3 Steam Dynamos hooked up to a leadstone storage?

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Bloodmorphed

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Jul 29, 2019
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I have a 3 steam dynamos hooked up, and from 3 different faces. I am running a planter, harvester, and a redstone furnace. I have the Harvester and planter hooked up to one output, then the furnace to another.

The harvester and planter have tin upgrades. For some reason the harvesters internal storage is going down, I am using oak wood tree farm for this. I have the same set-up for a wheat/potato farm, does it cutting down trees take more power?

Also, the third dynamo I have hooked up seems to stay full while 2 of the other ones stay stuck at 2k, then 31k. Do I need a second leadstone storage?
 

malicious_bloke

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Jul 28, 2013
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tbh you are generating enough power now to run a magma crucible, fluid transposer and induction smelter reliably enough to make the higher tier energy cells and cables.

There's no point spamming leadstone everywhere, it's a really space inefficient way of moving and storing power.
 

Bloodmorphed

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Hm, I'm new to the new thermal expansion so I don't know how much power takes. I imagine... wait... whats a magma crucible? Is there a way to get infinite lava, and thats it?

nvm i looked it up. I supposed I could have just did a magmatic engine with that, I had plenty of materials, doh.
 

malicious_bloke

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Hm, I'm new to the new thermal expansion so I don't know how much power takes. I imagine... wait... whats a magma crucible? Is there a way to get infinite lava, and thats it?

nvm i looked it up. I supposed I could have just did a magmatic engine with that, I had plenty of materials, doh.

A magma crucible melts solid things down into liquid things. Stone or netherrack into lava, redstone/glowstone/ender pearls into liquid versions. It's best used in conjunction with a fluid transposer to take the liquid and fill containers.

That's how you make redstone energy cells and redstone energy conduits, which are better versions of the leadstone ones :)

Also, the idea of making lava in a magma crucible then using it to power magmatic dynamos was thought of, it takes more power to melt things into lava than a bucket of lava will generate :(
 

Loufmier

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Jul 29, 2019
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The harvester and planter have tin upgrades. For some reason the harvesters internal storage is going down, I am using oak wood tree farm for this. I have the same set-up for a wheat/potato farm, does it cutting down trees take more power?

don't mind harvester's internal buffer, it goes down all the time. the thing is, harvester at max speed is pretty power hungry so you should probably forget about trying to give it enough power for max speed, and just give just enough power for you not to think it harvests too slow.
 

ljfa

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Jul 29, 2019
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They're not useless for automation at all. They just don't break thermodynamics. There are plenty of other mods that do that easily enough.
The magmatic dynamo kinda does. How does it produce energy from heat without coolant (without temperature gradient), and what happens with the cooled lava? :D
 
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Bloodmorphed

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They're not useless for automation at all. They just don't break thermodynamics. There are plenty of other mods that do that easily enough.

Broken? The whole point of Automation is me automating energy to sustain itself. If I can't do that, the rest of automation is essentially useless, especially as I don't play every day and I can't sit there forever for it to do it's thing. Lava won't be my main sustain, TE3 kind of ruined most mod packs for me, I like it, it's just... more tedious. Need power? You have to make this thing takes forever to make, then you got to spend hours on end farming the materials to give you a long enough life-time to get crap done. It's stupid for casual players like me. I understand they don't want you chunk loading something on a server and crap, but if you casual, you kind of have to in order to get anywhere. Especially I am trying to explore a lot of other mods. Ars Magica, Forestry, (Not doing DC or IC2 as I always did them in other packs before TE3), so on and so forth. I thought about doing bees for power, but thats just as bad, especially if you want to eventually go nut oil or w/e it is.

I do not know how long Energized Glow Stone lasts, but even still, having to go back then melt it, then put it in the ones you need.

Also, if thats what you are worried about it being broken, I just broke the steam dynamic ones.... easily. Infinite water, and infinite charcoal = endless power. Granted I would have to make a ridiculous amount of Steam Dynamos...
 

asb3pe

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Jul 29, 2019
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tbh you are generating enough power now to run a magma crucible, fluid transposer and induction smelter reliably enough to make the higher tier energy cells and cables.

There's no point spamming leadstone everywhere, it's a really space inefficient way of moving and storing power.

