Great so my message that I also just posted that was completely without any rule breaking things was also removed? neat
You're making a good pack here, Creeper. You don't want flame wars (or responses to them) to be the focus of the thread. Stay on targetGreat so my message that I also just posted that was completely without any rule breaking things was also removed? neat
I hope you can try to understand sir that that's a compliment. You made a point when you said you were doing this pack for no compensation.Couldn't care less anymore. Someone wants to attack me or be a jerk, I'll be a jerk too. I don't see why you would call us "unpaid professionals". If that was the case, I'd be spending way more time and effort on this. I'd most likely take on the same attitude that I use for my job. This is nothing but a stupid little hobby...
Be polite do not use obscenities or engage in name-calling.
I'll drop a reminder in here to read the rules, specifically point two, which states:
I suggest all parties become very familiar with that based on what I've been seeing in here.
So saying bad words is a no no
Calling someone an idiot gets your post removed
And being a little rude is against the rules?
Awesome.
Nope, that's correct. You nailed it, sir. That was exactly my intent.Maybe our view just differ too much then.
I would say that an unpaid professional is someone who, while admittedly good at what he does, does these things just as if he was in an professional environment.
Okay, so some feedback I wanted to post about early game:
Overworld is boring - has no trails of past civilization, which is exactly opposite of what people expect of post-apocalyptic experience. World after 1000 years would not look like a desert. Look up Shahr-e Sukhteh, Sechin Bajo, Pyramid of Djoser (all which are 3000+ BCE). Post-apocalypse is a simply click-bait in current state of the pack.
Exploration is not encouraged at all, as it's all wasteland of nothingness. All you need from it is basic things like wood, sand and a slime island, well and oil. I'm not asking for a dungeon-fest.
Disabling machines is a lazy way to "increase difficulty", whereas gating them vs a challenge is more creative and gives players a choice. For example - Rolling Machine vs Ingot compressor (disabled), it would be much better to gate Ingot compressor through challenge like adding a Nether star to a recipe, then players have a choice - do I take on Wither, or do I grind more? Get more creative, there's plenty of options with this many mods.
As you said - pack is about progression. There is only ONE way to progress to - rocket. You would think one feels a relief after finishing rocket and being able to at last move onwards, gain better ore.. NO - you need to grind more for other machines, this is where you alt+f4. And if you choose to do anything else than that - punished. You choose to use iron on anything else than steel - punished. Having no choices is lame, forced progression with a huge grind (focused on just one ingot) is not a fun experience. I think that Ingot compressor would make this experience less painful, having to grind 33% less is significant number. You can add quest rewards to help, make ore spawn as normal for 20-30% of time, etc.
I know what is grind, been playing Ultima Online, D2, D2:MXLU, Path of Exile (farming boss for a straight month, at least 5-8h+ a day). All these games, and all the modpacks that I've played did offer different ways to grind, progress and grow. It's a shame that potential deep mechanics of modded Minecraft are left to waste in favor of the simplest and laziest gating you can imagine - double, tripple, quadrupple the resources you need.
Every minute spent in Overworld just makes me want to shoot myself. And when I open NEI to see what I need more to at last finish "progression" to the Moon - you just want to press alt + f4 and delete the pack.
I apologize if anything I said sounds condescending or non-constructive whining.
Joined the server today: The town plugin is effing up, when creating claiming already claimed land (which is clearly NOT the case) AND blocking the name and listing it in the townlost as ServerAdmin property (without claiming land)
It resolved itself after the server restart, although there are stil the NIL towns in the list^^
I'm having some trouble with planting Industrial Hemp, anywhere (on my server, yes, so let me know if I need to change something). Agricraft, I believe, disables planting on normal ground, and it won't plant on crop sticks. Also, do the server files come with Towny, or does that have to be configured and run separately?
Okay, thanks on the hemp thing. I'm just playing with my wife and a couple friends on a small private server, so I'm not real worried about griefing (other than by creepers and tornadoes).
Tried to use this pack on Curse but it fails to load game, just hangs. Going to try FTB launcher.