With all the drama involved with Mojangs new model format I felt like it would be good to have a thread dedicated to it and all other 1.8 news involving modded Minecraft. So guys knock your selves out but do NOT start a flame war.
True but I meant for this thread to be involved in all1.8 news not just the drama going on nowIndeed. I have a feeling this thread'll die fast- 1.8'll be quite a while. Just look how long 1.7.10 took! We don't even have an official 1.7 pack out of Alpha yet! (dW20 doesn't count).
Ya i think 1.8 will be easier to update to than 1.7 unless you have custom rendering.My question is how hard will it be for @Reika to updateWell, since Forge is updated, a lot of mods will probably update soon. 1.8 isn't changing most mods that much, however some mods have problems with the new rendering system (some mods will need 95 gigs of json files). For me, it took about 20 seconds to update. I just had to change my imports.
Ya i think 1.8 will be easier to update to than 1.7 unless you have custom rendering.My question is how hard will it be for @Reika to update
If it was rocket science it would be easier for himIt's not like it's rocket science, so Reika should be able to do it.
From what I recall, they have a new model format that uses JSON files to define the model. Sounds great. Should make designing custom models more accessible. Sure it is, for vanilla. Then, throw in mods that like to do things beyond cubes, suddenly, this new model format is a clunky old dinosaur. One of the modders calculated their mod would need a couple of gig of json files in the new format, and that mod isn't one of the major custom block users.Anyone care to explain what the issue is? I missed this one, what did Mojang break now basically?
That's not an opinion (in my opinion ) that's more of a speculationMy opinion about this is modded minecraft will update to 1.8 but it will take a long ass time
Or Forge will reimplement the old ISBRHs. If they do not, I will.I feel that someone will come up with a custom renderer between now and the release of big mods/modpacks for 1.8
Probably less difficult than 1.7, because aside from the Tessellator, less changed "meaningfully", unlike in 1.7 where the syntax of many things changed entirely.Ya i think 1.8 will be easier to update to than 1.7 unless you have custom rendering.My question is how hard will it be for @Reika to update
From what I recall, they have a new model format that uses JSON files to define the model. Sounds great. Should make designing custom models more accessible. Sure it is, for vanilla. Then, throw in mods that like to do things beyond cubes, suddenly, this new model format is a clunky old dinosaur. One of the modders calculated their mod would need a couple of gig of json files in the new format, and that mod isn't one of the major custom block users.
The answer is 2^areyouhavingalaughmojang?Even if your mod is 'just cubes' the new model system is a problem. If your block has multiple 'states', each one needs a JSON file. Even if you're just changing the texture, which is an incredibly basic feature. Stuff like pipes and cables, which often have 2^6 'states' will need 64 files per block. And mods like Chisel and Carpenter's Blocks? Let's not think about that.
So are texture packs going to have similar issues?Even if your mod is 'just cubes' the new model system is a problem. If your block has multiple 'states', each one needs a JSON file. Even if you're just changing the texture, which is an incredibly basic feature. Stuff like pipes and cables, which often have 2^6 'states' will need 64 files per block. And mods like Chisel and Carpenter's Blocks? Let's not think about that.
Even if your mod is 'just cubes' the new model system is a problem. If your block has multiple 'states', each one needs a JSON file. Even if you're just changing the texture, which is an incredibly basic feature. Stuff like pipes and cables, which often have 2^6 'states' will need 64 files per block. And mods like Chisel and Carpenter's Blocks? Let's not think about that.
From what I recall, they have a new model format that uses JSON files to define the model. Sounds great. Should make designing custom models more accessible. Sure it is, for vanilla. Then, throw in mods that like to do things beyond cubes, suddenly, this new model format is a clunky old dinosaur. One of the modders calculated their mod would need a couple of gig of json files in the new format, and that mod isn't one of the major custom block users.
So in an ideal world, forge needs to add in a true custom block renderer (as in, restore the old version) so modders can totally bypass the json mess.
Then, add on top of all that the usual mixed reviews on performance being worse, even with all the "improvements" to the rendering system.