[1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
T

TheRPGElite

Guest
Wow, took a full game day to kill 2 whales by beaching them and whacking on them with MANY knives. Can I use the whale meat or is killing them pointless? After all the effort, I really wanted something I could use, hehe.
 

Attachments

  • 2016-07-01_04.32.17.png
    2016-07-01_04.32.17.png
    508.5 KB · Views: 177
  • Like
Reactions: NightTerror6
L

Lil Zombie

Guest
Ok I found a solution. The script is trying to check if you have enough wind in the drill before letting you craft the mechanism. You can go ahead and add this recipe to the Steamcraft.zs file but its going to eat the drill if you dont have more than 100 points of wind on it.

recipes.addShaped(<steamcraft2:ItemMachinePart:1> * 4,
[[<ore:partCastIronRod>,<ore:plateBrass>,<ore:partCastIronRod>],
[<TwilightForest:item.chainBlock>,<minecraft:clock>,<Cogs:clockworkPick:*>.transformDamage(100)],
[<ore:partCastIronRod>,<ore:plateBrass>,<ore:partCastIronRod>]]);


So we are having the same issue with the crafting of the Timewood Clock which you need for the assembly table. The Clockwork Drill is not being recognized correctly i guess wich makes the Timewood Clock uncraftable. I quoted OneWolfe´s added code above for the old problem with the clockwork mechanism. I guess the new correct code would look as above with the appropriate changes being made wich i am not capable of, so wanted to report and post this here.
 
D

Dragnier

Guest
Wow, took a full game day to kill 2 whales by beaching them and whacking on them with MANY knives. Can I use the whale meat or is killing them pointless? After all the effort, I really wanted something I could use, hehe.

The whale meat isn't usable as far as I know, but the Blubber can be used to make things and the whalebones can be converted into regular bones.
 
D

DragonFu

Guest
i maybe be completely noobing out on this but i cant seem to figure out how to add this pack to the curse client im not seeing the 3rd party pack tab any help
 

MonkeyTown551

New Member
Jul 29, 2019
48
0
0
i maybe be completely noobing out on this but i cant seem to figure out how to add this pack to the curse client im not seeing the 3rd party pack tab any help

A couple post before yours:

  1. Go to the FTB site: http://www.feed-the-beast.com/
  2. Locate the "Download Now" button. Do not click it.
  3. Look underneath that button. There's a View All Downloads link. Do not click it.
  4. Underneath that button, there are links to the legacy client for Linux, Mac, and Windows operating systems. Click on the one that pertains to you. Install it.
  5. Once it's installed, set up your Minecraft profile so the client can log you on.
  6. Once you're done with that, click on the 3rd Party Packs tab.
  7. Click on the "Pack Codes" button.
  8. Type in "terrafirmapunk" without the quotes.
  9. Click the Add button.
  10. The pack should now be listed. Click on it and launch; it'll download and go from there.
P.S: Your English is fine, but you might want to use periods to break your sentences up. Makes it read much easier... incidentally, that's why I used a list above.
 
  • Like
Reactions: theluckyone17

Beavelguy

New Member
Jul 29, 2019
29
0
0
Finally figured out how to move spawners :p Uploaded a quick tutorial video here, for anyone in the iron age (with a lot of patience) wanting to build a redcap powered base :p Thanks to MammaJamma for making me question my assumptions about vanilla mechanics and TFP.
 

MonkeyTown551

New Member
Jul 29, 2019
48
0
0
The point is im not seeing the 3rd party button inside the curse launcher

Curse Launcher? You should have downloaded the FTB Launcher.

Finally figured out how to move spawners :p Uploaded a quick tutorial video here, for anyone in the iron age (with a lot of patience) wanting to build a redcap powered base :p Thanks to MammaJamma for making me question my assumptions about vanilla mechanics and TFP.

Awesome... never used that mod before.
 
Last edited:
D

DragonFu

Guest
Ohh see I was noobing it I can't read instructions fully lol my bad ty for the help
 
S

SirCooke

Guest
Is there any way the different TFC metal sheets can be automated with IE? For instance, I just made a metal press to punch Wrought Iron Sheets (as NEI says I can) but it only makes IE plates. This would normally not be a big deal, but I need those sheets for my blast furnace array!

