1.8 Snapshot - Underground Biomes in Vanilla

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Crumbology

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Jul 29, 2019
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You should watch DocM's Mindcrack series. He's been getting infinite Emeralds and Diamong Gear for a long time. No update to 1.8 needed for that.

yes, but it took him days/weeks of villager trading to find his perfect librarian to trade paper infinitely, the new system allows infinite trading from 1 librarian which its possible to find in the 1st minute of a new world.
 

RedBoss

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Jul 29, 2019
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You should watch DocM's Mindcrack series. He's been getting infinite Emeralds and Diamong Gear for a long time. No update to 1.8 needed for that.
1.8 is going to destroy that. The villagers need to trade to "get in the mood" to breed. That's a one sided dynamic that needs addressing. What happens when a noob or server village gets decimated in a zombie siege? As of now the villagers remaining would breed and repopulate. If trading is made into the only way to induce villager breeding, lots of people are going to lose access to villagers.
 

Golrith

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Nov 11, 2012
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I'm glad we have MFR and Safari nets then. :)
Yep, I've got my pet villager in my pokaball, err, safari net, just waiting for when I need to spawn a load more. My last batch got killed by a zombie (dunno how, fully lit and 100% secure safe area) while I think thinking about how to build a Soylent Green processing system....
 

Hambeau

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Jul 24, 2013
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That's why I was saying it would be awesome if they were to rewrite the game from the ground up without a dependance on java but allow java based mods to integrate. Not sure if that is even possible though my knowledge of coding is basic at best.

Minecraft PE is basically just that... Rewriting MC without the use of Java. It uses a variant of C or C++ (too lazy to research right now). The problem is that MCPE is written for limited, lesser machines than PCs, hardware wise, like tablets and phones but it has started the process of duplicating Vanilla MC in a more efficient language.

All they would need to do is increase the world size after they complete the transition and implement modding capabilities.
 

Celestialphoenix

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Nov 9, 2012
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Tartarus.. I mean at work. Same thing really.
Yep, I've got my pet villager in my pokaball, err, safari net, just waiting for when I need to spawn a load more. My last batch got killed by a zombie (dunno how, fully lit and 100% secure safe area) while I think thinking about how to build a Soylent Green processing system....

Might be that weird zombie siege thingy added to vanilla- villagers can make zombies spawn outside of normal conditions for some really messed up reason.
 

kaovalin

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Jul 29, 2019
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I think we can all agree multicore not just multithread support would do wonders for performance. At the very least for servers.
 

kaovalin

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Jul 29, 2019
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Those are basically the same thing.
I was of the understanding that it was not. If the threads are not designed to be executed in parallel you would have multithreading but not multicore capability. Which is what i thought we had now. Tile entities, entities, and blocks being threads but not setup to happen in parallel processing schemes.
 

CreepaCatcha

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Jul 29, 2019
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I was of the understanding that it was not. If the threads are not designed to be executed in parallel you would have multithreading but not multicore capability. Which is what i thought we had now. Tile entities, entities, and blocks being threads but not setup to happen in parallel processing schemes.
All these big words!
 
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Hambeau

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Jul 24, 2013
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I think we can all agree multicore not just multithread support would do wonders for performance. At the very least for servers.

SethBling said on his 1.8 snapshot review that one of the "under-the-hood" changes in 1.8 would be that the Nether and the End will be running in separate threads of their own. This could potentially help with lag, I'm thinking.