So when can we be expecting the 0.0.16 release in the launcher? I'm really anxious to get started...Also are there servers currently or planning on hosting this mod that are looking for players?
Also, I seem to have run into the same bug twice:
Ocean Oil Field is trying to spawn but cant. So it crashes the save.
So when can we be expecting the 0.0.16 release in the launcher? I'm really anxious to get started...Also are there servers currently or planning on hosting this mod that are looking for players?
Darn .. would be great to have the update now. After i read the update i kind of dont want to play my old map anymore becouse there is added world gen in the new update :<
I'm personally more excited for the Questing Book, I love mods with in-game documentation (since trying to run a browser on the same computer as Minecraft is a no go for my RAM) and HQM basically puts that in the mod-pack-maker's hands. I'm ok with TFC but without a little direction, I figure I would get lost in the details.
If you cant wait for the update to work its way to the launcher here is a direct link to Streams so you can test it out on your current map.
http://terrafirmacraft.com/f/topic/7850-tfc-07915-streams-real-flowing-rivers/
Yea, not to mention it's kind of breaks you out of the immersion of an steam-punk engineer trying to pick up the pieces or just survive as the case may be. I'll just have to wait until tonight to see if they finally added it to the launcher.I completely agree! I have the very same problem, quite often while building this pack I would have to switch back and forth between the game and the browser, the memory leaks would just eat up all of my RAM until the computer would just freeze up leaving me the only option to just unplug it Sometimes after a freeze like that I would loose hours of work because I forgot to save often enough ...
thebarbarian09, it hasn't updated for me yet, as of this time. Went with the 15 version, and have the same issue a couple others did with not getting the HQM book. Waitin' patiently for the update to catch up. lol
I accidentally left HQM in edit mode.
It should be easy to fix just turn off editmode and create a new world.
To fix it go to \config\hqm\editmode.cfg and set B:UseEditor=false
Hope this helps. Even though I submitted the update on sunday ive seen it take as long as a week some times
Sorry for the inconvenience
Even though I submitted the update on sunday ive seen it take as long as a week some times
Reason there are not so many mods is becouse of TFC. It does not play well with so many other mods(its getting better tho) :>I am so gonna try this, I hate it when mod makers slap all possible mods in one pack.
Thank you for this one will go try it now
I am so gonna try this, I hate it when mod makers slap all possible mods in one pack.
Thank you for this one will go try it now
Reason there are not so many mods is becouse of TFC. It does not play well with so many other mods(its getting better tho) :>
with the update from 13 to 14 I asked the third party pack admin why it took so long. he informed me then that everything was uploaded and ready, except for one file: the file that the launcher checks to see what versions are available.
after that the update was available.
so if it takes an ungodly amount of time inform him of this OneWolfe as "it is usually the pack author that informs the staff".
^.^ hope it helps
I've been doing this pack for a little bit(first TFC playthrough) and after many starting worlds and the exploration some of the most common ruins that I've encountered is the house with the sticky piston floor, most of them broken. I've even had 3 right next to each other and the twilight boss spawns are crazy for some of the ruins. I did have to turn off the zombie awareness though it was too much to do anything with about 3min of work and the rest either hiding in a ruin or a hole in the ground. I 've had a walkabout around some of the ruins and saw a "rougelike dungeon" and before I got too close a hydra exploded out of the castle and I was like nopenopenope. Keep up the good work on the pack so far!