[1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

buggirlexpres

Relatable Gamer
Trusted User
Retired Staff
Nov 24, 2012
3,937
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she/her
twitter.com
Then how are we supposed to get diamonds? So far ive never gotten one from a reward bag.
Keep getting reward bags. Only non-silverfish overworld creatures drop the ones you need for diamonds.
You should add some map icon mod like journey map or something.
Maybe.
i keep losing health from damage and im still not getting my potion effects. why?
Did you have the potion effects at some point in the past?
 

DREVL

Well-Known Member
Jul 10, 2013
1,251
380
99
FYI... with the new sleep mechanic (you don't actually get daytime, you just get a sped up version of sleep and you leave your bed whenever), do not set your bed next to anything. You risk suffocating inside a block and it may or may not be apparent to you that you are suffocating. If you die in your sleep, there is no way for you to leave your bed, or respawn, or anything but close client, and start a new world.
 

KhaoticPoisonIce

New Member
Jul 29, 2019
24
0
0
do not set your bed next to anything
Now here I thought you might be slightly joking. I was wrong.
Related edit: The non-sleeping sleeping mechanic does not let you regen sanity as far as I can tell

Also knife insanity rate OP. I am never sane. Although that might be more realistic to myself now that I think about it...
 
Last edited:

Robocreator223

New Member
Jul 29, 2019
94
0
0
Do flowers in pots give sanity too? And if they do maybe they should give a bit more, because, you know, potted flowers = happy

Update: Due to the fact that food rots, could there be something to slow it down, like a fridge, or maybe a ice chest or something? And maybe something that tells you what day it is so you know how long you have to eat it.

Update 2: After completing the mission Poison and Cheap Champagne, the one where you must craft a blood altar, the game crashed. Just closed out.
This crash report here is just copied from where it's saved in the files.
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!

Time: 12/31/14 4:30 PM
Description: Ticking player

java.lang.NullPointerException: Ticking player
at dmillerw.lore.common.core.handler.PlayerTickHandler.onPlayerTick(PlayerTickHandler.java:48)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_144_PlayerTickHandler_onPlayerTick_PlayerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:345)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:220)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:8)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at dmillerw.lore.common.core.handler.PlayerTickHandler.onPlayerTick(PlayerTickHandler.java:48)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_144_PlayerTickHandler_onPlayerTick_PlayerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:345)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:220)

