Even better is to check for the mod and use the nether version of the ore modifier to generate those same ores in netherrack when generated.
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Not sure I understand what you mean by this?
Even better is to check for the mod and use the nether version of the ore modifier to generate those same ores in netherrack when generated.
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Yeah if you dig really well above you'll note I finally figured this out.Since it doesn't look like you found the appropriate answer to this, the Pathfinder modpack disabled RF usage for dimensions. The creative builder is only used to make the dimension, and does so instantly at no RF cost. You don't need to supply power to that dimension any longer (besides the teleporter pads to get in/out of it, of course)
They'll be given a choice if they want to do so (like easycore vs hardcore), but that's already been planned.@Gideonseymour do you think it would be worthwhile to have a mid/late game quest where you have to turn in your creative builder and force peeps to do it "legit"?
Always a step ahead of me...They'll be given a choice if they want to do so (like easycore vs hardcore), but that's already been planned.
If (dimlet.biome != biome.hell) { worldgen.ore("normal"); }Not sure I understand what you mean by this?
Now that I can freely move around in the dimension, it appears that all the explosions happened around the liquid ender lakes. In between the lakes the terrain is fine.Very nice. I think I might have to do something about those nether ores though. It would be unfortunate but if I can't get them to behave well then I will probably have to disable them from being selected randomly for the main landscape (you can then still insert them manually if you want, they will just not be generated at random).
I'm afraid I've no crash log on client or server.Do you have a crashlog? Also what version of pathfinder/rftools?
I'm afraid I've no crash log on client or server.
Wich other log could you want ?
lol, for Minecraft 1.6.4. I think I'm good.Found a small bug with the quest bonchune, part 2 is detection for 1 water tank and 1 irrigation channel, then part 3 talks about the sprinkler but it requires the irrigation channel.
Also, when searching google for "ftb pathfinder changelog", I found http://www.technicpack.net/modpack/ftb-pathfinder.612895, didn't report it because I'm not going to sign up to technic's website just to report something
fml-server-latest.log isn't helpfull ... for me.Have you checked both the crash logs folder and the logs folder?
Is it a method to connect a previously made dimension with a new save ?
I can't log in the world with the random dimension wich all my stuff is.With a bit of effort you can do that. It is recommended that you can still access the world where that previously made dimension is stored. Can you? In that case you can do in the console: /rftdim savedim <id> <filename>
That will save the dimension information to the file.
I can't log in the world with the random dimension wich all my stuff is.
I think I can made a new world and connect, made a random dimension with the same dimlets and swap the DIM folder.
I can't log on my server, the terrain is downloading but when I begin to see something my client crash.
This is driving me crazy. What am I doing wrong? If I put a Time Normal dimlet in, why does it come out as permanent night? If I put in Material Nether Quartz -> Terrain Normal, why does no nether quartz appear?
Still looking for an answer for this.
Still looking for an answer for this.
Pathfinder 1.0.3Ah, what version of Pathfinder and/or rftools? There was a bug in rftools which made it ignore the first dimlet you put in your enscriber.