Thanks in advance!

Sweet pack! (bugs and all!)
 
L

Lil Zombie

Guest
Is there any way the different TFC metal sheets can be automated with IE? For instance, I just made a metal press to punch Wrought Iron Sheets (as NEI says I can) but it only makes IE plates. This would normally not be a big deal, but I need those sheets for my blast furnace array!

Thanks in advance!

Sweet pack! (bugs and all!)


I stumbled upon this one, too and didn´t find a way to automate this. Ended up making wrought iron sheets by hand. You also cannot feed pig iron to the metal press as it yields the same product.

But definitely agree on the "sweet pack! (bugs and all!) :)
 
L

Lil Zombie

Guest
I encountered another bug I guess. On my way to smelting aluminium (Shurgent´s TFCTech Addon), I put the bauxite either in the furnace or the pit kiln and it smelts. After that i pour it in the ingot mold which also works fine but sadly its not possible to get the ingot out of the mold. The mold also does not show any temeperature as the other one´s do.
 
T

TheRPGElite

Guest
The whale meat isn't usable as far as I know, but the Blubber can be used to make things and the whalebones can be converted into regular bones.

I didn't get any blubber or bones, just meat. Oh well, plenty of other things to kill.
 
T

TheRPGElite

Guest
Ok, not sure what happened as I was just digging out some Gravel when my entire computer froze and I had to turn it off. I tried going back into the game and I keep getting this. I got a pretty good computer but it seems to only lock up while playing this pack (and not Skyrim). I want to get back to my world so any help is greatly appreciated.

---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 7/6/16 11:15 AM
Description: Exception in server tick loop

