I found a massive copper vein that disintegrate into a massive crumbling cave (didn't drop the ores), I suddenly fell asleep and all of my stuff clipped though the ground and fell into the void after suffocating to death.
having loading chunks falling from the sky gives me a headache.
You are not alone. It seems like a recent update broke NEI. pressing the button to show/hide NEI doesn't work either.
The loading chunks falling from the sky irritated me too. If you go to mod options and change the animation mode to 0, loading chunks will animate as rising up instead of falling from the sky.
You've probably already checked, but could it be a key conflict that stops the 'o' button from working?
So... You're adding the Witchery mod to the pack for halloween right? =D *crosses fingers*
Witchery is planned for the future. As for Halloween, 2.16 is nowhere near being ready enough to push to FTB, and they usually take 1-2 days to update. I have other things planned, and witchery will be part of those plans. Whether or not witchery makes it in time, I can't say for certain.
I'm unsure if this is a known problem, but NEI doesn't appear for me. It's loaded (I can still press 'r' on things to see how to make them), I'm just missing all of the UI (so I can't look things up). And pressing 'o' doesn't bring it back. I have tried disabling all the NEI dependent mods (Waila, nei addons, ect) and that doesn't work either. I have altered the pack slightly (disabling steams, because I find them to be a very lag-inducing on my machine, and adding optifine, to help my FPS), but even after removing that, it still happens (or, more accurately, doesn't).
Loving your modpack so far, just an issue: Last update broke my key binding (ctrl to sneak). I've been able to use this binding for every modpack since 1.4.7, but I'm unable to find which mod is conflicting. The key bindings menu shows it as free, so it must be either some sub-mod config I can't find or something hard coded that changed.
*edit* I rebound it to something else and I can't sneak at all.
*edit2* Upon further troubleshooting it does indeed work, but the head bob doesn't appear in first person (meaning I can't visually tell if I'm sneaking unless in f5 mode)
Any idea what causes this?
also, which mod config can I modify for the night lighting? Apparently it conflicts with shaders (completely black regardless of light level)
Hi
I want to remove ThaumCraft part from this pack. In FTB i disabled:
Thaumcraft-1.7.10-4.2.3.5.jar
ThaumcraftMobAspects-1.7.2-2A.jar
thaumcraftneiplugin-1.7.10-1.7a.jar
Technofimra-0.3.0.jar
still getting error "mods could not be found: Thaumcraft"
What else should i disable?
I was having the same issue. In my case, it appears to be a conflict between NEI and the Stellar Sky mod--disabling the latter brought NEI back.
Try disabling warptheory.
Go into TFCOre.cfg, and remove all the entries dealing with DarkOre. TC isn't necessary for the pack.thanks for your response
i disabled it, and "mods could not be found: Thaumcraft" error was disappeared, and loading goes through fml loading screen goes fine till 7/7 and then crashed.
console message:
[01:58:57] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:359]: #@!@# Game crashed! Crash report saved to: #@!@# ...\crash-reports\crash-2015-11-02_01.58.57-client.txt
just out of curiosity, i enabled only the Technofimra-0.3.0.jar mod, and everything goes the same way: no "mods could not be found: Thaumcraft" error, crash while fml loading
so i wonder, if Technofimra mod definitely needs thaumcraft but it just wasnt written in dependences, maybe one of the other mods have the same problem?
i just need to disable more dependent mods?
or maybe thaumcraft is an essential part of modpack and i should just stop trying to drop words from a song?
Alright got everything adjusted to my setup, I skipped shaders because.... hardcore darkness I've found to be awesome. Really makes you watch your step. I've had two playthroughs of terrafirma in prior versions, but once you created blue/red steel it was over. I'm absolutely loving this modpack. The block physics are abit different than when I played terrafirma last time, but they're welcome changes once learned. Had to figure out how to mine all over again (lots of lumber). Building is a pain, until you figure out that due to physics you have to build just as in real life: cellar/foundation, first floor, second. I don't remember planks having gravity effects in vanilla TFC, but made it a challenge and felt rewarding once built.
A picture of my lovely little cabin (had to use greatwood logs for supports/ roof as TFC logs didn't seem to cut it)
View attachment 24252
It burnt down a short while ago. Amazing how quickly those fire ticks spread lol. Nice cabin, helped me make it through winter.
Luckily kept my tools, moving on to bronze age now. (next house will have more stone in it I assure you
Love this modpack! Thanks!
A few notes:
Found Thaumcraft spider spawner/chest under that greatwood tree (contained 2 gold ingots and 4 iron ingots=vanilla) Is this loot intended? I used the iron for a chisel (chisel 2 mod) and carpenter's hammer so as not to mess with progression.
Also greatwood logs can be crafted into planks without saw. I abused this making my first cabin, unsure if it's intended or not, greatwoods are pretty rare as far as I can tell.
Go into TFCOre.cfg, and remove all the entries dealing with DarkOre. TC isn't necessary for the pack.
done. six ore entries removed. amber and tc cinnabar wasnt found in that config file.
same problem - crash
I believe SquidUtils has a way to deal with those kinds of loot chests...
Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2