-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 277
Entity Name: Robocreator223
Entity's Exact location: 381.94, 70.00, 132.49
Entity's Block location: World: (381,70,132), Chunk: (at 13,4,4 in 23,8; contains blocks 368,0,128 to 383,255,143), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:8)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@168a3613
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 341005520 bytes (325 MB) / 1093140480 bytes (1042 MB) up to 3102212096 bytes (2958 MB)
JVM Flags: 4 total; -Xms256M -Xmx3328M -XX:permSize=256m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 96
FML: MCP v9.05 FML v7.10.85.1272 Minecraft Forge 10.13.2.1272 77 mods loaded, 77 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1272} [Forge Mod Loader] (forge-1.7.10-10.13.2.1272-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1272} [Minecraft Forge] (forge-1.7.10-10.13.2.1272-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2-core{rv1-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
<CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.3.68} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.68-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SomniaCore{1.3.0.15} [SomniaCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenModsCore{@VERSION@} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.3.0} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.0-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.0B9} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B9-40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
technom{0.8.1} [Technomancy] (1.7.10 Technomancy 0.8.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
battlegear2{1.0.6.2} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArmorStatusHUD{1.27} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DirectionHUD{1.23} [DirectionHUD] ([1.7.10]DirectionHUD-client-1.23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StatusEffectHUD{1.26} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ABiomeHazardConfigMod{1.0.1} [ABiomeHazardConfigMod] (ABiomesHazardConfigMod-1.7.2-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2{rv1-stable-1} [Applied Energistics 2] (appliedenergistics2-rv1-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WaslieCore{1.1} [WaslieCore] (WaslieCore-1.1_B43.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BloodUtils{1.4} [BloodUtils] (BloodUtils-1.4_B0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{6.2.6} [BuildCraft] (buildcraft-6.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{6.2.6} [BC Transport] (buildcraft-6.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{6.2.6} [BC Silicon] (buildcraft-6.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{6.2.6} [BC Builders] (buildcraft-6.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{6.2.6} [BC Energy] (buildcraft-6.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{6.2.6} [BC Factory] (buildcraft-6.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.2.7} [Carpenter's Blocks] (Carpenter's Blocks v3.2.7 - MC 1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CharacterOnGui{1.0} [CharacterOnGui] (CharacterOnGui-1.7.10-1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CreepersFire{1.7.10-1.0b} [Creepers Fire] (CreepersFire-1.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomMainMenu{0.6} [Custom Main Menu] (CustomMainMenu-0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DeadlyWorld{1.0.2} [Deadly World] (DeadlyWorld-1.7.10-1.0.2 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights{1.3.7} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderIO{1.7.10-2.2.1.276} [Ender IO] (EnderIO-1.7.10-2.2.1.276.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.5.24} [EnderStorage] (EnderStorage-1.7.10-1.4.5.24-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderZoo{1.7.10-1.0.7.16} [Ender Zoo] (EnderZoo-1.7.10-1.0.7.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
enviromine{1.3.56} [EnviroMine] (EnviroMine-v1.3.56.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{3.0.0.198} [Forestry for Minecraft] (forestry_1.7.10-3.0.0.198.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ganysnether{1.7.7} [Gany's Nether] (Ganys Nether-1.7.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GenCreator{1.0} [GenCreator] (GenCreator 1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraveStone{2.9.7} [GraveStone] (GraveStone 2.9.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HardcoreQuesting{The Journey (4.2.1)} [Hardcore Questing Mode] (HQM-The Journey (4.2.1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
launchgui{1.0.0} [LaunchGUI] (launchgui-1.7.10-1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LoreExp{1.0.3} [Lore Expansion] (LoreExpansion - 1.7.10-1.0.3.B26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineTweaker3{${version}} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.8B.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MobProperties{0.2.1} [Mob Properties] (MobProperties-1.7.10-0.2.1 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NaturalAbsorption{1.2.1} [Natural Absorption] (NaturalAbsorption-1.7.10-1.2.1 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons{1.12.2.9} [NEI Addons] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|Botany{1.12.2.9} [NEI Addons: Botany] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|Forestry{1.12.2.9} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|CraftingTables{1.12.2.9} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|ExNihilo{1.12.2.9} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins{1.1.0.8-unofficial} [NEI Plugins Unofficial] (NEIPlugins-MC1.7.10-1.1.0.8-unofficial.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6-snapshot-223.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3-snapshot-430.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{9.4.0.0} [Railcraft] (Railcraft_1.7.10-9.4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OresPlus{0.7.38-beta} [OresPlus] (OresPlus-0.7.38-beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pheonixMod{0.0.1} [Pheonix Mod] (PheonixMod-1.7.10-0.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RandomThings{2.2.2} [Random Things] (RandomThings-2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ResourceLoader{1.0} [Resource Loader] (ResourceLoader-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.4a} [Waila] (Waila-1.5.4a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Sanguimancy{1.1.8} [Sanguimancy] (Sanguimancy-1.7.10-1.1.8-4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Somnia{-au} [Somnia] (Somnia-1.3.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialMobs{3.0.3} [Special Mobs] (SpecialMobs-1.7.10-3.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.7.10-1.8.0.build804} [Tinkers' Construct] (TConstruct-1.7.10-1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpiceOfLife{1.1.1} [The Spice of Life] (SpiceOfLife-mc1.7.x-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesFactoryManager{A93} [Steve's Factory Manager] (StevesFactoryManagerA93.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
vmcm{1.7.10-1.0} [Vampire Money: Custom Mod] (vmcm-1.7.10-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WailaHarvestability{1.0.4} [Waila Harvestability] (WailaHarvestability-mc1.7.x-1.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.20.5} [Witchery] (witchery-1.7.10-0.20.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AE2 Version: stable rv1-stable-1 for Forge 10.13.0.1187
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BC:ON, MJ6:ON, MJ5:ON, RF:ON, RFItem:ON, MFR:OFF, DSU:OFF, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI

The crash report is also attached below.