java.lang.ArrayIndexOutOfBoundsException: -838
at net.minecraft.world.chunk.NibbleArray.func_76582_a(SourceFile:28)
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76665_b(SourceFile:75)
at net.minecraft.world.chunk.Chunk.func_76628_c(Chunk.java:548)
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:878)
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_91, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 651987088 bytes (621 MB) / 1338507264 bytes (1276 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 3 total; -Xms256M -Xmx2048M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 17
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1566 137 mods loaded, 137 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1566-1.7.10-universal.jar)
UCHIJAA Forge{10.13.4.1566} [Minecraft Forge] (forge-1.7.10-10.13.4.1566-1.7.10-universal.jar)
UCHIJAA tfc_coremod{0.79.29} [TFC[coremod]] (minecraft.jar)
UCHIJAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAA MobiusCore{1.2.5} [MobiusCore] (minecraft.jar)
UCHIJAA NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar)
UCHIJAA PlayerAPI{1.4} [Player API] (minecraft.jar)
UCHIJAA SmartCore{1.0.3} [Smart Core] (minecraft.jar)
UCHIJAA OpenModsCore{0.8} [OpenModsCore] (minecraft.jar)
UCHIJAA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
UCHIJAA terrafirmacraft{0.79.29} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.29.922.jar)
UCHIJAA TFC-Tweaks{0.4.0.17} [TFC-Tweaks] (TFC-Tweaks-1.7.10-0.4.0.17.jar)
UCHIJAA Pistronics2{0.6.3} [Pistronics 2] (1.7.10-Pistronics2-v0.6.4.jar)
UCHIJAA CarpentersBlocks{3.3.8_dev_r8} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8_dev_r8 - MC 1.7.10.jar)
UCHIJAA tfcadditions{@MODVERSION@} [TFC-Additions] ([1.7.10][0.79.23+]TFC-Additions-1.0.3.jar)
UCHIJAA DecorationsTFC{1.0.20} [Decorations] ([1.7.10]Decorations-1.0.20.jar)
UCHIJAA lwstfc{3.9.B79} [Leather Water Sac] ([1.7.10]LeatherWaterSac-3.9.B79.jar)
UCHIJAA MerchantsTFC{1.1.3} [Merchants] ([1.7.10]Merchants-1.1.3.jar)
UCHIJAA terrafirmastuff{0.1.4} [TerraFirmaStuff] ([1.7.10]terrafirmastuff-0.1.4.jar)
UCHIJAA tfcm{0.11.0} [TerraMisc] ([1.7.10]TerraMisc-0.11.0.jar)
UCHIJAA tfccellars{1.010} [CellarsAddon] ([1.7.10]TFCCellarsAddon-1.010.jar)
UCHIJAA weightingscales{1.0} [TFC Scales] ([1.7.10]TFCScales-1.0.2.jar)
UCHIJAA BiblioCraft{1.11.2} [BiblioCraft] (BiblioCraft[v1.11.2][MC1.7.10].jar)
UCHIJAA CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar)
UCHIJAA BuildCraft|Core{7.1.14} [BuildCraft] (buildcraft-7.1.14.jar)
UCHIJAA BuildCraft|Builders{7.1.14} [BC Builders] (buildcraft-7.1.14.jar)
UCHIJAA BuildCraft|Transport{7.1.14} [BC Transport] (buildcraft-7.1.14.jar)
UCHIJAA BuildCraft|Energy{7.1.14} [BC Energy] (buildcraft-7.1.14.jar)
UCHIJAA BuildCraft|Silicon{7.1.14} [BC Silicon] (buildcraft-7.1.14.jar)
UCHIJAA BuildCraft|Robotics{7.1.14} [BC Robotics] (buildcraft-7.1.14.jar)
UCHIJAA BuildCraft|Factory{7.1.14} [BC Factory] (buildcraft-7.1.14.jar)
UCHIJAA tfcwatercompatibility{1.3} [TFC Water Compatibility] (TFCWaterCompatability-1.5.jar)
UCHIJAA Forestry{4.2.11.59} [Forestry for Minecraft] (forestry_1.7.10-4.2.11.59.jar)
UCHIJAA BuildCraft|Compat{7.1.3} [BuildCraft Compat] (buildcraft-compat-7.1.3.jar)
UCHIJAA Railcraft{9.8.0.0} [Railcraft] (Railcraft_1.7.10-9.8.0.0.jar)
UCHIJAA ImmersiveEngineering{0.7.4} [Immersive Engineering] (ImmersiveEngineering-0.7.4.jar)
UCHIJAA ComputerCraft{1.75} [ComputerCraft] (ComputerCraft1.75.jar)
UCHIJAA LogisticsPipes{0.9.3.114} [Logistics Pipes] (logisticspipes-0.9.3.114.jar)
UCHIJAA tfctech{0.2.5-A10} [Shurgent's TFCTech Addon] ([1.7.10]TFCTech-0.2.5-A10.jar)
UCHIJAA tfcudarymod{0.2.31} [TFC Udary Mod] ([1.7.10]TFCUdaryMod-0.2.31.jar)
UCHIJAA animalcrate{0.01} [AnimalCrate] (animalcrate-0.1.jar)
UCHIJAA antiqueatlas{4.0.1a-1.7.10} [Antique Atlas] (antiqueatlas-4.0.1a-1.7.10.jar)