80 RF/tick for leadstone conduit, 2000 RF/tick for redstone conduit

agreed with bloke - as soon as you can get out of leadstone energy cells and into redstone energy cells, DO IT! You will never regret it. I try to minimize my leadstone usage during early game, I only make one energy cell and a few conduits because as soon as I make it to the redstone stage, the leadstones are essentially useless and wasted materials. You can't turn leadstone things into redstone things - I generally just trash them, which is why I never make many of them. Save your lead for other things (hardened glass will be in demand soon for you), lead is not the most abundant of materials compared to the glut of, say, silver.
 

asb3pe

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Jul 29, 2019
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Isn't it 10k for REC?

10K/t is for Resonant Energy Cells... Which does REC stand for? Resonant or Redstone? :) Resonant is deep into mid-game stage for me. I just started a Lapito's Galacticraft world and I won't have any Resonant cells for a while still... no Enderpearl supply yet. I haven't even begun to look for a Stronghold so I can get to The End. I'm actually going to take a strategy of finding an Ominous Woods biome and collect my first bunch of Enderpearls from there. That's worked for me before, and hunting Endermen in Ominous Woods is pretty eerie and fun. :)
 

namiasdf

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Jul 29, 2019
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Oh, REC is a very oldschool term we used back in 1.4.7 to describe either redstone energy conduit or redstone energy cell. REC for short. I think top tier energy transfer conduits are still redstone energy conduits.

The best way to collect ender pearls is to get one into a safari net, then auto spawn them. You don't have to go to another dimension, and if you want to make a modulated/self-sustaining system, you can run it all off of the pearls using ExU generators. I guarantee there will be excess.
 

asb3pe

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Jul 29, 2019
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Oh, REC is a very oldschool term we used back in 1.4.7 to describe either redstone energy conduit or redstone energy cell. REC for short. I think top tier energy transfer conduits are still redstone energy conduits.

The best way to collect ender pearls is to get one into a safari net, then auto spawn them. You don't have to go to another dimension, and if you want to make a modulated/self-sustaining system, you can run it all off of the pearls using ExU generators. I guarantee there will be excess.

Oh I thought REC was cells, not conduit. Yes, the cells top tier is Resonant (ender) but the conduit top tier is still Redstone. I have been wondering if TE4 will rectify this oddity.

And thus, perhaps you are correct about Redstone conduit being able to transmit 10K/t. I know for certain that Redstone energy cells max out at 2000 RF/t because I've been using them a lot in my new game.
 

namiasdf

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Jul 29, 2019
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I would assume that the maximum output of the top tier cell should match that of the top tier conduit. Otherwise, it just wouldn't make any sense. I think KL has put a bit more thought into TE, than to have that kind of inconsistency.
 

madnewmy

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Jul 29, 2019
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I would assume that the maximum output of the top tier cell should match that of the top tier conduit. Otherwise, it just wouldn't make any sense. I think KL has put a bit more thought into TE, than to have that kind of inconsistency.
Resonant Energy cell is 10k rf/t
Redstone energy Conduit is 10k rf/t

Where is the problem?
 
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Peppe

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Jul 29, 2019
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I have a 3 steam dynamos hooked up, and from 3 different faces. I am running a planter, harvester, and a redstone furnace. I have the Harvester and planter hooked up to one output, then the furnace to another.

The harvester and planter have tin upgrades. For some reason the harvesters internal storage is going down, I am using oak wood tree farm for this. I have the same set-up for a wheat/potato farm, does it cutting down trees take more power?

Also, the third dynamo I have hooked up seems to stay full while 2 of the other ones stay stuck at 2k, then 31k. Do I need a second leadstone storage?

To answer your question, yes cutting down a tree takes more power. Harvester consumes power for every block removed. On farms like potato/carrot etc it is one block. For a tree like birch or a small oak you get the 4-6 logs plus 30+ leaves. A large oak is many times that. Harvester is still very much energy positive, but harvesting trees will use way more power than harvesting single block farmables.

If your harvester runs out of power then yes more storage can help to sustain through the burst usage when it is clearing trees. If it never stops clearing trees then you may need more sustained power production.

It changes version to version, but should be about 1 charcoal to harvest 2 average birch trees. So it is ~10+ charcoal positive and 4-6 spare saplings. Birch is a fairly consistent tree. Oak will be a little different, but all of them are energy positive.

The MFR bioreactor is a good option to turn farmables into fuel that several dynamos/generators can consume in an infinite cycle.
 
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