Small update.
We wanted to get this pack updated this past weekend, but ran into a small hiccup/mod update push.
Our mod dev, Coolmanzz2, has been working on a pretty neat update for his mod, which is in our pack.
The update changed the name of the mod altogether (used to be NeonBlocks, is now called CoolStuff), which kinda screwed with our custom dungeon loot/worldgen/quests.
Having to backtrack and replace instances of the NoenBlock items with the updated CoolStuff items.
Other than that, everything is coming along quite nice.
We also managed to UNIFY all the ores! Yay! No more 4 different kinds of copper and tin. The world should now only generate one of each type of ore, and machines should yield only one type of ingot/dust. We will keep an eye on this after the release to see if anyone runs into any issues as a result of this. Ore dictionary should take care of everything, allowing Thermal Foundation silver, for example, to used in all silver based recipes.
We prioritized Thermal Foundation ores over all else, and went from there. Mods that generate unique ores still get generated, like Mekanism osmium, but things like Forestry copper will no longer be found in world gen.
This is just part of our philosophy with this modpack - a reduction in redundancy.
CoolStuff has a few new additions to it. There is now a new end game armor and weapon set - the Rebirth armor, sword and dagger.
The armor textures are still a WIP (Tim will be creating a 3D based texture for it. The current texture is a placeholder.)
The armor and weapons consume experience to grant temporary buffs. For example, the sword will grant 2 seconds of speed II upon shift clicking, with the armor equipped.
The dagger grants temporary invisibility when shift clicking, and consumes experience.
The armor itself will automatically activate a 2 second immunity when you get hit, but will have a 4 second cooldown after that. This will prevent you from dying from surprise creeper explosions, but won't guarantee safety during a zombie onslaught. Again, this consumes experience, so it's designed to be end game when players have gobs of XP with no use for it. All recipes incorporate a nether star.
This mod also adds a backpack of awesome. It has a large inventory that is player bound (al la alchemical bags from EE2), and comes with a BUILT IN FURNACE! Simply place the backpack on the ground, open it up, stick some fuel in it, and watch it smelt super fast! Don't worry, it's near instant smelting speed can't be automated - it won't be able to interface with pipes or other machines.
The last thing that has been added is a couple of coin pouches. There is a bound pouch and an unbound pouch. The bound pouch's inventory is, as you might have guessed, bound to your player. Shall you die and lose the pouch, simply craft another pouch and your coins will be found inside. The unbound pouch does not bind its inventory to you - this allows you to stick some coins in the unbound pouch to trade with other players. Both pouches show the total coin amount inside when you mouse over it.
As stated before, coins will be our primary currency on this modpack. It will be used to buy stuff out of the quest book, and can be acquired from dungeon chests, lucky blocks, from quest rewards, and earned by selling certain items in the quest book.
Due to how in depth we plan to make the quest system, we will be releasing quests in stages. The initial release of 1.2.0 will include some starter quests. After that, we will submit quest updates to this thread (in OP) and on our website. You will be able to grab these quests and place them in your modpack folder. Our server will always include the latest quests, and we will be more than happy to respond to feedback as it relates to the quests.
We are VERY close to a release of 1.2.0. Just a few things to wrap up, and then on to submitting it to FTB for an update!