Update 3: After logging back in, the first lore page is gone, but the new one is there.
 

Attachments

  • crash-2014-12-31_16.30.42-server.txt
    19.1 KB · Views: 70
Last edited:

Fabi676

New Member
Jul 29, 2019
4
0
0
For some reason I always spawn in a Cold Plains/Cold Forest Biom when I use RWG, tried it already 5 times and never spawned in other bioms, I thought that I´m just really unlucky so I tped around a bit but the whole world was just Cold Plains/Cold Forest nothing else... Is this only me?

Edit: Fixed it! Kinda...
If you want to play with RWG and have more than 3 snow bioms, you need to update RWG to the latest version and get Bioms o Plenty.

Edit2: Bioms o Plenty spawn ores and stuff, so this doesnt work too. Sadly no RWG for me
 
Last edited:

DREVL

Well-Known Member
Jul 10, 2013
1,251
380
99
Well that can be annoying, but it will make alchemy a snap. I spawned in biome that didn't have any snow biome at all so I couldn't make catalysts lol
 

NegativeNothing

New Member
Jul 29, 2019
11
0
0
in the inventory screen, if i click on the tinkers armor tab or the battlegear tab, i cannot click back to the main crafting tab. all the tabs move to the right of the gui and i get stuck clicking between the alternate tabs. exiting out of inventory screen and then going back in 'resets' it, but clicking a tab will just keep doing it. not sure what causes this, and it is not just this pack as i have seen it happen in other packs. i have only seen it happen in other packs when the player has a buff or debuff timer in the inventory screen.
 

Robocreator223

New Member
Jul 29, 2019
94
0
0
After playing for a while, mob spawns on the surface appear to be ridiculously low. I've only encountered a hand full of hostile mobs on surface, even though my base is quite close to a dark forest. The only mob spawns seem to be down below and for some reason those mobs barely take any damage from a iron sword. They appear to have a pink-ish effect on them. Whatever it is, it almost completely shields them from damage. These are zombies, by the way.
 

Robocreator223

New Member
Jul 29, 2019
94
0
0
2nd crash. Occurred after the mission where you must get a weak blood orb.
Crash report attached below.
 

Attachments

  • crash-2015-01-01_17.45.12-server.txt
    19.1 KB · Views: 71

buggirlexpres

Relatable Gamer
Trusted User
Retired Staff
Nov 24, 2012
3,937
7,362
663
she/her
twitter.com
Edit2: Bioms o Plenty spawn ores and stuff, so this doesnt work too. Sadly no RWG for me
You can edit the Biomes 'O Plenty config to remove the ores. I'll probably add that in a upcoming update.
in the inventory screen, if i click on the tinkers armor tab or the battlegear tab, i cannot click back to the main crafting tab. all the tabs move to the right of the gui and i get stuck clicking between the alternate tabs. exiting out of inventory screen and then going back in 'resets' it, but clicking a tab will just keep doing it. not sure what causes this, and it is not just this pack as i have seen it happen in other packs. i have only seen it happen in other packs when the player has a buff or debuff timer in the inventory screen.
It's something weird between Mine and Blade Battlegear and TiC. I'll see what I can do about fixing it.
After playing for a while, mob spawns on the surface appear to be ridiculously low. I've only encountered a hand full of hostile mobs on surface, even though my base is quite close to a dark forest. The only mob spawns seem to be down below and for some reason those mobs barely take any damage from a iron sword. They appear to have a pink-ish effect on them. Whatever it is, it almost completely shields them from damage. These are zombies, by the way.
It's probably a brutal spawner from Deadly World. If you can take that out, they'll no longer spawn. You can also do /cofh killall to get rid of all the currently alive monsters down there.
2nd crash. Occurred after the mission where you must get a weak blood orb.
Crash report attached below.
It's a weird thing with Lore Expansion. Supposedly it's going to be fixed Soon TM.
 

