[1.7.10] Material Energy^4

rclsilver

New Member
Jul 29, 2019
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Hi !

I'm trying to pull from Chemincal Synthetizer...

I tried from below with :
- item conduit from ender io (extract mode actived) ;
- steve inventory manager from down target
- hopper

Any idea? bug?
 

nmarshall23

New Member
Jul 29, 2019
10
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0
Hi !

I'm trying to pull from Chemincal Synthetizer...

I tried from below with :
- item conduit from ender io (extract mode actived) ;
- steve inventory manager from down target
- hopper

Any idea? bug?

Item Buffer, set to pull from the inventory above them. Item conduits should work that's a bug.
 

cjb1987192

New Member
Jul 29, 2019
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Hello. I am trying to make a Octadic Capacitor, so I can then make a builder's wand. My problem is that when I try to make the chemical Methylcyclopentadienyl Manganese Tricarbonyl in the Chemical Synthesis Machine the Not Enough Items recipe does not work. Please help. I would show you a screenshot, however I do not know to do that.
 

ChemE

New Member
Jul 29, 2019
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the buffer does not work either :/ maybe any chance to get it work by updating minechem module?

EnderIO item conduits pulling from the bottom face work perfectly fine for me. Make sure there are enough raw materials in the synthesizer itself. Also the first item in the output of the synthesizer is really a ghost image of what will be created, the conduits won't pull it out since it isn't really there.
 
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ChemE

New Member
Jul 29, 2019
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I'm worried that I would hit the Spatial Pylons..

It is sad, I was about to clean out Vanilla Mining, when I saw I was getting clear glass, sky block, then lab blocks. Then I realized my mistake.

Break 2 blocks in the spatial pylons, stand in the space you made, and note the coordinates. Make sure you place your ender makers on the same coordinates (I just put mine on the roof above the spatial incubator) and the pylons will be left in tact while everything inside is mined out. Note once you mine the first area like this you can move the pylons in one more block in the x,z directions since the lab blocks will already have been mined out and they are not part of the spatial IO disks.
 

rclsilver

New Member
Jul 29, 2019
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EnderIO item conduits pulling from the bottom face work perfectly fine for me. Make sure there are enough raw materials in the synthesizer itself. Also the first item in the output of the synthesizer is really a ghost image of what will be created, the conduits won't pull it out since it isn't really there.

Thanks for your answer :)

The synthetizer is full of required items (with steve's inventory manager from the Up side). When i pull myself items, i can get severals stacks of synthetized items (cocoa).

Maybe i'm using an "old"version of mychem, but FTB Launcher don't told me to update my pack, then, if you are using the latest version of ME^4, we should have the same version.

Below the list of the mods :
./CodeChickenCore-1.7.10-1.0.4.29-universal.jar
./denseores-1.5.jar
./Mantle-1.7.10-0.3.2.jar
./TinkersDefense-1.0.jar
./Ex-Nihilo-1.37.jar
./Minechem-1.7.10-5.0.5.364.jar
./Ztones-1.7.10-1.9.jar
./BiblioCraft[v1.8.2][MC1.7.10].jar
./ttCore-MC1.7.10-0.1.0-53.jar
./OpenBlocks-1.7.10-1.3-snapshot-436.jar
./StevesFactoryManagerA92.jar
./fluxedCrystals-0.0.4-b31.jar
./MobiusCore-1.2.3_1.7.10.jar
./OpenModsLib-1.7.10-0.6-snapshot-225.jar
./CoFHCore-[1.7.10]3.0.0B9-41.jar
./Metallurgy-1.7.10-4.0.5.75.jar
./EnderZoo-1.7.10-1.0.5.14.jar
./Quadrum-1.7.10-1.2.0.B13-universal.jar
./ExtraTiC-1.7.10-1.0.3.jar
./Yampst-Material Energy^4-1.0.0.jar
./HoloInventory-1.7.10-1.8.3.86.jar
./EnderIO-1.7.10-2.2.6.317.jar
./pearcelmod-1.7.10-1.0.jar
./AuraCasade-185.jar
./1.7.10/[1.7.10]bspkrsCore-universal-6.14.jar
./1.7.10/CodeChickenLib-1.7.10-1.1.1.99-universal.jar
./appliedenergistics2-rv2-beta-3.jar
./Chisel2_DEV-2.2.2.b8eaaca.jar
./EnderTech-1.7.10-0.3.0.348.jar
./extrautilities-1.2.0.jar
./SciMCLib-1.7.10-0.0.0.2.jar
./IguanaTinkerTweaks-1.7.10-2.1.2.jar
./PerfectSpawn-1.1.jar
./NotEnoughItems-1.7.10-1.0.3.76-universal.jar
./AncientTrees-1.7.10-0.3.2.jar
./Torcherino-1.7.10-1.7s.jar
./MineTweaker3-1.7.10-3.0.9.jar
./TConstruct-1.7.10-1.8.2a.jar
./MetallurgyCore-1.7.10-4.0.4.18.jar
./RandomThings-2.2.2.jar
./compactmachines-1.7.10-1.16.jar
./InventoryTweaks-1.59-dev-152.jar
./ExtraCells-1.7.10-2.2.23b43.jar
./BigReactors-0.4.0A.jar
./Improving Minecraft-1.6.jar
./ThermalFoundation-[1.7.10]1.0.0RC1-13.jar
./Baubles-1.7.10-1.0.1.10.jar
./1.7.10-MB_Battlegear2-Bullseye-1.0.6.3.jar
./ThermalExpansion-[1.7.10]4.0.0B8-23.jar
./HQM-The Journey (4.2.2).jar
 

Urtrek

New Member
Jul 29, 2019
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Ok i have a problem when trying to make a server. No one can join. used to be just one mod that was stopping us but now it's a whole load of them.
upload_2015-3-30_15-41-41.png
 

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rclsilver

New Member
Jul 29, 2019
9
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have you tried to delete the modpack on your FTB Launcher and launch again the download ? this step solved by problem last time
 

TheLogan

New Member
Jul 29, 2019
116
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I have chests upon chests of "Tinker's Construct" tools and weapons from reward bags. They don't work in the chemical decomposer, they can't be melted in the smeltery, can I do anything useful with them? Or should I just toss them out into the void?
 

loboca

New Member
Jul 29, 2019
416
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I can see keeping the parts you get from the metal quests, pickaxe heads, handles, etc for when you need new parts, etc. But all that other junk can prob be tossed. Like the shruikens (sp?).
 

loboca

New Member
Jul 29, 2019
416
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Believe people were saying the CompactMachines version in the server download was different than what is in the client download. Easiest is probably to just copy the client version (1.14?) to the server.
 

TheLogan

New Member
Jul 29, 2019
116
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I can see keeping the parts you get from the metal quests, pickaxe heads, handles, etc for when you need new parts, etc. But all that other junk can prob be tossed. Like the shruikens (sp?).
Ok, in that case I'll just toss it. Thanks