My GPU is probably mid-range also, but I've not had any issues with any other blocks. I've been reading on the forums about Agricraft, and from what I understand the render code is less-than-perfect, as it is the author's first mod. (Still impressive, regardless.) I do notice significant framerate drops when planting crops and planting seeds into crops, despite not getting framerate problems anywhere else in the game, including in Amplified worlds.That actually does sound related to mine, because these sound like the same issues that can happen with Carpenter's Blocks. But I'm not sure if it's the mod or gpu-related. I'm leaning toward gpu-related because I'm using a mid-range-ish gpu (Geforce GT 730 2GB GDDR5), but if you've got a higher end gpu it may be the mod.
I've just been raiding dimlet stations. I'm a huge perfectionist when it comes to dimensions; I will put together a concept of exactly what I want in my head, and then I will see if I have the correct dimlets, and if I'm missing even one, I'll scrap the idea until I find the right dimlet. I also hate being wasteful, not only on dimlets but also on hard drive space, as I'm hosting the server on a personal machine, so I don't make many dimensions and tend to do a lot of dimlet-hunting. So I'll just take a filing cabinet and a lunchbox full of good food items and go exploring for dimlet stations and won't return until I've run out of food. The glowstone was also a huge motivator since I'm also too perfectionist to use anything other than glowstone for any additional farm plots I make. It's not too bad - it's essentially one glowstone dust per light, since those are microblock posts, which are 1/4 of a block.Well that's rather fancy, lol. Where are you getting all that glowstone? I had to get a nether dinmension to get some because raiding dimlet research stations wasn't cutting it. And lucky you that you can cocoa beans. I have not found a jungle biome or any cocoa beans yet.
As far as I know, the quality of the seed has no effect on the chance for a mutation.I am doing a similar set-up for cross-crops but only 1 to 3 pairs at a time to get a specific new seed because I was going overboard (as is my tendency) and trying to getting several new seeds at once. And yeah, I figured out the maturity factor. I'll try it again, now that I know the recipe works, and use better melon and spice leaf seeds. I'll just blame my bad luck the RNG. LOL.
I'm totally with you on this. It wasn't 24 hours ago that I was pulling my hair out at how difficult it was to get food, but now that I've lived with it for a while and have seen how fun and satisfying it is to finally have all those pretty plants growing in your farm, I don't think I'll ever play without Hunger Overhaul and Agricraft ever again. I've been musing on the idea of disabling the recipe for crafting produce back into seeds for future servers, because I love the idea of one player being the resident farmer and providing plants and produce, though I suppose as long as someone doesn't know how to propagate their plants, the farmer will still have the advantage even if the seeds are craftable, since you only get 1-1-1 from them.I've always loved farming in Minecraft--crop farming, not the vanilla contraptions some player like to make to get mob drops or iron or whatever. It's why I like Spice of Life, Hunger Overhaul and Harvestcraft (and Growthcraft which isn't in this pack). It gives me so much more to do with that part of the game.