Yes, none of the dirt works in the sieve, NEI is pretty obvious about that I just never thought of anything worth putting in them. And no, seeds are not worth putting into the sieve. This isnt a skyblock pack, and there are already dozens of ways to get seeds other than picking them up off the ground.
The amount of mobs that spawn during the night and yet are invulnerable to the sun are killing me. Literally. I've gotten around some of them in the early game by digging a second and third entrance in my little hiding hole under the clay, then running like a chicken with its head cut off once daylight hits, just far enough to make them despawn... but this is getting old. Goblin knights are especially heinous. Any suggestions?
First, I want to say thank you to OneWolfe for an incredible modpack that has reinvigorated my love of Minecraft in new and fun ways. I've setup a home server on Ubuntu, and it is working quite well running well below the 6GB of RAM I've given it. We currently run 4 players on the same server with no major issues, so that is a major kudos to OneWolfe and all the work he's put in to make this modpack work as well as it does considering how incompatible most of the mods are "out of the box".
Second, I'm sure this has been covered, but I did a bunch of searching (both here and on the TFC forum thread) and came up empty. I read somewhere (Lord only knows where exactly) the Smart Moving mod has a nasty tendency to mess up rope ladders. Do rope ladders not work in 1.0.97? That's the version we are using until .99 populates with a Download Server option in the FTB Launcher.
Third, I'm really looking forward to .99 for the cogwheels fix!
Make a small hut above your hidey hole, with a door. Open the door before nighttime and put a single dirt block on the outside right in front of the door. Then, at night, smash enemies slowly but surely. It will take a while, but it will work. Just be careful. If you don't have a saw yet, you can accomplish the same method by creating a door opening (two block tall opening), and then adding the blocks in front of the opening.
With both of the above methods, you will want to keep a log or two in your hotbar in case of single block entities -- such as the lower goblin knights.
During the day, get stoned. No really, get stones off the ground. Make a stone axe or stone hammer by doing the knapping thing. Use those weapons to kill the baddies. It isn't quick. It isn't easy. But over time, you get more and more proficient, and you give yourself time and space to operate in the mornings without having to run immediately for cover!
Good luck! You got this!
Thanks for the awesome comment
Smart Moving has a toggle switch. On my machine it is set to F10. I do tend to leave it turned off most of the time. It is strange to me that alot of people are worried about climbing ropes and ladders when Smart Moving actually adds so many more things you can climb But try the toggle switch when you get a chance.
Ranged weapons from above also work wonders. Some of the super steam powered mobs can hit you from up to 5 blocks in the air you may want to go higher than that.
Also try taking down some of the Black Bronze Armored guys, they will occasionally drop their armor and weapon for an easy boost to your offensive abilities.
Is there server files for the mod pack? The button on the launcher is grayed out. Or do I have to make them?
Make a small hut above your hidey hole, with a door...Good luck! You got this!
Now that helped, immensely. Had flashbacks of playing Diablo, and I may just wear out my mouse, but it worked out well. I've gotten the chance ot make a copper sword, and it makes short work of any spiders that spawned overnight as well. Darn near ran out of sticks... it started raining at dawn, so the zombies never got a chance to burn off. Picked up quite a bit of loot, as well as enough quarter hearts to get another life back.
I did make a bunch of knives... next time, I'll try axes.