SureShotM

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Jul 29, 2019
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So weird glitch every now and then Ill be teleported to my bed, also I keep getting one shot by any zombie with a diamond sword with strength buff and there spawning like crazy.
 

Trisscar

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Jul 29, 2019
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Crash report, happened when I turned in the blood orb quest.

http://pastebin.com/m1TmzCsJ

I'm also getting teleported to my bed for no apparent reason on occasion, I can see the game giving me buffs in chat every time I get hit, sanity does not appear to go up when I sleep, and instead i get this x6.something number, or x7.something, or even x8 (which turns red) in the corner.

I'd also argue that with the low occurrence of diamond drops from bags, having two quests in a row require one is a bit much. Plus the metals you need for good gear are so limited that you don't want to raid dungeons at all for quite some time even if they might have what you'd need. Between the wither witches, silverfish, and exploding skeletons, I don't feel like a wood set (or even the traveler's set) is going to keep me alive long enough to do anything. Any tactics I might normally use to stay safe are likely to fail simply because I can't mold the terrain to my needs without a guaranteed silverfish swarm and likely death.

The story is interesting so far though, I just wish I didn't have to wait so long between hearing more of it due to not being able to complete quests. :(
 
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NJM1564

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Jul 29, 2019
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Crash report, happened when I turned in the blood orb quest.

http://pastebin.com/m1TmzCsJ

I'm also getting teleported to my bed for no apparent reason on occasion, I can see the game giving me buffs in chat every time I get hit, sanity does not appear to go up when I sleep, and instead i get this x6.something number, or x7.something, or even x8 (which turns red) in the corner.

I'd also argue that with the low occurrence of diamond drops from bags, having two quests in a row require one is a bit much. Plus the metals you need for good gear are so limited that you don't want to raid dungeons at all for quite some time even if they might have what you'd need. Between the wither witches, silverfish, and exploding skeletons, I don't feel like a wood set (or even the traveler's set) is going to keep me alive long enough to do anything. Any tactics I might normally use to stay safe are likely to fail simply because I can't mold the terrain to my needs without a guaranteed silverfish swarm and likely death.

The story is interesting so far though, I just wish I didn't have to wait so long between hearing more of it due to not being able to complete quests. :(


New sleep mechanic. The numbers are the speed of the world. As for hunting. Don't do it. Build a mob farm and sit around for a bit. A 9*9 farm a few stories up properly build will work well for that.
 

Trisscar

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Jul 29, 2019
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New sleep mechanic. The numbers are the speed of the world. As for hunting. Don't do it. Build a mob farm and sit around for a bit. A 9*9 farm a few stories up properly build will work well for that.
Right, but that's the usual answer to most packs, unless the creator has gone out of their way to make it otherwise. Here it seems like you should be hunting primarily, due to the theme and various mod effects. But It's nearly impossible to do so with any regular success outside of on the surface, and even then maybe not.
 

NJM1564

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Jul 29, 2019
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unless the creator has gone out of their way to make it otherwise. But It's nearly impossible to do so with any regular success outside of on the surface, and even then maybe not.

You answered your own question. All those effects mean you are NOT supposed to go hunting. Or even go outside. Until you are so very strong.
 

Trisscar

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Jul 29, 2019
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Hum, I dunno about that. Granted some of the initial text indicates such, but I'd argue that can be boring, plus the same text encourages you to dig into the earth with the fishes. XD