Why does a single bug make experimenting silly? BTW. I will try what you say and fix it if that indeed crashes the game. Edit: didn't manage to crash it. Can you tell me exactly what dimlets you used and also what crash you had?
BTW, using Feature None together with other feature dimlets is not that useful.
What do you mean by cheaper models btw?
4GB 256 permHow much memory are you giving Minecraft? 2GB RAM and 256MB Permgen seem to work for me.
Weird lag spikes might be an indication that you're actually giving MC too much RAM, and the garbage collection is having a hard time keeping up.
4G RAM may actually be too much if you're not using a high-res texturepack. Java is actually pretty bad at managing memory if you give it too much- it waits until the whole allocation is nearly filled up before the "garbage collector", as it's called, kicks in and clears out all the memory that's marked as "in use", but isn't actually being used. If you give Java too much RAM, it may try to clear out multiple gigabytes of memory at once, which takes long enough (with the GC using all the CPU it can) that the rest of the program freezes up long enough for you to notice, which results in a lag spike.4GB 256 perm
I'm looking at mcJty's examples at https://github.com/McJty/RFTools/wiki/RFTools-Dimensions
In each case, a terrain dimlet gets preceded by only 1 liquid and 1 material dimlet. Is that the maximum number of effective modifier dimlets before terrains, 1 of each? (makes sense just confirming)
- Material None
- Liquid None
- Terrain xxx (fill in at your own leasure)
I just found that while wooden torches only give you one torch per lump of coal, TiCon gives you four stone torches per coal lump and stone tool rod. Is this intended?
Also, the bug where items shift-clicked in a TiCon crafting station sometimes vanish outright is annoying. I just lost some stone to that- which isn't nearly as bad as those fish I lost earlier.
Since it doesn't look like you found the appropriate answer to this, the Pathfinder modpack disabled RF usage for dimensions. The creative builder is only used to make the dimension, and does so instantly at no RF cost. You don't need to supply power to that dimension any longer (besides the teleporter pads to get in/out of it, of course)Playing some pathfinder tonight. Particularly dumb question gents: which of these fricking machines is actually running my dimensions, ie sustaining the RF cost?
Yesterday I've made my first custom dimension (for sol quest).
I've used Effect none, Material Netherrack, Materieal Soul sand, Terrain normal, 2 Features (I dont remember the names) and a sky body.
Creating the dimension in the inscriber was fine but when I put the tab in the dimension builder I crash instantly.
Now every time I try to log on my server I got internat server error and can't connect.
My friend didn't too.
I've no valid backups (mistake made backups unreadable).
I'm stuck now
Ok, so I made a cool dimension with stuff I need, nether quartz ore terrain, temporal ore orb and liquid ender lakes.
The problem I get now is that I crash when in that dimension (the crash log indicated something about memory and the baginses mod). I believe MC is struggling to handle all the exploding nether ores in the new chunks.
Can I temporarily disable the exploding of nether ores so that I can get the dimension stable?
I disabled the chain reaction option (in the power crystals configuration) lets see what that does.Hmm. this has been reported before. I'm curious as to why the nether ores explode even before you start mining them. Maybe there is an option in the netherores config to disable this?
I know I must provide a crash log but I'm at work now but when I go home I'll put it in message.Do you have a crashlog? Also what version of pathfinder/rftools?