Progress update 0.3.1:
Over the last week, I have been working on repairing the qCraft file save system. It was broken and obsolete as heck, which caused entangled blocks and inter-server portal validations to reset on random moments and server restarts. The weird thing is that that only seemed to happen on servers. Well, that got repaired and is stable, so it is safe to take items with you between servers now.
Apart from that I made a few fixes to minor major problems, like the gold ingot being uncraftable which must have been caused by the Void of OP script, but which I couldn't actually find in the scripts.
Anyways, right now I am testing the mods for the next update. Some 20 mods will be updated and I will attempt to add the following mods: The Betweenlands (yes, epic), Soul Shards Reborn, Chromaticicraft (which looks epic but seems to be rather resource-heavy as well).
After this I will have to do the basic configs for the new mods and make sure that RTG does not generate the Chromaticcraft biomes.
After that, I will have to do the specific configs for the magic and tech world.
Once I finish that last step, I should be ready to test both sides on a new set of servers and if that works out, It's ready for release.
I hope to see you in a few days.
Over the last week, I have been working on repairing the qCraft file save system. It was broken and obsolete as heck, which caused entangled blocks and inter-server portal validations to reset on random moments and server restarts. The weird thing is that that only seemed to happen on servers. Well, that got repaired and is stable, so it is safe to take items with you between servers now.
Apart from that I made a few fixes to minor major problems, like the gold ingot being uncraftable which must have been caused by the Void of OP script, but which I couldn't actually find in the scripts.
Anyways, right now I am testing the mods for the next update. Some 20 mods will be updated and I will attempt to add the following mods: The Betweenlands (yes, epic), Soul Shards Reborn, Chromaticicraft (which looks epic but seems to be rather resource-heavy as well).
After this I will have to do the basic configs for the new mods and make sure that RTG does not generate the Chromaticcraft biomes.
After that, I will have to do the specific configs for the magic and tech world.
Once I finish that last step, I should be ready to test both sides on a new set of servers and if that works out, It's ready for release.
I hope to see you in a few days.