UCHIJAA ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar)
UCHIJAA bookshelf{1.0.4.178} [Bookshelf] (Bookshelf-1.7.10-1.0.4.178.jar)
UCHIJAA betterboat{1.1.0} [Better Boat] (BetterBoat-1.7.10-1.1.0.jar)
UCHIJAA BiblioWoodsTFC{1.2} [BiblioWoodsTFC] (BiblioWoods[TerraFirmaCraftV0.79.23][v1.2].jar)
UCHIJAA boilerplate{6.2.1.68} [Boilerplate] (boilerplate-1.7.10-6.2.1.68-universal.jar)
UCHIJAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHIJAA ArmorStatusHUD{1.28} [ArmorStatusHUD] (client-[1.7.10]ArmorStatusHUD-1.28.jar)
UCHIJAA DamageIndicatorsMod{3.2.3} [Damage Indicators] (client-[1.7.10]DamageIndicatorsMod-3.2.3.jar)
UCHIJAA SimpleAutoRun{1.7.10-1.1} [SimpleAutoRun] (client-AutoRun-1.7.10-1.1.0.jar)
UCHIJAA BetterFoliage{1.0.15} [Better Foliage] (client-BetterFoliage-mc1.7-1.0.15.jar)
UCHIJAA DynamicLights{1.3.9} [Dynamic Lights] (client-DynamicLights-1.7.10.jar)
UCHIJAA DynamicLights_onFire{1.0.5} [Dynamic Lights Burning Entity Module] (client-DynamicLights-1.7.10.jar)
UCHIJAA DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (client-DynamicLights-1.7.10.jar)
UCHIJAA DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (client-DynamicLights-1.7.10.jar)
UCHIJAA DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (client-DynamicLights-1.7.10.jar)
UCHIJAA DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (client-DynamicLights-1.7.10.jar)
UCHIJAA DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (client-DynamicLights-1.7.10.jar)
UCHIJAA DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (client-DynamicLights-1.7.10.jar)
UCHIJAA DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (client-DynamicLights-1.7.10.jar)
UCHIJAA DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (client-DynamicLights-1.7.10.jar)
UCHIJAA iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
UCHIJAA MobDismemberment{4.0.0} [MobDismemberment] (client-MobDismemberment-4.0.0.jar)
UCHIJAA soundfilters{0.8_for_1.7.X} [Sound Filters] (client-SoundFilters-0.8_for_1.7.X.jar)
UCHIJAA Cogs{0.1.4pre1} [Cogs of the machine] (cogs-1.7.10-0.1.4pre1.jar)
UCHIJAA BuildMod{v1.0} [Build Mod] (CoroUtil-1.1.1.jar)
UCHIJAA CoroAI{v1.0} [CoroAI] (CoroUtil-1.1.1.jar)
UCHIJAA ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.1.1.jar)
UCHIJAA ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.1.1.jar)
UCHIJAA CustomChestLoot{1.1.1} [Custom Chest Loot] (CustomChestLoot-1.7.10-1.1.1.jar)
UCHIJAA DragonMounts{r41-1.7.10} [Dragon Mounts] (DragonMounts-r41-1.7.10.jar)
UCHIJAA EnderZoo{1.7.10-1.0.15.32} [Ender Zoo] (EnderZoo-1.7.10-1.0.15.32.jar)
UCHIJAA exnihilo{1.38-49} [Ex Nihilo] (Ex-Nihilo-1.38-49.jar)
UCHIJAA farseek{1.0.11} [Farseek] (Farseek-1.0.11.jar)
UCHIJAA FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
UCHIJAA Steamcraft{0.28.12} [Flaxbeard's Steam Power] (Flaxbeard'sSteamPower-1.7.10-0.28.12.jar)
UCHIJAA Hats{4.0.1} [Hats] (Hats-4.0.1.jar)
UCHIJAA herdCraft{1.1} [HerdCraft] (HerdCraft-1.7.10-1.1.jar)
UCHIJAA HardcoreQuesting{4.4.4} [Hardcore Questing Mode] (HQM-The Journey-4.4.4.jar)
UCHIJAA InfernalMobs{1.6.6} [Infernal Mobs] (InfernalMobs-1.7.10.jar)
UCHIJAA inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar)
UCHIJAA journeymap{5.1.4} [JourneyMap] (journeymap-1.7.10-5.1.4-unlimited.jar)
