[1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

What mod would you like me to create quests for?


  • Total voters
    1,283

theAlek

New Member
Jul 29, 2019
15
0
0
Update->start -> :( -> delete save world -> :( -> create new world

[14:08:40] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
[14:08:40] [Server thread/INFO] [FML]: Found a missing id from the world AgriCraft:cropFerranium
[14:08:40] [Server thread/INFO] [FML]: Found a missing id from the world AgriCraft:cropPlatiolus
...
[14:08:40] [Server thread/ERROR] [FML]: There are unidentified mappings in this world - we are going to attempt to process anyway
[14:08:40] [Server thread/ERROR] [FML]: Unidentified block: AgriCraft:cropFerranium, id 2040
[14:08:40] [Server thread/ERROR] [FML]: Unidentified block: AgriCraft:cropPlatiolus, id 2050
...
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: TConstruct:shortbow, id 5356
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: TConstruct:arrow, id 5357
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: Forestry:vialCatalyst, id 4471
[14:08:40] [Server thread/ERROR] [FML]: Unidentified block: chisel:tile.autoChisel, id 1193
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: chisel:tile.autoChisel, id 1193
[14:08:40] [Server thread/ERROR] [FML]: Unidentified block: ExtraTrees:hedge, id 863
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: ExtraTrees:hedge, id 863
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: appliedenergistics2:item.ToolEraser, id 4345
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: appliedenergistics2:item.ToolDebugCard, id 4347
 

jpoppa321

New Member
Jul 29, 2019
1
0
0
I apologize if this isn't the right place to ask, but when I generate a world using Ultimate Quest Pack I get gaps in the terrain. They're just areas with void. Is there a fix for this? Here's a screenshot. It's not just one spot either. It's pretty much everywhere. If you can help me with this that would be awesome.
 

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Fuuzect

New Member
Jul 29, 2019
194
0
0
I apologize if this isn't the right place to ask, but when I generate a world using Ultimate Quest Pack I get gaps in the terrain. They're just areas with void. Is there a fix for this? Here's a screenshot. It's not just one spot either. It's pretty much everywhere. If you can help me with this that would be awesome.

Relog should fix it.
 

Fuuzect

New Member
Jul 29, 2019
194
0
0
Update->start -> :( -> delete save world -> :( -> create new world

[14:08:40] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
[14:08:40] [Server thread/INFO] [FML]: Found a missing id from the world AgriCraft:cropFerranium
[14:08:40] [Server thread/INFO] [FML]: Found a missing id from the world AgriCraft:cropPlatiolus
...
[14:08:40] [Server thread/ERROR] [FML]: There are unidentified mappings in this world - we are going to attempt to process anyway
[14:08:40] [Server thread/ERROR] [FML]: Unidentified block: AgriCraft:cropFerranium, id 2040
[14:08:40] [Server thread/ERROR] [FML]: Unidentified block: AgriCraft:cropPlatiolus, id 2050
...
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: TConstruct:shortbow, id 5356
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: TConstruct:arrow, id 5357
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: Forestry:vialCatalyst, id 4471
[14:08:40] [Server thread/ERROR] [FML]: Unidentified block: chisel:tile.autoChisel, id 1193
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: chisel:tile.autoChisel, id 1193
[14:08:40] [Server thread/ERROR] [FML]: Unidentified block: ExtraTrees:hedge, id 863
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: ExtraTrees:hedge, id 863
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: appliedenergistics2:item.ToolEraser, id 4345
[14:08:40] [Server thread/ERROR] [FML]: Unidentified item: appliedenergistics2:item.ToolDebugCard, id 4347

Im sorry :/ I try not to make changes that requires world resets, but it may happen. Even though I didn't have to reset the world I have had since before I released the pack.
 

SinanOzerS

New Member
Jul 29, 2019
26
0
0
I can't craft some of the tinkers construct' weapons (such like crossbow) using the Thermal Expansion or MFR item parts - electrum, platinum, invar, pink slime, plastic etc..
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
So I finally got to doing more of the starting quests after side-tracking myself for awhile... I unlocked the agriculture chapter... So many quests I did by accident :p
 

Attachments

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FraniXMC

New Member
Jul 29, 2019
61
0
0
It is possible to play disabling BoP?
And I can configure Pneumaticraft plants like Botania flowers (frequency or particles)?
I need your help.
 

Mlukvai

New Member
Jul 29, 2019
128
0
0
@Fuuzect

The seaweed seed quest doesn't seem to be recognizing the seeds.

@Fuuzect
The mushroom stew quest is not working for me!!:(

Use /hqm edit to complete the quests that don't work. I believe those two specific quests has been reported already to Fuuzect.

It is possible to play disabling BoP?
And I can configure Pneumaticraft plants like Botania flowers (frequency or particles)?
I need your help.

You can always try without it :).

You cannot change particles with the P-C plants as there isn't any (I think). You can lower the amount that generates in the config at this line:

plant_generation_options {

Edit: I'm not entirely sure if I changed it myself or if it was already set from the beginning, but you can turn off auto - spread of pneumaticcraft plants at:

plant_full-grown_effects {

I think it should be set to false by default, which means your world won't naturally get more and more PC plants.
 

FraniXMC

New Member
Jul 29, 2019
61
0
0
Use /hqm edit to complete the quests that don't work. I believe those two specific quests has been reported already to Fuuzect.



You can always try without it :).

You cannot change particles with the P-C plants as there isn't any (I think). You can lower the amount that generates in the config at this line:

plant_generation_options {

Edit: I'm not entirely sure if I changed it myself or if it was already set from the beginning, but you can turn off auto - spread of pneumaticcraft plants at:

plant_full-grown_effects {

I think it should be set to false by default, which means your world won't naturally get more and more PC plants.
Thanks, but I had a problem starting the game, just off BoP.
I've also put liteloader and voxel map
 

luis2431

New Member
Jul 29, 2019
48
0
0
So I finally got to doing more of the starting quests after side-tracking myself for awhile... I unlocked the agriculture chapter... So many quests I did by accident :p

What minimap are you using? Is it Voxel map ? The map that comes with the modpack is REALLY useful (Mobs, caves, lots of settings) But have a lot of buttons and options (I don't know i bugged it and now it is always on night, and i can't fix it) , and i want something easy to use

Edit: Yeah, its voxel map