PvP servers... golden apples take 72 each so yeahI'm surprised how many people have issues with gold. I play with standard vanilla ore spawn rates, not boosted like most FTB packs, and gold is one of those things that always piles up uselessly in the storage chests. Even in heavily modded environments.
While I love the fact that they are at least looking to IMPROVE enchanting, the whole 'gold ingot cost' part is what really concerns me. In modded Minecraft, Gold is already used as a recipe component for more expensive parts / machines specifically to 'gate' players access to those things. Making enchanting require gold is just going to make it even more scarce, right?
I mean, mob spawner farms will be rendered kind of useless when only 3 levels of experience is consumed out of 30. While gold, which is a finite* resource, is now required for playing a rng game with the enchantment table.
*Finite, as in, they do not have access to automated ways to mine as well as other forms of ore generating mechanics.
While I love the fact that they are at least looking to IMPROVE enchanting, the whole 'gold ingot cost' part is what really concerns me. In modded Minecraft, Gold is already used as a recipe component for more expensive parts / machines specifically to 'gate' players access to those things. Making enchanting require gold is just going to make it even more scarce, right?
While I love the fact that they are at least looking to IMPROVE enchanting, the whole 'gold ingot cost' part is what really concerns me. In modded Minecraft, Gold is already used as a recipe component for more expensive parts / machines specifically to 'gate' players access to those things. Making enchanting require gold is just going to make it even more scarce, right?
I completely missed that detail, thanks!If you go back and read the original post by Jeb, he says that they are just using gold for now to test things. This cost will probably change before 1.8 goes live, although it could go either way, more or less expensive.
Mojang doesn't seem to care about the modded minecraft scene. As they should. It's their job to make a good game, it's a modders job to mod the good game if they so choose.
horses were MADE by DrZhark himself in vanila,so yeahNot sure that's true. Mojang acknowledge that modded minecraft extends the life of their (core) product for many users.
You just have to look at Dinnerbone and Grumm's association with the Mindcrack crew -- and how often suggestions make their way back into the Vanilla game. Or mods for that matter. Most recently vanilla hoppers, new biomes etc are inspired by their modded counterparts
Thaumcraft and some IC2 stuff can be enchanted...Tinker's Construct, Thaumcraft, Modular Powersuits, Nano/Quantum armor. Why would you use vanilla enchanting in modded minecraft? In my 1.47 and 1.52 worlds I installed Enchanting Plus, just because the vanilla mechanic is so bad, but I never used it. My opinion, for what it's worth, is just get rid of XP altogether, and incorporate something different. Tinker's method of tiered weapons, along with a more reasonable repair and upgrade path seems to fit best into vanilla, but honestly my only concern about the base game these days is the extent to which updates break mods.
Blood Magic tools.Tinker's Construct, Thaumcraft, Modular Powersuits, Nano/Quantum armor. Why would you use vanilla enchanting in modded minecraft? In my 1.47 and 1.52 worlds I installed Enchanting Plus, just because the vanilla mechanic is so bad, but I never used it. My opinion, for what it's worth, is just get rid of XP altogether, and incorporate something different. Tinker's method of tiered weapons, along with a more reasonable repair and upgrade path seems to fit best into vanilla, but honestly my only concern about the base game these days is the extent to which updates break mods.
And Redstone Arsenal.Blood Magic tools.
Sadly, it's not. It now costs gold and you see one possible enchant. Contrary to popular belief, enhancing costs are exactly the same exp-wise.Looks... interesting? If it's less grindy and random than the current system, I'm all for it.
*Finite, as in, they do not have access to automated ways to mine as well as other forms of ore generating mechanics.