UCHIJAA lycanitesmobs{1.13.0.5 - MC 1.7.10} [Lycanites Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA arcticmobs{1.13.0.5 - MC 1.7.10} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA demonmobs{1.13.0.5 - MC 1.7.10} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA desertmobs{1.13.0.5 - MC 1.7.10} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA forestmobs{1.13.0.5 - MC 1.7.10} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA freshwatermobs{1.13.0.5 - MC 1.7.10} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA infernomobs{1.13.0.5 - MC 1.7.10} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA junglemobs{1.13.0.5 - MC 1.7.10} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA mountainmobs{1.13.0.5 - MC 1.7.10} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA plainsmobs{1.13.0.5 - MC 1.7.10} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA saltwatermobs{1.13.0.5 - MC 1.7.10} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA shadowmobs{1.13.0.5 - MC 1.7.10} [Lycanites Shadow Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA swampmobs{1.13.0.5 - MC 1.7.10} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
UCHIJAA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAA Magneticraft{0.5.1} [Magneticraft] (magneticraft-0.5.1.jar)
UCHIJAA MemoryCleaner{1.0} [Memory Cleaner] (MemoryCleaner-1.4-mc.1.7.10.jar)
UCHIJAA MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.10B.jar)
UCHIJAA MobProperties{1.0.2} [Mob Properties] (MobProperties-1.7.10-1.0.2.jar)
UCHIJAA modtweaker2{0.9.5} [Mod Tweaker 2] (ModTweaker2-0.9.5.jar)
UCHIJAA necromancy{1.7.2} [Necromancy] (Necromancy-1.7.10.jar)
UCHIJAA NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAA NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAA NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAA NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAA NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAA NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAA NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAA neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar)
UCHIJAA OpenMods{0.8} [OpenMods] (OpenModsLib-1.7.10-0.8.jar)
UCHIJAA OpenBlocks{1.4.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.4.jar)
UCHIJAA MapWriter{2.1.2} [MapWriter] (Opis-1.2.5_1.7.10.jar)
UCHIJAA Opis{1.2.5} [Opis] (Opis-1.2.5_1.7.10.jar)
UCHIJAA RandomThings{2.2.4} [Random Things] (RandomThings-2.2.4.jar)
UCHIJAA Roguelike{1.4.3} [Roguelike Dungeons] (roguelike for TFC-1.7.10-1.0.3.jar)
UCHIJAA RopesPlus{1.6.4} [Ropes+] (RopePlus-1.7.10.jar)
UCHIJAA AS_Ruins{15.4} [Ruins Spawning System] (Ruins-1.7.10.jar)
UCHIJAA SmartMoving{15.6} [Smart Moving] (SmartMoving-1.7.10-15.6.jar)
UCHIJAA SmartRender{2.1} [Smart Render] (SmartRender-1.7.10-2.1.jar)
UCHIJAA steamcraft2{B5.0.1} [Steamcraft 2] (steamcraft2-1.7.10-B5.0.1.jar)
UCHIJAA StorageDrawers{1.7.10-1.9.5} [Storage Drawers] (StorageDrawers-1.7.10-1.9.5.jar)
UCHIJAA streams{0.2} [Streams] (Streams-0.2.jar)
UCHIJAA TerraFirmaCraftNEIplugin{1.5.3.24} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.5.3.24.jar)
UCHIJAA TerraFirmaPunkTweaks{1.16} [TerraFirmaPunk Tweaks] (TerraFirmaPunkTweaks-1.7.10-1.16.jar)
UCHIJAA tfcrailcraft{0.2.0} [TFC Railcraft Compatibility] (tfcrailcraft-0.2.0.jar)
UCHIJAA TFCTweaker{0.01.01} [TFC Tweaker] (TFCTweaker-1.7.10-0.01.01.jar)
UCHIJAA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
UCHIJAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UCHIJAA WailaHarvestability{1.1.6} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.6.jar)
UCHIJAA wawla{1.3.3} [What Are We Looking At] (Wawla-1.3.3-1.7.10.jar)
UCHIJAA ZAMod{v1.9.5} [Zombie Awareness] (ZombieAwareness-1.9.6.jar)
UCHIJAA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAA JustAnotherSpawner{0.17.6} [Just Another Spawner] (JustAnotherSpawner-0.17.6.jar)
UCHIJAA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:ACTIVATED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Class transformer null safety: all safe
TFC-Tweaks: PLEASE TRY TO START THE GAME AT LEAST TWICE. The load order modifications we do only kick in after a reload.
TFC-Tweaks-ASM: FluidContainerRegistryCT: 3 / 3; FluidRegistryCT: 6 / 6
CoFHCore: -[1.7.10]3.1.2-325
Stencil buffer state: Function set: GL30, pool: forge, bits: 8
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
 

