eventually grow beyond the need to take clay, sand and gravel from the land, but for now the abundance of those in this lake contributes as much to the attraction as its beauty. Nonetheless, for some time my facilities here will be underground, since I do not have the resources to build much aboveground in the style I would like. Note the conveniently placed lava pool near the castle (not mine), also the walls of the fortified village at the lake's other end in the second picture. Maybe I'll have to flatten that, eventually, but then, maybe I'll move my focus to another world before I need that space.
A little later I have....just an inconspicuous door in the rock...
However, after a surprisingly short mining exploration, the inside of my new home looks almost cozy:
True to my new priorities, I used my first diamond to make....a diamond chisel and made my new home look reasonably comfortable. Still a bit empty, but that will soon change. Next order of business: I need power. That will not be hard since I brought with me the knowledge to create certain resources almost ex nihilo. The machinery eventually required to efficiently utilize that knowledge will be significantly more intricate than a simple quarry, but I do want to preserve the beauty of this world. I will not make more holes in it than necessary.
Notable event: I temporarily ran out of....cobblestone. The reason being I'm finding a lot of diorite, andesite, granite and marble around the place I build, and I fill the holes with cobblestone to prevent monsters from spawning in the new caves. I want my monsters to spawn where *I* want. Eventually.
(to be continued)
Technical Notes:
I am playing this with one of the infinite variations of the Resonant Rise modpack, since it has most of the mods I want to use integrated, and those that aren't in the ftb packs are of a kind that need more integration than "just add it". My world has the seed 832897652, but unless you know which mods I have that affect biome distribution (ask, if you want to know), all you will be able to replicate are the coastlines. This is a Biomes O'Plenty world, and I also lowered the weight of the Thaumcraft Taint biome from 2 to 1 and increased the magical forest weight from 5 to 6. The reason is that when I first entered this world, I played for several hours before I noticed that my lake was almost embraced by a giant Taint biome - which I hadn't noticed becaust at worldgen all there is are a few clusters of crusted taint. I liked the lake and a Taint biome is almost impossible to get rid of, even with terraforming devices, since you need to get rid of it completely or it will simply reappear. So I lowered the biome weight, and increasing the Magical Forest weight made sure the weight total remained constant and my Jade Cliffs biome would reappear when I regenerated the world. Should I never need some Tainted stuff, I'll go to another dimension and create a Taint biome using Technomancy's terraforming device.