i've got an idea that's been stuck in my head for, actually a couple of years now. i know you've already added the primordial gauntlet (which is awesome by the way!) but i had an idea similar to what you added. its like that same gauntlet, but instead of the infused gems, you would put in certain wand foci, and you would need to put your wand into the gauntlet for it to store the vis. it would give a slight boost to vis discount, (since you know, void metal caps) and it would combine the effects of certain foci to make new ones, or you would use multiple of the same one to make the effect more powerful, as the only real pvp usable focus is the primordial focus, (and even then its not good) so basically what I'm asking is, could you add a way to put wand foci in the primordial gauntlet to make caps usable for pvp. another idea that i have, which i should probably suggest to thaumic horizons, considering it more fits their theme of infusions, but you made it possible to use the gauntlet to basically carry a node around with you untill you switched it out. what i was thinking was, what if the primordial armor set could do, something special. specifically, i had the idea that you could infuse an aura node into your very body, then use a special kind of new vis, an "empty" vis. the empty vis would be the result of using a wand focus, and all that vis you used up to make lightning or dig up some dirt, would become empty. you would store this empty vis into special containers, then attach the containers to a new suit of armor. you would then focus the vis from your node through the empty vis, basically transforming it into what i would call "aura" or artificial vis. it would be more physical, and look like colored wind, to do special things to the environment depending on the vis used. and a different type of node that you infused into you would have different properties, like a sinister node would only make destructive effects happen, tainted would give you special tainted effects, and pure nodes would only have positive effects or damage taint or hostile creatures. a normal node would have the "base" effects, a bright node's effects would be stronger, and a fading node has almost no effect. i hope you think about my suggestion, and whatever your response is ill respect it.