Ok update 1.0.7 is now live. I have been working on this update for over 2 weeks, so it's a big one. After reading the backlog of messages on here it seems to fix everyone's issues for the most part.
@VikeStep is going to work on the changelog this afternoon and he will get it posted when it's done. It is a large changelog so it may take him some time to complete. One of the biggest changes is the removal of Project Red. PR was just a filler while BluePower's wiring and gates did not work. Now that they are fixed I wanted to pull PR due to it being almost a clone of cables/lamps and gates, and yes BP has state cells now. All world gen was added by Bluepower so your worlds will not be affected in anyway, however I do know it is quite a pain to have to replace all of your red alloy wiring and I am sorry for this but it has been planned for some time now to pull it once BP was fixed. Other than that you will notice some more recipe changes to help with cross mod balance on the nature and tech side of things. I am still working on all the magic custom recipes and they will probably not be finished until after I get back from PAX South. (end of this month) At that time hopefully this pack will move out of a beta state and into a release state, starting with version 1.1.0
Some things in the changelog I want to share here since they relate to a few posts in this thread:
-Achievement Fireworks disabled. If you want them enabled again the setting is in ttcore.cfg
-NEI heal/feed keybind removed from "grave" key and set to none by default
Also the TP commands have nothing to do with this pack, they are in your server settings for people having problems with that. I play on a server that I am not op'ed on and I cannot TP or use JM to TP to coords. If you are using some permission mod/plugin make sure there are no TP nodes set to players or they will be able to use that command and also TP in JourneyMap.