Updated "O(re)P(rocessing) Script and configs set" to 0.1.0:
-Finetuned the main OP line to yield "only" 36 ingots per ore instead of the 200 ingots that the previous version would have given, because I miscalculated.
-Added shortcuts, skipping steps in the OP line, that reduce the yield to less than 36 ingots per ore
-Instead of only the first 6 types of metals, the recipe now works for 17 types of metals
-Added cheaper recipes for pickaxes
Features now include:
-Nerfed all metal semi-products (including ores) to yield nuggets or tiny dusts instead of ingots or dusts by default (except Mekanism dirty dust, as I've nerfed the Mekanism system in the Dissolution chamber step)
-An OP processing line using several technical AND magical mods to get an eventual yield of 36 ingots per ore
-Shortcuts in this processing line that reduce the eventual yield, but allow for more that default yield anyway.
-All of the above for 17 types of metals
-Some pickaxes can now be crafted using two nuggets, an ingot and two sticks
-Disabled crafting of processing machines which did not allow me to edit their recipes AND would break the main OP line because of that (Nuclearcraft)
-1530 lines of code, minus comments and empty spaces +- 1000 lines of codes. WOOT?!?
To do:
-Add conversion recipes for all machines between the end-products (ingots, dusts, nuggets and tiny dusts)
-Edit the EnderIO Sagmill and Smeltery user configs so they can be used to pulverize or smelt anything other than ores as well and give the correct yield.
-Enable end-products to be input into the start of the processing system again, effectively making the complete chain a looping Ore Production system. (very, very late-game, yield will be approximately 1,33 per cycle)
-Add nugget-alloying machine recipes (induction furnace, alloy furnace, etc)
-Add Lacerator block-to-9-dusts recipes (if these don't already exist)
-Take a good look at how Uranium processing should be different from normal ores and how to implement this
-Redo the Pickaxe recipes, in the proces removing the basic "3 ingot-recipes" as well. Maybe in a separate MT script?
-Re-evaluate the functionality of some machine recipes that could not take oredictionary entries as input
qCraft looks ... unusual.
When I first saw it, all I saw were those blocks that changed depending on which side you looked at.
Now it seems ... stranger.
The portal doesn't really seem to fit in the scope of the mod, does it?
Still I'm still glad that there is some mod that adds this functionality. If it weren't for the portal, I wouldn't have considered putting qCraft in either of my modpacks, I guess.