Is there a server up for this pack? I like the idea, but also like to play minecraft with other players around a bit.
Do you think there will ever be a way to add back the Hungry chest, even though it's in the Golemancy tab? If not, there's always Hopper Ducts, so no worries.
Is there a server up for this pack? I like the idea, but also like to play minecraft with other players around a bit.
Not sure if this has been mentioned, yet, but right now, WAILA is IDing "Stone Monster Egg" as such. I know you're not going for anything super hardcore, but that probably defeats the purpose of silverfish being able to hide. Personally, I think WAILA gives a bit too much information either way, but I know there is a way to have it not do that, since Magic Farm 2 keeps it hidden.
how did you do that?You asked about the Thaumcraft changes, specifically the hard-mode research. Though I've played with Thaumcraft before, I'd not played with 4 until this pack and I've never gotten quite so far as I have this time around. (Usually spending too much time on engines and fuel sources and huge tree farms -- so thanks for the minimal automation.)
I had read about the instant-research but had forgotten it existed, honestly. The hard mode works just fine. I've managed to get all of the non-tainted researches so far without much issue. There are enough mod added things and ways of getting research bonus points that it has rarely been any kind of problem, and never an unworkable one, to get enough research points.
As a side note, though, we've (I've) re-enabled the golem tab. I did it initially for the traveling trunk and hungry chest, but unable to resist the lure of the golems, I've been playing with them. For me, their fun and whimsy outweighs any perceived power of automation. I'm probably "doing it wrong" and that's why they don't seem so powerful, but really, it doesn't seem like it gives much of an edge for automation over the little bit we already have through vanilla mechanics, extra utilities, or any of the other odds and ends bits. Then again, I haven't built an army -- just a handful of little buddies to run around and keep me company.
how did you do that?
well i didn't see it.I didn't actually do it. The friend admining the server did. There's some file in there with lines for what's locked out. He said it was pretty clear what needed to be changed/removed.
well i didn't see it.
oh well great mod pack anyway
I personally like the simplicity and freedom of this pack so i vote noGreat pack, but I would really like to see HQM implemented. Have you considered the thought?
HQM wouldn't force you to do the quests, but rather help people learn some of the mods and give an objective base to the packI personally like the simplicity and freedom of this pack so i vote no
i think not having an objective in this particular pack is good, but hqm could be set up more like an optional tutorial for some of the less intuitive mods that finishes up after it gives you a basic idea of what to do. I don't know how much work that would be for Havanacus though. if i recall correctly theres some ender book mod thingy that adds some underlying objectives too.HQM wouldn't force you to do the quests, but rather help people learn some of the mods and give an objective base to the pack