OneWolfe

New Member
Jul 29, 2019
758
0
0
Aaah, i am close to giving up now - this modpack makes me mess with the script and config-files which i never done before ^^ - managed to somehow solve the problems i posted before but now i am stuck at crafting the redstone board, which is just shaped crafting of a redstone in the middle surrounded by paper but it just won´t do!
And this time i cannot find the recipe of the redstone board in the script, so i cannot fix this myself.
Does anybody happen to know where to find this?

A redstone what? What exactly are you trying to do? It sounds like you are working beyond anything I have actually tested in survival. Or possibly using items I had not intended?

There are several cases where recipes that worked in single player when I tested them just dont work the same way in multiplayer so im still trying to track them all down as we come across them.
 
L

Lil Zombie

Guest
A redstone what? What exactly are you trying to do? It sounds like you are working beyond anything I have actually tested in survival. Or possibly using items I had not intended?

There are several cases where recipes that worked in single player when I tested them just dont work the same way in multiplayer so im still trying to track them all down as we come across them.

I am terribly sorry - i messed this one up completely by myself! I just deleted my post, you must have replied about the same time.
The Redstone Board is the thing you put in the programming table to specify the "base robot" to be a "specific robot". I messed this one up, as i kept on putting redstone around a paper instead the other way round *blushes* - this took me about 2 hours *aaaah*

Still the older posts are valid - like the aluminium wont come out of the mold (i removed the "mods.Terrafirmacraft.ItemHeat.removeRecipe" in the TFCTechAddon Script). The Aluminium is needed in the crafting of the robot.
You did intend the use of robots, did you? Since assembly table, integration and programming table are all craftable and at least the programming table does not have any other use than for robots?
As for the robots i also included the kinesis pipes back in, as the robot seems quite useless without them.
I also changed the recipe of the Timewood Clock the same way you changed the recipe for the clockwork mechanism, as it had the same problem with the clockwork drill. Thats about the things i can remember now ...

Again - i am terribly sorry - still loving the pack, havent played any pack before for that long
 

OneWolfe

New Member
Jul 29, 2019
758
0
0
I am terribly sorry - i messed this one up completely by myself! I just deleted my post, you must have replied about the same time.
The Redstone Board is the thing you put in the programming table to specify the "base robot" to be a "specific robot". I messed this one up, as i kept on putting redstone around a paper instead the other way round *blushes* - this took me about 2 hours *aaaah*

Still the older posts are valid - like the aluminium wont come out of the mold (i removed the "mods.Terrafirmacraft.ItemHeat.removeRecipe" in the TFCTechAddon Script). The Aluminium is needed in the crafting of the robot.
You did intend the use of robots, did you? Since assembly table, integration and programming table are all craftable and at least the programming table does not have any other use than for robots?
As for the robots i also included the kinesis pipes back in, as the robot seems quite useless without them.
I also changed the recipe of the Timewood Clock the same way you changed the recipe for the clockwork mechanism, as it had the same problem with the clockwork drill. Thats about the things i can remember now ...

Again - i am terribly sorry - still loving the pack, havent played any pack before for that long

Aluminum should ONLY be craftable in an ARC furnace! What are you putting it into a mold for?
 
L

Lil Zombie

Guest
Aluminum should ONLY be craftable in an ARC furnace! What are you putting it into a mold for?

Oh, I see - NEI shows 2 kinds of aluminium, the aluminium of immersive engeniering which can be obtained from the arc furnace and shurgent´s TFCTech Addon Aluminium which can be obtained the "usual way" by putting bauxite in a ceramic vessel and burning it in a pit or smelting bauxite in a crucible. The recipe of the robot shows TFCTech Addon´s Aluminium so I had put Bauxite in the crucible, smelted it in a pit and poured it into a mold and that´s where i had gotten stuck.
 

OneWolfe

New Member
Jul 29, 2019
758
0
0
Oh, I see - NEI shows 2 kinds of aluminium, the aluminium of immersive engeniering which can be obtained from the arc furnace and shurgent´s TFCTech Addon Aluminium which can be obtained the "usual way" by putting bauxite in a ceramic vessel and burning it in a pit or smelting bauxite in a crucible. The recipe of the robot shows TFCTech Addon´s Aluminium so I had put Bauxite in the crucible, smelted it in a pit and poured it into a mold and that´s where i had gotten stuck.

Unfortunately thats not even remotely close to how real aluminum is made. I have tried to talk to Shurgent about it, but he is working on other features of his mod so hasnt had the time to fix the aluminum recipes yet :(